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Argent77

Member Since 05 Jul 2010
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Posts I've Made

In Topic: NearInfinity

11 June 2025 - 12:34 AM

Update: NearInfinity v2.4-20250611

Changelog:

  • Reference search: Removed "GAM" file type from the default selection
  • Improved BIFF path detection for original games in case the game's ini path definitions are incorrect
  • Improved wording of labels and tooltips for the context menu entries to apply a value to all removable structures
  • Creature Animation Browser: Added option to export animation sequences as a series of PNG images (one image per frame)
  • Area Viewer:
    • If minimap layers are enabled (search, light or height map) then additional information about the coordinate under the mouse cursor is displayed in the info box
    • Added support for ENTRIES.2DA entrance definitions
    • Fixed slightly off-center ranged ambient icons
  • Added more filters to the BAM Converter:
    • Color filter "Gaussian Blur"
    • Color filter "Edge Detection"
    • Transform filter "Resize": Added "Lanczos" scaling algorithm
    • Transform filter "Rotate": Added support for arbitrary angles
  • Improved Mass Exporter:
    • Redesigned the GUI: Options are splitted into two sections to optimize dialog size
    • Added a Preview button that lists the resources matching the current export settings
    • Added a "Preselect exported files" option that allows to control which files should be exported
    • Added option "Close dialog after export"
  • WMP Viewer: A click on a worldmap icon automatically selects the entry in the area list; a click with pressed CTRL key will unselect the current entry
  • WMP Viewer: Virtual worldmap icon definitions (via XNEWAREA.2DA) should not be applied to WMP resources in saved games
  • ITM View tab shows all available icon frames (e.g. if equipped and dragged variants exist)
  • Open external file: Shows a confirmation dialog if file is very big
  • Added a "Follow system color scheme" option to the Look&Feel section of the Preferences dialog which automatically selects a light or dark theme depending on current OS settings
  • Added new color theme "BCS Dark" for BCS and DLG tree view
  • Added "Specifics" field to CRE View tab
  • Added display of human-readable in-game date and time on the View tab of GAM resources
  • Added a "Sync" button to resource views that restores the resource tree selection of the currently opened resource
  • Updated CRE status flags: BG2 and EE games repurpose bit 19 (DISEASED) to track the Deactivate() script action
  • Updated supported resource types for IWD and IWD2 in opcode 206
  • Improved text and resource fields in structured resources to prevent accidental alterations of content unless they were explicitly modified by the user (required for some new EEex features)
  • "Find resource" (quick search) should not prefer game resources in saved games if they also exist as regular game resources (e.g. BALDUR.GAM)
  • Deprecated Preferences option "Ignore Override". Option is largely superceded by the resource option "Open biffed resource in new window" and will be removed in a future release.
  • Fixed icon display in list controls if filter mode is enabled
  • Fixed display of the CRE kit field after restoring a manual field type conversion
  • Fixed strref field updates without marking the file as "modified" under certain conditions
  • Fixed potential freezes when using the "Find resource" (quick search) feature that could happen under very specific circumstances
  • Cosmetic fix in saved results of search operations that filters out internally used regular expression markers
  • Updated build.xml: Added "release" attribute that is considered by JDK 9 or later
  • Various internal fixes and optimizations

In Topic: NearInfinity

05 June 2025 - 01:27 AM

Small suggestion (only because it's irritating me!  :devil: ). On the Area Viewer, if you check 'Display search map', would it be possible to auto-display a list of what the colours mean in the 'Mini maps' area? When you move off 'Display search map', auto-hide the list.

 

-Y-


You could always open the IESDP page for search maps: https://gibberlings3...ces/search.html

But I'll see if I can also find a good way to provide some info in the area viewer itself.


In Topic: NearInfinity

17 May 2025 - 02:08 AM

Hi,
recent version can't detect the type of my classic BG2 game automatically:

NI expects "BGConfig.exe" in the game directory to successfully detect oBG2. I don't see it in your file list.

In Topic: [Solved] v1.23.1: FFHUNT.dlg is scrambled

28 March 2025 - 12:55 PM

That option can have its use, but it has been made largely redundant by the context menu option "Open Biffed resource in new window". (I should probably deprecate it in future versions to prevent that kind of misunderstanding.)


In Topic: [Solved] v1.23.1: FFHUNT.dlg is scrambled

28 March 2025 - 11:52 AM

This is just a shot in the dark, but could you check if the "Ignore override" option in Preferences > General > Resources is unchecked in NI?