Jump to content


Darlatan

Member Since 16 Nov 2003
Offline Last Active Jun 16 2018 11:31 PM

Posts I've Made

In Topic: In chapter7-part2 and TOB

21 March 2004 - 01:46 PM

I have much of Bri's posted dialogs into my BG2 strings (dear god, that took awhile).  I've got many of them in my own dialog files (a second eternity.   ;) ).  And have a few of them scripted into the actual game.

However, I didn't do this with WEIDU, I am comfy with a battery of editors from TeamBG, NearInfinity, and Shadowkeeper.  I never intended to export the dialogs.  Not sure I even can.

In Topic: Tashia is not from Wisconsin

11 March 2004 - 05:38 AM

Peanelian is not overpowered starting halfway through the game. I admit he (note: he is a male :P) is quite powerful in the beginning, but loses his "uberness" quite fast. By ToA he's pretty much just another wand-like item that never gets used. The resistances are high, of course -- but 20 HP guys! Single Burning Hands could kill him from what I recall. When I was making the mod, I did thorough testing before putting him in. The idea was to make him unique, and useful in only certain pushover situations (read: lich fights), not make him in line with everything else. If there's one thing that truly frustrated me was how overpowering liches and timestop-casting NPCs were. Peanelian was just a small way of mending the problem, the way I saw it. :rolleyes:

As for multiple powerful items from the fights -- I agree with you all, they should be toned down. As JC said, I wanted to make the bosses challenging, and not by beefing up stats, but by adding items -- making them just like the players themselves. Just playing it fair. ;)

Well, it's a good idea to have the evil stuff have gear, and have some of it be droppable, but it shouldn't really be equippable by the party.

One unreality is giving the party TONS of gear, the other is giving them nothing but some gems and gold. A few amor and weapons ranging from +1-+3 level, and anything else be pretty evilly enchanted.

In Topic: Dialog between Tashia and Belmin (the elf hater)

06 March 2004 - 06:48 AM

Belmin:
You are evil, all of you! If not for you and your foul kin my son would still be alive!


Did he start hating elves after his son was killed or was he already rascist?

If he wasn't a rascist then his son may have been killed for no reason instead of taking after his father -_-

It doesn't really say. All it says is that both his daughter and son were killed by elves, and you only get that when the main character is an elf.

A good point, and one I thought about when filling in Belmin's lines. I figured this was the best availiable to feed Belmin lines to parallel Tashia's..

In Topic: Another Patch?

15 December 2003 - 02:25 AM

Ok, I'll bite. Can can line?

In Topic: Does Tashia actually do anything???

24 November 2003 - 06:21 PM

tashiainterestmatch is actually different that tashiamatch.

*spoilers below*

On some of the dialogs, your responses to her questions (Would you aid your immoral country, or help the other side? What would you wish for if you could? Etc.), and how you handle the little girl cutscene affects your tashiainterestmatch, raising or lowering it. Too low at a certain lovetalk, and the romance is axed. The Lovetalk in question is where you get a hug cutscene. :wub: I think it needs to be higher than 3 to keep the romance.

EDIT-Oh, and TashiaRomanceActive is actually a 1 through all the old lovetalks. After the last one, and in chapter 6, is the bit with Arilistan. After that's all done, you get RomanceActive=2. So as long as the Romance doesn't get axed to a 3, you're fine. Quite a number of odd things about Tashia's romance that are odd. It took a LOT of searching to find where the Romance switches to 2.