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Psalm

Member Since 13 Sep 2010
Offline Last Active Aug 14 2014 08:38 PM

Posts I've Made

In Topic: BWPv14

11 August 2014 - 01:46 PM

am I the only one who didn't understand jarno's answer?

Whahahaha... you probably should learn how to quote. :D See, who is this "jarno" ? :P :devil:
But to give a little more to the answer of the question 10, there is a little more than just balance that's taken into consideration with the smiting category of mods. The Item Upgrade is more tested than the others... if you want to go off the books and make your own install go a head... but the BWP's goal was to standardize the stable and unstable(eXpert mode) install orders so the second can try to become the first.
The fact that the Watcher's Keep items are tied to this is actually partially mod tied*. Install the SCS Watcher keep component and you won't need the BG2's Tweak packs tweak. Unless you install the Item Randomizer... there's a rabbit hole the size of a world here, if we keep on digging.

 
See the part in bold is what I was looking for in relation to the pdf guide:  a reason why a certain mod/component is not installed (be it detailed or simple or gives one a clue to investigate further).  The guide is an excellent resource for customized installs, and the more you know, the less likely you'll compromise your install. The guide is generally very good at this except for a few exceptions like the ones on p.7.  
 
But I appreciate that despite the  :Bow: tremendous progress  :Bow: made since the the BWP began, it is still a work in progress.  And not to be snarky, but why wasn't the part in bold included in the pdf guide?
 
 

Which is why I didn't answer the rest of these:

would appreciate any further input if you're so inclined, especially for questions 5, 7, 8, 10a, 11b, 14a, 15 & 15a.


*Tied by the facts that the dialog, scripting and received items need to be consistent with the mods that are installed throughout ...

 
I don't understand this part.  There must be viable reasons why a certain mod/component is not installed, even if the reason given is "we are testing things for now," or "for better mega mod stability."  Then the reader would not need to wonder why and needlessly bother helpful forumites like you.  If you or anyone else has the answers, shouldn't they be put into the pdf guide for future players?
 


In Topic: BWPv14

10 August 2014 - 06:13 AM

10) BG2 Tweak Pack v14 {p224} ...
---   a) Component 1220 "Allow Cromwell to Upgrade Watcher's Keep Items" is also set to NOT INSTALL but no reason is given.  Is this a balance issue?  What are the drawbacks to installing this component?

There's the Item Upgrade mod, that has like a few dozen added items... the best part is that it has been updated to allow the use of the mod contained items... that this mod quite surely doesn't.

Thanks Jarno.

 

IU's readme doesn't say if it upgrades WK items or not (only mentions that you could use the demon heart found in WK) but to me it seems that IU doesn't upgrade WK items (but I could be wrong since I've never played WK & there were some items listed in the readme I didn't recognize).  

 

And even if IU upgrades WK items, since it was one of the first mods around and BG2 Tweak Pack is excellently maintained, I doubt there's an incompatibilty between IU & BG2 Tweak Pack's component.  That's why I suspected it was due to balance issues as the BG2TP's readme indicates.  I also should have wrote "What are the [other] drawbacks to installing this component." 
 
Here is the relevant part:

Spoiler

 

I'll do further digging in the mods' relevant forums (on top of the ton of reading I still have to do  :( ).

 

The other reasons for the choices is that their popularity, not because "we" want to restrict things, but because there's a lot more test made with the standard components than with all the other choices. I know a few of these things, and some times reread the .tp2 files to make sure... but still there's a lot of unknown things to me. And I have read these forums consistently some 5-7 years.

 
I truly appreciate the monumental work done by BWP (and the difficulties and the unkown territory it explores) but every little bit of info helps, hence my questions.  Even if the reason given why a certain mod/component is or is not installed is "Testing Compatibility."  But 14.2 will soon be released, so I'll wait to see if things have changed.


In Topic: BWPv14

09 August 2014 - 02:53 PM

@ Psalm

Thanks that you point me to these discrepancies. I will investigate them once BWPv14.2 is released (in a few days I hope).

