Jump to content


Argent77

Member Since 05 Jul 2010
Offline Last Active Private

Posts I've Made

In Topic: Looking for a WeiDU code to find in which language ToB is installed

04 March 2019 - 11:36 AM

The GOG version might be different. I have tested it with the original disc version of BG2. Setting a different region in Windows changed the language definition in baldur.ini when I reinstalled the game.


In Topic: Looking for a WeiDU code to find in which language ToB is installed

04 March 2019 - 11:12 AM

baldur.ini's "Language" definition doesn't refer to the game language. It's actually the regional setting of your local operating system which is picked up and written to the baldur.ini by the game's installer.


In Topic: NearInfinity

01 March 2019 - 09:23 AM

Yeah, several features of NI require a great amount of memory (e.g. BAM converter or area viewer). By now I would strongly advise to use NI with the 64-bit Java Runtime only.


In Topic: Trials of the Luremaster for BG2:EE

08 February 2019 - 09:07 AM

K4thos will certainly know about it. However, his mod goes a different way by importing the required files from IWD:EE and converting them on the fly, so there isn't really much in common (except for some bits of extra content which is already shared, afaik).


In Topic: Trials of the Luremaster for BG2:EE

07 February 2019 - 11:23 AM

Thank you!

 

No, this mod doesn't add anything to the world map. The party is conveniently teleported there and back again.