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Argent77

Member Since 05 Jul 2010
Offline Last Active Private

Posts I've Made

In Topic: General Discussion

10 March 2024 - 04:51 AM

Update: Afaaq, the Djinni Companion v2.10

Changes in v2.9:
  • Added Simplified Chinese translation (many thanks to Lewis Liu).
  • Added labels for Project Infinity.
  • Fixed item category of the "Brass Key".

In Topic: Reveal Hidden Gameplay Options

10 March 2024 - 04:25 AM

New release: Reveal Hidden Gameplay Options v4.7

Changelog:
  • Fixed potential placement issues of frame rate slider if Dragonspear UI++ is installed

In Topic: Improved Archer Kit

10 March 2024 - 03:28 AM

New version: Improved Archer Kit v4.3

Changes in v4.3:
  • Added Simplified Chinese translation (thanks Lewis Liu)

In Topic: [MOD] Convenient Enhanced Edition NPCs

10 March 2024 - 03:14 AM

New release: Convenient Enhanced Edition NPCs v4.6

Changes in v4.6:
  • Added a component to turn allied Caelar Argent in the final SoD boss battle into a controllable follower
  • Added option to customize Caelar Argent's class or kit

In Topic: NearInfinity

21 February 2024 - 12:40 AM

Argent77,
 
in the last version I noticed there must have been a color change for the highlight syntax (?) which makes some of it practically unreadable against the default, light Metal UI.


Syntax Highlighting in the DLG tree view uses the global color scheme for BCS scripts. Since the viewer doesn't update background color it may cause visibility issues (e.g. dark BCS color schemes on light UI schemes). I guess you've selected "Monokai" or another dark color scheme for BCS scripts. Try switching to another scheme and see if it improves the situation (menu Game > Preferences > Text Editor > BCS and BAF). Not all dark color schemes are equally problematic in the DLG tree view.

I'll see if I can improve the situation in the next version.