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Argent77

Member Since 05 Jul 2010
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Posts I've Made

In Topic: NearInfinity

17 May 2025 - 02:08 AM

ALIEN said:

Hi,
recent version can't detect the type of my classic BG2 game automatically:

NI expects "BGConfig.exe" in the game directory to successfully detect oBG2. I don't see it in your file list.

In Topic: [Solved] v1.23.1: FFHUNT.dlg is scrambled

28 March 2025 - 12:55 PM

That option can have its use, but it has been made largely redundant by the context menu option "Open Biffed resource in new window". (I should probably deprecate it in future versions to prevent that kind of misunderstanding.)


In Topic: [Solved] v1.23.1: FFHUNT.dlg is scrambled

28 March 2025 - 11:52 AM

This is just a shot in the dark, but could you check if the "Ignore override" option in Preferences > General > Resources is unchecked in NI?


In Topic: NearInfinity

05 March 2025 - 09:22 AM

WanderingScholar, on 05 Mar 2025 - 16:22, said:

I'd like to be able to easily copy the resrefs of files from any window. For example, if I do a search and a bunch of filenames appear in the left hand column of the results, I want to be able to copy the ref names with something like CTRL + C.  It seems you can only do this if you have the specific file open in the main window, but maybe I'm wrong.

 

It's pretty easy to make a mistake manually typing out the refs especially with O's and 0's.


The Ctrl+C shortcut should already copy selected rows or entries (e.g. in resource tree, resource table, or results table) to the clipboard. That's a built-in feature of the UI components provided by the Java UI framework and should work automatically.

 

If you need the name of a resource that has been opened in a subwindow then I think the quickest way to get it is from the file dialog that is triggered when you press the "Export..." button. There is no performance overhead incurred if you cancel the file dialog afterwards.


In Topic: NearInfinity

03 March 2025 - 07:15 AM

Update: NearInfinity v2.4-20250303

Changelog:

  • Added new feature "Generate WeiDU changelog": Produces an interactive list of mod components that made changes to selected game resources. Option can be found in the File menu or the context menu of the resource tree. A WeiDU executable is required which can be specified in the Preferences ("Resources" section) or is autodetected if found in the game directory.
  • Improved synchronization of the string table if external tools, such as WeiDU, or multiple NI instances made modifications.
  • Fixed worldmap not showing up in the WMP view tab in EET games.
  • Fixed blocking issues when adding or removing entries from the string table.
  • Fixed marking the string table as "modified" when removing entries.
  • Some internal updates.