Update: NearInfinity v2.4-20250611
Changelog:
- Reference search: Removed "GAM" file type from the default selection
- Improved BIFF path detection for original games in case the game's ini path definitions are incorrect
- Improved wording of labels and tooltips for the context menu entries to apply a value to all removable structures
- Creature Animation Browser: Added option to export animation sequences as a series of PNG images (one image per frame)
- Area Viewer:
- If minimap layers are enabled (search, light or height map) then additional information about the coordinate under the mouse cursor is displayed in the info box
- Added support for ENTRIES.2DA entrance definitions
- Fixed slightly off-center ranged ambient icons
- Added more filters to the BAM Converter:
- Color filter "Gaussian Blur"
- Color filter "Edge Detection"
- Transform filter "Resize": Added "Lanczos" scaling algorithm
- Transform filter "Rotate": Added support for arbitrary angles
- Improved Mass Exporter:
- Redesigned the GUI: Options are splitted into two sections to optimize dialog size
- Added a Preview button that lists the resources matching the current export settings
- Added a "Preselect exported files" option that allows to control which files should be exported
- Added option "Close dialog after export"
- WMP Viewer: A click on a worldmap icon automatically selects the entry in the area list; a click with pressed CTRL key will unselect the current entry
- WMP Viewer: Virtual worldmap icon definitions (via XNEWAREA.2DA) should not be applied to WMP resources in saved games
- ITM View tab shows all available icon frames (e.g. if equipped and dragged variants exist)
- Open external file: Shows a confirmation dialog if file is very big
- Added a "Follow system color scheme" option to the Look&Feel section of the Preferences dialog which automatically selects a light or dark theme depending on current OS settings
- Added new color theme "BCS Dark" for BCS and DLG tree view
- Added "Specifics" field to CRE View tab
- Added display of human-readable in-game date and time on the View tab of GAM resources
- Added a "Sync" button to resource views that restores the resource tree selection of the currently opened resource
- Updated CRE status flags: BG2 and EE games repurpose bit 19 (DISEASED) to track the Deactivate() script action
- Updated supported resource types for IWD and IWD2 in opcode 206
- Improved text and resource fields in structured resources to prevent accidental alterations of content unless they were explicitly modified by the user (required for some new EEex features)
- "Find resource" (quick search) should not prefer game resources in saved games if they also exist as regular game resources (e.g. BALDUR.GAM)
- Deprecated Preferences option "Ignore Override". Option is largely superceded by the resource option "Open biffed resource in new window" and will be removed in a future release.
- Fixed icon display in list controls if filter mode is enabled
- Fixed display of the CRE kit field after restoring a manual field type conversion
- Fixed strref field updates without marking the file as "modified" under certain conditions
- Fixed potential freezes when using the "Find resource" (quick search) feature that could happen under very specific circumstances
- Cosmetic fix in saved results of search operations that filters out internally used regular expression markers
- Updated build.xml: Added "release" attribute that is considered by JDK 9 or later
- Various internal fixes and optimizations