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Morianthi

Member Since 26 Feb 2011
Offline Last Active Feb 01 2013 08:22 PM

Posts I've Made

In Topic: Vecna

07 October 2011 - 08:51 AM

*spoilers*
Good heavens! It is indeed extremely challenging. Is the lava golem immediately right after you get in Lolth's laboratory supposed to be that tough? The dragon and the rest of adamantium golems were just about right, but the lava golem was a bastard - no spell at all from any level of any class can hit him; its not just about its high magic resistance, he's like a demilich made worse that not even level 9 spells are effective against him. My sole fighter with his cheesy weapon can hardly put a scratch on him as well. Luckily, I had a Wyrm Staff of Ages from another mod, that can cast ice dragon's breath. But ofcourse since it has a daily usage limit, so I had to use simulacrum and project image just to cast it multiple times and kill the game's hardest creature (so far). Is he really supposed to be that all-powerful?

But for the rest, so far so good. Not that good to be honest.haha Even with the simple baddies, I already know how much of a challenge can I expect from their big bosses. In one fight with several animated adamantiums and a few batch of beholders and hive fathers, man, that was a bloody fight. I already lost count on how many project image, comets, dragon's breath, time stop, wish spells from 2 of my arcanists was I able to cast; several dozens maybe. The fight took me an hour, only to accidentally cast chain contingency from my PROJECTED IMAGE when there were only 2 hive fathers left. Damn that was a game breaker. I had to forcefully close BG. Anyway, what I'm saying is that you did a good job with the difficulty. I'm already tempted to lower my game difficulty just to even the odds on my next reload.

Thanks Jax, you should try it out too. It's good to have new character faces. Having the usual NPCs around was fun, but as with all things, after some time, it gets boring. New ones are refreshing.

In Topic: Vecna

02 October 2011 - 10:35 PM

Thanks for the welcome. Geez, I only got to finish the game today; I've been bloody busy with other things lately. Just when I thought I could already play the mod, I realized you can't use BGT multiplayer and land on SoA, as it starts in BG1. Sarevok all over again? Damn it! :doh: Do you guys know any work around for that? I've always had a plan of having 3 custom characters for Vecna mod: a "converted" version of my NWN1 protagonist, another for the NWN2 soul eater guy, and my BG character as the leader. RP-wise, I thought to myself that something as big as this would require the combined might of my other main characters. Sounds childish I know!:lol:

Anyway, hi Jax, most of the spells you mentioned (e.g. Instant Army) are from TDD, and they worked perfectly on my game.

EDIT: Nvm, I think I found a solution. Load a BG2-SoA single player game, move the single player saved file to multiplayer saves folder, load the game, and create the rest of the characters from there.

In Topic: Vecna

22 September 2011 - 06:31 PM

Sweet, thanks a lot. Where can I find Alex Macintosh NPC by the way? So I can give it a shot myself; I'm intrigued on whatelse it has in store, aside from the cheesy L9 doubling.

*spoilers for other mods*
True, I have TDD installed in mine as well. No balance breaking items; the spells however is a bit off e.g. Winds of Pandemonium wherein you can toss around non-giant enemies much like a dragon's wing buffet (it isn't very damaging, but the prep time for the party it offers is just too much), Daer'Ragh's Aura Cleaning wherein you can cast spells in rapid succession much like Improved Alacrity but for a very long duration AND it's a level 4 spell, or Mystra's Unravelling wherein you can strip off all defense spells for a single target. You can also mass produce Amulet of Power at 24k each for your party members. There's also a head item with +1 to all stats.

You might also be interested with Diablo 2 Item Pack. I once bought a mage staff with an aura for your party that for every round IN BATTLE there's an 18% to restore used spells; it also has a poison attrib, 45% crit, +7 THAc0, +7 dmg IIRC. I'm breezing through ToB with them (very balance breaking actually even at highest difficulty. Demogorgon for instance was a walk in the park.), I'm excited to test these items and spells in Vecna Mod and see how well would they fair. Question: what's the expected hours of gameplay for Vecna Mod?

In Topic: Vecna

22 September 2011 - 06:38 AM

Since you recommended it, I'm considering on adding the Alex mod. But just like every other mods, I'm always having hesitations on adding new ones in the fear of ruining my current run through. Would you be so kind on posting sample items of this mod, to see if it really is worth adding given the risk?

I apologize if I might seem too demanding - just a suggestion: are you familiar with Larloch the 46th level Netherese Ultra-lich? Many argue him to be the most powerful in Faerun; he who also commands 60 liches (which includes 3 demiliches, formerly archwizards). Should this Vecna develop even further, don't you think it would be a good idea to have an encounter with Larloch first as sort of like a prep stage for the protagonist before he commits himself on something as grand as the upcoming adventures? IMHO, I believe it is very interesting - when it comes to badassery, Larloch truly is at the top (Vecna exluded). It would be nice if he makes an appearance in this mod; a fight would be even nicer. Just my two cents.

In Topic: Vecna

04 September 2011 - 06:46 AM

Thanks, jube. Good to know that you have plans of coming back, after your work. I haven't played your mod just yet; judging from the concept, my plan is to finish the ToB first before I import my character to continue with the Vecna story - I thought to myself that there is more sense of continuity in that. I'm waiting in anticipation for the mod. Hope you can create more high-level mods like this (after ToB setting).