 

Happy to help, Leonardo.  Thank you so much for this great resource and all the hard work you (& the BWP team) do.


In Topic: BWPv14

09 August 2014 - 02:47 PM

I've read the BWP 14.1 Guide and I have a few questions (please do bear with me here  :blush: ):
The .pdf file has a lot of things that you can customize when you use the BWS that has a full customization(~2^5000), unlike the BWInstall.bat approach that has a set parameters set to each mod according to the install mode(5). The BWS development really speeded up after the v14.1.pdf file was made, so the latest things have changed a lotSSSS.
The guide is good as a reference model for the few particular things, but as an install component chooser, less so.

Example;
6) Zyraen's Miscellany v2.0 {p199-200} - why is this an expert mod? The 4 (& only) components that BWP 14.1 has selected to install seem like good/useful fixes:
--- a) 1 "Improved Statue of Riddles"
--- b) 17 "Expanded Spell Progressions for Rangers"
--- c) 18 "Expanded Spell Progressions for Bards"
--- d) 19 "Expanded Spell Progression for Paladins"
These can all be found else where. The 17-19 are a .2da file tweaks that are inappropriate when you combine them with a 50th level rule sets that are in a lots of mods, they make the player loose all their spells when they level up to level 41.

 

 

Thanks Jarno.   I was planning to use the BWS for my install, but I thought it was based on the BWP Guide, so I wanted to understand the rationale behind some of the component selections of BWP 14.1.  My next move is to fully explore BWS to see how it works.

 

I would appreciate any further input if you're so inclined, especially for questions 5, 7, 8, 10a, 11b, 14a, 15 & 15a.


In Topic: BWPv14

08 August 2014 - 04:33 PM

I've read the BWP 14.1 Guide and I have a few questions (please do bear with me here  :blush: ):
 
1) Enhanced BG2 v1.1 {p 82} - component 3 "Cloak of Balduran" is set to NOT INSTALL because the same item is included in Ding0's QuestPack v2.4 component 4 "Miscellaneous Enhancements” which is set to INSTALL {p165}.  But the Cloak of Balduran is also included in Daulmakan’s Item Pack MOD for Baldur's Gate II v1.8 component 1 "Extra Items" which is set to INSTALL {p196}.  Is this an oversight?
 
2) Big Picture (BP) v181-4611 {p.148} - component 10 "Patching all the existing innate spells, setting level to one" is set to INSTALL.  But according to Horred, this component is deprecated by the LolFixer mod.  There's also Innates Set to Level One v1 which seems to do the same thing.  Is this an oversight?
 
3) NPC Kit Pack v3 {p169} - component 2510 "Give Nalia a Mage Kit [1] Abjurer" is set to INSTALL.  What is the rationale for BWP giving Nalia the Abjurer kit?
 
4) Daulmakan’s Item Pack MOD for Baldur's Gate II v1.8 {p.196} component 1 "Extra Items," which is set to INSTALL, warns that "This component also installs a bag of holding, so you don't need the equivalent component from Rolles." But the equivalent component of Rolles v3a, "Bag of Holding in Irenicus Dungeon," is also set to INSTALL {p.79}.  Does this mean both components can be installed without conflict, and you just end up with an extra bag of holding you may not need?
 
5) Item Revisions v3 {p198} - components 1060 "Kensai Can Wear Bracers" & 1070 "Thieves Can Use Wands" are both set to NOT INSTALL?  Is it just a balance issue? Could I install them w/o conflicts?
 
