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Argent77

Member Since 05 Jul 2010
Offline Last Active Private

Posts I've Made

In Topic: Trials of the Luremaster for Baldur's Gate

14 January 2026 - 06:16 AM

A new version is available: Trials of the Luremaster for Baldur's Gate v4.4

Changelog:

  • Added ini-based customization options
  • Improved handling of the ToB Pocket Plane transport options while the quest is active
  • Restored an unused IWD string on the 3rd level of the dungeon when trying to pick the locked cell doors
  • Fake 'Hobart' inside the castle should disappear when the quest is completed
  • Added missing sound files for Water Kin Elementals
  • Removed "crossbow" attack sound effect from Water Kin Elementals
  • Worked around an engine bug for handling fog effects
  • Axe of the Minotaur: Fixed duration of the stun effect
  • Fixed an issue with the illusionary stairs in the courtyard
  • Fixed immunity handling of the disease effect caused by harpies and mummies
  • Fixed blending issues in the Soul Eater projectile
  • Fixed several area triggers to be more reliable
  • Fixed a spell compatibility issue in SoD
  • Fixed issues with music playback

In Topic: NearInfinity

11 January 2026 - 01:57 AM

Update: NearInfinity v2.4-20260111

This is a small follow-up release that mostly fixes usability of creature inventory slots.

Changelog:

  • Greatly improved CRE inventory slot representation (that also fixes a regression from the previous release)
  • Fixed signedness of the CRE Lore field
  • Various internal cleanups

In Topic: NearInfinity

09 January 2026 - 08:33 AM

Update: NearInfinity v2.4-20260109

Changelog:

  • Added several new Look and Feel themes for the app
  • Added "InfinityLoader.exe" to the default list of game launchers if available
  • Added Preferences option to enable or disable the warning dialog when opening the string table editor
  • Saved games: Added option to export GAM > PartyNPC as CHR or CRE resource
  • STO: Added options to sort store items by name
  • Greatly improved performance of the Find resource (Quick Search) feature (especially noticeable on Linux)
  • Improved the MUS playlist parser
  • Improved feedback for unsuccessful WeiDU changelog operations
  • Improved display of the result table for a WeiDU changelog operation
  • Improved usability of opcode 319 by providing a customized "Power" parameter
  • Improved parameter representation for opcode 342
  • Updated opcode 112 parameters
  • Updated opcode 303 parameters
  • Updated field types in WED resources
  • Expanded file type list for BCS reference search
  • Slightly improved error handling if dialog.tlk is not available
  • Several minor improvements to the "StringRef Lookup" dialog
  • Area Viewer: Current viewport center is preserved when changing zoom level
  • Area Viewer: Added keyboard shortcuts for Viewer Settings and Update Map
  • Area Viewer: Updating map content also updates the enabled state of layer controls
  • Area Viewer: Added context menu to copy current map position to the clipboard
  • Area Viewer: Added option to display (un)explored regions of the map
  • Area Viewer: Info box displays tile index at cursor position
  • Area Viewer: Added option to drop pins for marking positions on the map
    • Added new "Pins" layer
    • Added context menu entries to add or remove pins
    • Pins are non-persistent but can be saved to or loaded from an external file (VMAP file type)
    • VMAP files can be explicitly opened with NI's "Open external file" feature
  • BAM Converter: Relaxed frame definitions in session files
    • Frame paths can be relative to the session file path
    • Frame indices are now optional and default to 0 if not specified
    • Session export relativizes frame paths automatically if possible
  • Removed deprecated "Ignore Override" option (superseded by "Open biffed resource" feature)
  • Unified result windows for check and search operations
  • Fixed BAM V2 encoding issues that caused glitched texture mapping under certain conditions
  • Fixed biff list initialization in "Edit Biff" dialog if no resource entries are available
  • Fixed context menu not opening in the resource tree for games with unmerged DLC archives
  • Fixed LUA color scheme control being initially disabled in the Preferences dialog
  • Structured resources: Fixed "Apply to all substructures" feature if a field type was manually changed to one of the predefined datatypes
  • Current color scheme is applied to the clipboard viewer and debug console windows
  • Disabled option to remove PartyNPC structures in GAM resources to prevent potential file corruption
  • Many more internal updates and fixes

In Topic: Reveal Hidden Gameplay Options

26 October 2025 - 02:57 AM

New release: Reveal Hidden Gameplay Options v5.0

Changelog:

  • Restructured mod components and added component groups
  • Added Spanish translation (thanks alaisFcZ and IOVIVO)
  • Added new group "GUI Improvements" with various minor visual and usability improvements
  • Added option for Tweaks Anthology's "Restored Loading Hints"
  • Improved compatibility with Infinity UI++
  • Improved Frame Rate slider: increment in steps of 5 between 10 and 60 fps
  • Changed several harmless warning messages back to regular messages at mod installation

In Topic: [MOD] Convenient Enhanced Edition NPCs

23 October 2025 - 04:31 AM

New release: Convenient Enhanced Edition NPCs v5.3

Changelog:

  • Fixed issues with available weapon proficiencies for multiclass kits in the class-change options
  • Lifted the 24-HLA-options limit for multiclass kit combinations in the class-change options