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Neveah09

Member Since 16 Apr 2004
Offline Last Active Mar 15 2005 11:47 AM

Posts I've Made

In Topic: Baldur's Gate III: The Bane of Bhaal

15 March 2005 - 11:39 AM

This sounds like a great mod if it actually gets done, and even though you seem set about finishing it, I can't help but wonder how long it actually will take. The real BGIII could be released by the time you finish all parts to your mod :D .

Some of the most enjoyable and well developed NPC romance mods for BG2 alone have taken (and still are taking) years to complete, so I don't even want to think about how long it will take to make all the areas, quests, NPC specific quests, if any, and hopefully NPC romances. Even if you get help making NPC's for your mod, making their characters, banters, quests, interjections, romance talks and flirts, if any, and items will take a huge amount of time by themselves.

But again if you're serious about finishing this then kudos to you, just make sure you really know what you're getting yourself into.

In Topic: Improved Aerie romance

23 July 2004 - 08:01 AM

Not necessarily. The Inquisitors could be A) In power for only a short time,  Just a small wandering group of fanatics, or C) From a completely different area of Avariel civilization. There's no shortage of loopholes.


I'm liking those ideas, and how much feedback this mod is getting. Maybe this could be developed after all, I was starting to lose hope for a while there  <_< ... if anyone knows how to code this stuff i think this could be a pretty good mod.

In Topic: Improved Aerie romance

27 May 2004 - 07:55 AM

Had to scroll for a while before I found something on topic... :blink: I have no problem with the pregnancy as it is now, well maybe except that they should've kept the birth of baby Quayle strictly for the epilogue.

Sure it would be nice to see such thing but the PC should get some options (You know, not just "Oh you bastard! Leave my poor, poor Aerie alone!" ).


True, some evil and good options would fit the gameplay style better than what I had in mind. I found out not that long ago that she does romance evil PC's, even if she doesn't agree with his actions all the time :P . The PC should get the option to save her from the rampaging failure of the Order, or to let the romance die (literally). I'd like to see how Charname holds up against an Anomen with Crom Faeyr (sp?).


But hey! I always load the game when I do such a thing! Honest!


Sure ya do :lol:

In Topic: Improved Aerie romance

24 May 2004 - 08:17 AM

Well I was really only hoping for a few tweaked or added lovetalks and a "save Aerie" quest for SoA, but now that I think about it, the whole baby thing in ToB is ridiculous. Not so much in the time it takes for the baby to come, but the 'strap it on my back and we'll ask Melissan not to cast Horrid Wilting or fireballs at me 'cause of the baby. And oh yeah, it's gonna be named Quayle whether you like it or not' thing. This is turning into a topic about almost completely revamping the Aerie romance :D .

I think you can change it's name if you have the Flirt Pack mod. I think.


You get the option to put the naming of the baby on hold, but it never gets discussed further. I didn't know that was from the Flirt Packs but then I never played ToB without them :P .

In Topic: Improved Aerie romance

18 May 2004 - 08:37 AM

Would not that cotradict her ToB epilogue though, where she and Charname are accepted into the Avariel Society quite gladly and w/o a show of hostility?


Eh... yeah I guess it would, unless we simply rewrite the epilogue too :lol: .
To avoid that, a bandit ambush in the night wouldn't have any long-term effect on the epilogue, or return of the slavers, for that matter. Maybe the slavers weren't so quick to give up one of their 'pieces of property' so they want her back? Now that she's no longer under Quayle's protection and is grouped with Charname, who they wouldn't know much about, could that be used instead?

Could even tweak the Slaver's quest in the Slums district a bit to make it all tie in, just a thought.