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Austin

Member Since 24 May 2010
Offline Last Active Jun 26 2025 12:03 AM

Posts I've Made

In Topic: BG1 NPCs for SoA & ToB

25 June 2025 - 10:59 PM

For what it's worth, I recently played about with both Faldorn versions installed and it was... fine? Your Faldorn requires siding against Trademeet, whereas Lava's requires killing Faldorn to save Trademeet, and her being resurrected later. So they don't meet or overlap. Unless I didn't play deep enough into their respective content.
Thank you! In the last update I added a check that will no longer allow two different versions of Faldorn to be installed at the same time. But our mod must be installed AFTER the Lava mod (and after all other mods on these NPCs) for this to work.
If the Lava's Faldorn mod is installed after ours, then yes, there will be two "versions" of Faldorn in the game. 
 
Our version of Faldorn can be recruited by any way of solving the Trademeet problem - both by the "evil" solution, in which you help her in the blockade of the city, and by the standard "good" solution (in this case, after killing Faldorn, you will meet her later in the Ruined Temple area). And in the second case, if you have both versions of Faldorn installed and the party already has Lava's Faldorn, you will encounter her double, so there is also a technical incompatibility between the mods. Therefore, I do not recommend installing this together.

In Topic: BG1 NPCs for SoA & ToB

23 June 2025 - 08:53 AM

The mod has been updated to version 15.4.1:
https://www.shsforum...cs-for-soa-tob/
https://github.com/S...oA-ToB/releases

List of changes:

  • Added one new phrase to the romance with Shar-Teel
  • Added and fixed checks for already installed Lava’s «Faldorn BG2EE» mod, Lava’s «The Return of Xzar and Montaron» mod and Kulyok’s «Tiax in BG2» mod. If this is found by the installer, the components "Faldorn", «Xzar&Monty» and "Tiax&Quayle" will not be installed to avoid conflicts

In Topic: BG1 NPCs for SoA & ToB

23 January 2025 - 10:58 AM

The mod has been updated to version 15.4:
http://www.shsforums...cs-for-soa-tob/
https://github.com/S...oA-ToB/releases

List of changes:

  • Fixed SPIN115.SPL file (Tiax's "Summon Ghoul" spell)
  • Fixed a bug where the Xzar and Montaron component would not install in versions 15.2-15.3.
  • Added additional music tracks to the Shar-Teel romance
  • Improved Shar-Teel's alternate portrait a bit more
  • Reduced the number of sound phrases for Kagain

In Topic: BG1 NPCs for SoA & ToB

21 January 2025 - 12:46 AM

The mod has been updated to version 15.3:
http://www.shsforums...cs-for-soa-tob/
https://github.com/S...oA-ToB/releases

List of changes:

  • Fixed a code error when selecting the epilogue of the Shar-Teel romance
  • Improved the text of the English translation of the Shar-Teel romance
  • Improved the alternative portrait of Shar-Teel (added scars that she had in the original portrait)

In Topic: Smiling Imp Cross Banter Mod

20 January 2025 - 12:36 AM

Request to moderators: please remove the mod page and the archive with the mod from the site so that players do not accidentally install it along with Crossmod Banter Pack.

Should I also set the project's GitHub repository to archived state with a link to the new pack?

Hello! Yes, if it is possible to do that, that would be great! Thank you!)