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Argent77

Member Since 05 Jul 2010
Offline Last Active Sep 24 2026 11:03 PM

Posts I've Made

In Topic: General Discussion

24 September 2026 - 11:02 PM

With regard to SR & SCS compatibility, where should this go in the install order? Before both of them?


Yes, Golem Construction should be installed before both of them.


In Topic: Reveal Hidden Gameplay Options

26 August 2026 - 01:21 AM

New release: Reveal Hidden Gameplay Options v5.2

Changelog:

  • Added GUI Improvements option "Remove gray bars from the log window in SoD"
  • Updated French translation (thanks Deratiseur)
  • Updated Simplified Chinese translation (thanks MephistoSatanDevil)
  • Fixed an installation issue if LeUI-IWDEE is installed

In Topic: NearInfinity

14 July 2026 - 08:53 AM

Hey there, I have some problem with editing the dialog.tlk file. 

 

For example, starting up the editor, editing the dialog.tlk works fine, but as soon as I do some cross referencing, like checking out an area script, open up a .CRE file that is linked in the area script, then try to edit this creatures .dlg file by using View/Edit, and then add a new entry to the dialog.tlk, it always freezes the whole editor. Task Manager shows me that the NearInfinity is only using 800MB, and the Editor says that I have 7200MB available. 

 

The same issue happened to me occasionally in the past, but I could never find a reliable repro case. Unfortunately, the steps you described don't cause to freeze the string editor on my system either.


In Topic: Reveal Hidden Gameplay Options

25 June 2026 - 05:30 AM

New release: Reveal Hidden Gameplay Options v5.1

Changelog:
  • Added option to remove the Show/Hide toggle from the PST:EE cheat menu
  • Added support for the UI mod "IWDEE-UI-BGEE"
  • Updated Polish and Simplified Chinese translations
  • Improved compatibility with LeUI's "Reverse Buttons Positions" option
  • Improved compatibility with game patch 2.7

In Topic: NearInfinity

16 June 2026 - 04:33 AM

Update: NearInfinity v2.4-20260616

Changelog:

  • ARE: Improved area type flag labels in PSTEE
  • GAM: Fixed file corruption when removing party member structures
  • GAM: Added options for adding and removing (non-)party member structures
  • SPL: Updated exclusion flags
  • WED: Added options for adding and removing substructures of any kind
  • WED: Added option to rebuild wallgroups section
  • WED: Added fields "Animation speed" and "Rendering flags" to tilemaps structures
  • WMP: Added options for adding and removing substructures of any kind (except Map)
  • BAM Converter: Fixed list of cycle frames not always updating when selecting a cycle entry
  • BAM Converter: Improved color exclusion dialog used by color filters
    • Color boxes scale according to screen resolution
    • Shift-click selects multiple color entries in a row
    • Added option to sort palette colors
    • Added option to store and restore color selections
  • Text search > DLG: Added option to toggle search in state and response text structures on or off (can speed up search for script code)
  • Added arm64 target to Linux AppImage packages (thanks Luke)
  • Added option "Calculate bounding box" to polygon-related substructures in ARE and WED resources
  • Added option to list MVE resources in the resource tree in IWD2
  • Added Preferences option "Use Lowercased Filenames on Export" that automatically lowercases names of biffed resources on save and export operations
  • Added CSV export option for results of search and check operations
  • Added autoplay option to the WAV resource viewer
  • Added zoom option to BAM resource viewer
  • Added "ARE" resource type to the Find Resources dialog: searches for named areas (labels are fetched either from WMP entries or BGEE.lua tables)
  • Added EEex-specific features to ITM resource flags and several opcodes (thanks Luke)
  • Marked "Extended Search" as deprecated and will be removed in a future release (feature hasn't been maintained for some time)
  • Improved parsing of biff resources (works around potential packaging errors in game patches)
  • Improved context menu option to open resource references in text files: Entries in CLABxxx.2DA files are properly parsed
  • Improved DLG state parent search logic which reduces likelihood of marking dialog states as orphaned in the Tree view (thanks podcherklife)
  • Updated opcode 219 parameters
  • Updated CRE animation field size
  • Fixed opening of non-existing "memorized spells" entries in CRE view tabs
  • Fixed a cosmetic display issue with area labels in the WMP viewer
  • Fixed an issue in context menu option to open resource references in text files that failed if the resource reference was found at the end of a line
  • Fixed potential parse errors when loading the biffed version of overridden BAM, MOS, or TIS resources
  • Many internal fixes, improvements, and optimizations