6) Zyraen's Miscellany v2.0 {p199-200} - why is this an expert mod?  The 4 (& only) components that BWP 14.1 has selected to install seem like good/useful fixes:
     ---   a) 1 "Improved Statue of Riddles"
     ---   b) 17 "Expanded Spell Progressions for Rangers"
     ---   c) 18 "Expanded Spell Progressions for Bards"
     ---   d) 19 "Expanded Spell Progression for Paladins"
 
7)  There are several components of One Pixel Productions (1PP) v4.1.0 {p.201-202} that are set to NOT INSTALL due to incompatibility with Item Revisions v3.  But if I'm not installing Item Revisions' (nor Spell Revisions') main component, is it ok to install these three:
     ---   a) 205 Legacy Shields
     ---   b) 206 Additional Shield Animations (core)
     ---   c) 208 Additional Helmet Animations (core)
 
8 ) One Pixel Productions (1PP) v4.1.0 {p.201-202} component 114 "Softer Spell Effects" is set to NOT INSTALL because this component requires 3D Acceleration. Why?  Is playing a BWP mega mod game with 3D Acceleration a no-no?
 
9) SCS v28 {p212} - component 3060 "Allow Yeslick to use axes" is set to NOT INSTALL. Is that only because it would also allows other fighter/clerics to use axes?
 
10) BG2 Tweak Pack v14 {p224} - component 40 "Change Viconia's Skin Color to Dark Blue" is set to NOT INSTALL because "This component is included in the Jarls BGT Tweak Pack-component 'BGT NPC Tweak'."  But Jarls BGT Tweak Pack v1.74 doesn't have such a component; so is it ok to install the component from BG2 Tweak Pack v14 ?
 
     ---   a) Component 1220 "Allow Cromwell to Upgrade Watcher's Keep Items" is also set to NOT INSTALL but no reason is given.  Is this a balance issue?  What are the drawbacks to installing this component?
 
11) Turambar fixes and tweaks v1.8.1 {p231} - component 14 "Fix for some errors in the Worldmap for BG1 areas" is deprecated by BP-BGT-Worldmap v9 (according to the Turambar readme), but it is still set to INSTALL.  Is this an oversight?
 
     ---   a) component 2048 "Turambar's revised thieving skills and spell learning XP reward table" is set to NOT INSTALL but doesn't say why.  Is it because BGT Tweak Pack v11 's "Restore BG2 XP bonus for traps, locks, and scrolls" component OR "Improved (lowered) XP rewards from locks, traps and scrolls" of aTweaks v4.32 is preferred?
 
     ---   b) Seems Turambar's or aTweaks' method is easier to implement (done at initial install) than BGT Tweaks (which has to be delayed until SoA transition and then installed).
 
12) Ding0's Tweak Pack v21 {p.234} - component 17 "Sensible Lore Table" is set to NOT INSTALL but no reason is given.  This is most likely because the Guide assumes Item Revisions v3 will be installed as well.  If IRv3 is not installed, are there any reasons to not to install Ding0's component?
 
13) The Bigg Tweaks v2.61 {p244} - component "Gain stats as you level up" (subcomponents 7500-7675) is set to NOT INSTALL? Why?  Is it just for balance issues (no conflicts)?
 
     ---   a)  Why are components 8500 & 8550 "Party Members can facestab too" set to NOT INSTALL ?
 
     ---   b)  Why are components 9000-9150 "Mages drop spellbooks" set to NOT INSTALL?
 
14) Level 1 NPCs v1.9 {p256} - component 55 "Dudleyfix for BG1 NPCs" is set to INSTALL but BGT as of v1.08 includes all the Dudleyville fixes {p33}. Since BWP is built around BGT, why install L1NPC's version of the Dudleyville fixes?
 
     ---   a) Why does BWP 14.1 opt for sub-component 3 "[1] On initial joining only " instead of sub-component "[2] On initial joining and rejoining" for the "Joinable NPCs more closely match the player character's experience" component?
 
15) BP BGT Worldmap v9.0.1 {p.262} - for "Which size of the worldmap do you want?", BWP 14.1 selects "Large Worldmap 4900x3500" instead of "Huge Worldmap 8000x4600."  Why?  Is the huge map cumbersome or annoying?
 
     ---   a) How does "Revised Travel Times" differ from "original?"  And is "revised" still buggy?