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Argent77

Member Since 05 Jul 2010
Offline Last Active Private

Posts I've Made

In Topic: WeiDU Highlighter for Notepad++

Today, 05:22 AM

Yes, copying the two "Folders in code2" lines is enough. I have already made the changes in the devel branch of the project.


In Topic: WeiDU Highlighter for Notepad++

Today, 01:25 AM

I removed folding from TP2 (see changelog) because it never worked well enough for me to be useful. I can add it again if someone actually uses it.


In Topic: WeiDU Highlighter for Notepad++

Yesterday, 03:21 PM

Yeah, the language importer in Notepad++ could be improved. I usually remove all old highlighter versions, close N++, restart N++ and import the new highlighter versions. It worked well so far for me.


In Topic: WeiDU Highlighter for Notepad++

Yesterday, 02:29 PM

Seems you forgot to include the new DEFINE_DIMORPHIC_FUNCTION keyword. ;)


It's there and it works for me. Do other additions like RESOURCE_CONTAINS or METADATA work?

Maybe the import operation didn't work properly. Try removing and re-adding the TP2 highlighter.


In Topic: NearInfinity

23 January 2021 - 06:02 AM

EEex is handled just like TobEx. New opcodes are only available if EEex is detected. Changes to existing opcodes are handled in the same way as TobEx or game-specific differences. All of these changes are backwards compatible with vanilla game resources. So if you don't have EEex installed you'll just see some numbers in unused or differently labeled resource fields.