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JPS

Member Since 13 Sep 2003
Offline Last Active Nov 08 2005 08:02 AM

Posts I've Made

In Topic: Drunken Dialogues

19 September 2004 - 01:52 PM

or... :lol: how 'bout if the PC's male, and he and 'Dalis is romancing Aerie, that after a few cups that 'Dalis suggests that you, he can 'share' the sweet little dove...

or perhaps when drunk enough that Aerie pops up with that suggestion. ^^

(Warning: this post contains shameless self promotion)

The Haer'Dalis romance will contain something similar as one of the possible ways to end the inevitable conflict with Aerie. It won't require anyone being drunk, though, and it will have to be initiated by the player (so people who want to be nice to Aerie probably won't see it).

Oh, and Aerie says no, in case you were wondering... :unsure:

EDIT: wait a minute, there was a topic, too....

I don't know how many drinking sessions you were planning to have, but a few drunken confessions would probably be nice as a first stage. You know, Korgan confessign that he only wants to be loved, Viconia confessing that she's always wanted to be a ballet dancer, things like that. If you're just going to have one event for each character, though, you might want to go for something more substantial.

In Topic: hygeine mod

31 August 2004 - 03:53 PM

It is worth noting that the only indoor bathrooms in all of Amn are apparently in Nalia's keep.

This may explain its importance.

It is also worth noting that one of the toilets in there has a gem in it. I don't normally go rummaging though other people's toilets, but i found it by accident the first time I had Jan in my party... :unsure:

In Topic: Mods that SHOULD NOT be done

20 July 2004 - 05:21 AM

Baldur's Gate 1 Tutu ? A mod that replaces the music score of BG1 with Miles Davis' 1986 album 'Tutu', and causes no end of confusion because it sounds just like another mod...

The Freedom of Speech Mod ? Have you ever been annoyed by the limited number of replies in most dialogues? With this mod, you get all the replies, all the time. That's right, the PC replies for every dialogue in the game will appear in all of the dialogues. Most of them won't work, but at least they'll be there (recommended: a mouse with a really good scroll wheel, or a numerical keyboard that goes to 16,439).

Fun-be-gone ? This mod removes all the parts of the game you like, and only leaves cutscenes you've seen a hundred times before, enormous dungeons with nothing in them and insanely difficult battles that you can't win because of scripting errors. Automatically sets path search nodes to 1.

In Topic: Why is Imoen a mage?

30 June 2004 - 03:04 PM

She was educated in Candlekeep, surrounded by mages and priests, even if she didn't originally take that path. She was always interested in magic

What might be worth considering is not why Imoen suddenly changed, but why she never took up magic in the past. Stories about magic and wizards would spark something, maybe, but is it possible that all she saw of actual practical magic in Candlekeep was dusty tomes and old, stuffy wizards and sages (Gorion, Tethtoril, Obe) and so it never interested her until she saw other wizards at work, in an adventuring context, before her eyes?

Well, I always saw her as quite young at the beginning of BG1, 15 or 16 or so, so she wouldn't necessarily have chosen a career, and she probably wouldn't have had time to become a proper mage even if she had started working on it. Then she's thrown out into real life by accident, and has to do something that's useful then and there and not after a couple of years or at least months when she's had time to finish her studies. But I see I'm just repeating my old post here...

And yes, the official information about her age makes her a bit older, but the "thief by accident" approach still works, I think.

In Topic: Why is Imoen a mage?

29 June 2004 - 02:55 PM

This clashes with her ToB epilogue, of course...


Maybe, but it also better matches her in-game character. She's Neutral Good; she might become a Robin Hood type, stealing from the evil and giving to herself (or the poor), but you can't run a Thieves' Guild that way. There just aren't enough "evil" folks out there to rob, and an Intelligent, Good character is not going to be able to keep lying to herself about how much harm her guild is doing forever.

Well, I suppose that "thieves' guild" could be just as vague a term as "thief" is in the AD&D sense, and then it could be an organization that's fighting evil and trying to ease the suffering of the poor just as easily as a band of robbers and murderers. The only thing needed to qualify it as a thieves' guild would be that the members are thieves...

It was quite the rubbish epilogue. The epilogue is something that will likely change, after all, your interactions with Imoen are more than likely to have an effect on her, depending on what you talk about.


...but I'm all for ditching the old epilogue and writing a new one that actually makes sense, too. :)