Update: NearInfinity v2.4-20260322
Changelog:
- Near Infinity can now be opened on empty game installations to modify external files (e.g. saved games)
- For technical reasons a "chitin.key" file is still required, but it can be anything renamed to "chitin.key".
- A game type that matches the files to be edited should be selected to avoid potential file corruptions on save operations.
- Improved string search:
- Search text is highlighted in matching string entries (StringRef Lookup, String Table Editor, Check for unused strings)
- Added support for unicode characters in a case-insensitive search
- Improved error messages for syntax errors in regular expressions
- Updated text component library
- Added new feature "Spell Abilities Generator":
- Auto-generates level-scaled spell ability structures based on a great number of customizable parameters
- Added a "Clear value" button to "Unknown" resource fields that can be used to quickly zeroize unused content
- Added context menu option to export Effect structures in CRE/ITM/SPL resources as external EFF files
- Added option to EFF resources to copy the file content to the clipboard for use as Effect structures in CRE/ITM/SPL resources
- Added Preferences option to "Sort Override Files in Resource Tree by Type"
- Overhauled graphics conversion dialogs for BMP, MOS, PVRZ, and TIS files
- Shortcut Ctrl-C on resources in the resource tree can be used to copy-paste the resource in the system's file explorer
- WMP Viewer: Expanded "Show map icons" by option to display only map icons that are marked as "visible" on the worldmap
- BAM Converter:
- Added Super xBR scaling to filter "Resize BAM Frames"
- "Long-tap" on the "Add cycle(s)" button allows to add a user-defined number of cycles at once
- Several improvements to the UI layout
- Added option to activate or deactivate defined filters temporarily
- Added scroll bars to preview display which are shown if the preview image is bigger than the preview window
- Improved display of relative offsets in substructures
- Improved error messages when loading graphics files
- Improved usability of color picker UI control that is used by several opcodes
- Improved labels of ITM unusability flags for mages and druids
- Context menu option "Open biffed resource" is now available in all resource display modes
- Updated fields in ARE "tiled objects" structures
- Improved name of opcode 250
- Removed unused field from WED overlay tilemap structures
- Dice fields in effects and abilities are treated as unsigned numbers
- Fixed DLG export as WeiDU .D file for resources in DLC archives
- Fixed context menu option "Create zip archive" for saved games and also added to NI's File menu
- Fixed display issue with SPLPROT "Creature type" labels used by opcodes 318/324/326
- Fixed several potential issues when copy-pasting resource substructures
- Fixed orientations in type B000 (AMBIENT_STATIC) creature animations
- Fixed removal of resource selection in the resource tree when pressing shortcut Ctrl-C
- Several more smaller fixes and updates


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