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Argent77

Member Since 05 Jul 2010
Offline Last Active Private

Posts I've Made

In Topic: [Release/Patch] Enable conversations with charmed/dominated creatures

09 November 2019 - 01:51 AM

Anyone know whether this bit of brilliance can be reworked for BG2EE? Even better would be if BG2EE by default had charmed dialog enabled.

It should already work in all EE games.


In Topic: NearInfinity

09 November 2019 - 01:49 AM

I think I have identified an issue with how NI Area Viewer renders night areas with animated overlays.  When the overlays are enabled, the night shading doesn't seem to be correct:

Overlays not always being properly rendered in BG2(EE) is a known issue. The current solution uses a "dumb" check to determine how to render overlays, which doesn't always work. Fixing it is not trivial though. The great number of different overlay render mechanisms would require to implement individual rendering paths depending on game engine variant and used tileset format.

 

 Additionally, BAMs don't seem to render properly when Background Animations->Show actual animations is enabled, but the transparent color in the BAM is something other than the traditional green (such as BW1's stupid teal color).  The BAM renders properly in the game (BG2).

Actual BAM background color shouldn't matter as long as it's located at palette index 0. Can you provide a BAM sample for me to test?


In Topic: [TRANSLATION] One line in Russian

20 October 2019 - 05:43 AM

I have been translating many mods into French and sometimes I make a break and compare my translation with google's one: its quality is such a pity I really don't understand how this feature may still be alive. ;)
 
So I don't want to take any risk with the Russian translation.

 

I've had good experiences with the DeepL Translator in the past. It might not measure up to professional translations (yet), but it's definitely better than Google Translate.


In Topic: Tis2Ovl - A TIS overlay converter

06 October 2019 - 04:07 AM

Will this tool fix the broken, green looking water that appears, when you try to play EE maps in Classic?

 

You're my absolute hero if it does that.

The green water is caused by the BG1 overlay format, which isn't directly handled by this tool. However, you can make it work in classic BG2/BGT if you run this tool on the BG1EE map followed by tis2bg2 (found here).


In Topic: [MOD] Convenient Enhanced Edition NPCs

11 September 2019 - 08:36 AM

New release: Convenient Enhanced Edition NPCs v4.0

Formerly known as "Disable Enhanced Edition NPCs", version 4.0 of the mod provides a major overhaul and focuses more on customization aspects of the new Beamdog NPCs. In addition to making NPCs passive or removing them completely, it is now possible to improve their portraits as well as customize their classes and/or kits to whatever you desire.

Changes in v4.0:
  • Changed mod name to "Convenient Enhanced Edition NPCs"
  • Added options to change classes or kits of selected NPCs
  • Added options to change portraits for NPCs (thanks LavaDelVortel)
  • Added "Passive Rasaad" for BG:EE