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Argent77

Member Since 05 Jul 2010
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Posts I've Made

In Topic: Improved Archer Kit

19 January 2020 - 06:07 AM

New version: Improved Archer Kit v3.1

Changes in v3.1:

  • Updated Russian translation (thanks JamesMaxwell)
  • Fixed typos in ability descriptions

In Topic: Compatibility with Project Infinity

30 December 2019 - 03:43 PM

1. Are there any known mods which check if setup-bgtmusic.tp2 is installed? If there are, the alternative would be to package BGT with separate folders: bgt/bgt.tp2, bgt.ini and bgtmusic/bgtmusic.tp2, bgtmusic.ini.

 
A quick scan of my old BWS backup shows that 1PP High Quality Music for BGT contains a setup-bgtmusic.tp2 check. It's also mentioned in Revised Battles, but I don't think as a requirement check.


In Topic: Overview

29 December 2019 - 10:10 AM

New version available: Golem Construction for Spellcasters v6.1

Changelog:

  • Added Russian translation (thanks to Arkie).

In Topic: NearInfinity

29 December 2019 - 07:36 AM

Thanks, looking forward to the update.
 
I have run into a handful of BAMs that cause my PS BAM utility to crash when trying to read them.  When I tried loading one with NI, it wasn't able to handle it either. However, BAMWorkshop, BAMWorkshopII, and DLTCEP seem to be able to read them properly.  Contents of the Debug Console:
 

Spoiler

Apparently the game engine loads them fine.  Can you tell exactly where the issues is?  I haven't had time to pinpoint the exact issue yet, but maybe the last frame's frame data is simply truncated early?  Edit:  test BAM seems to indicate this is the case.  Loading and saving with DLTCEP adds a single 0x00 to the end of the file.
attachicon.gifgrnbow.rar

From what I can see the RLE encoding of transparent pixels in the second frame of the BAM contains some errors which results in a buffer overflow. Even DLTCEP warns you about it. I'd suggest to reencode the BAM, possibly without RLE encoding (frame compression) or use another tool for the encoding operation.
 


In Topic: Trials of the Luremaster for BG2:EE

29 December 2019 - 05:19 AM

You'll mostly gain XP by defeating enemies. I'd rate XP gain for most creatures as average though (ranging from 100 to 5000 XP in average, slightly more for boss creatures). The mod is aimed at higher level parties though, so the amount of XP should still be manageable. I'd say you won't level up more than once or twice. More problematic could be the amount of powerful items you can get there, since they are aimed at the original IWD setting. However, the mod provides an optional subcomponent to take care of that.