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GVGS58

Member Since 04 Sep 2002
Offline Last Active Mar 28 2004 01:58 PM

Posts I've Made

In Topic: Is Chloe a well balanced NPC?

04 November 2003 - 08:41 AM

I don't know. In Irenicus' Dungeon we get the Sword of Chaos +2. With the Slaver's quest we get Lilarcor +3. In the Copper Coronet we can buy the Sword of Roses +3 and various axes +3. In about every stronghold quest we find a weapon +2 and/or +3. I don't think it's that much unbalancing, especially of you consider she is a well experienced mercenary. Besides, if a god gives me something I expect it would be something nice... :P

In Topic: Annoying bug

14 May 2003 - 12:27 PM

Right, I;m not exactly sure what I did, because I did a lot of things that weren't working so I had to change them back, so I'm not sure what I've actually done. But I will give it a try.

At the very first: don't do this unless you have this bug. Just try it out, and if you're stuck on the dialog 'Just when you thought it was all over?' or 'Will this bastard ever die?!' THEN it is the time to do something. I don't recommend changing things before that.

Right, now the method:
- Download Near Infinity. I don't know what the site is, but I think it's somewhere on this forum. Look for 'Modding Tools' or something, as it is very popular with modders.
- Install it.
- Look in the .DLG files for BTASHIA.DLG
- Go the the 'Edit' tab.
- Look for Response 484
- Click on 'Edit' and make sure the flags Trigger, Action and Terminates Dialog are on. Change the action index to 91, Next dialog to 'None' and Next dialog state to 0.
- Now look for Response 519
- Click on 'Edit' and make sure the flags Trigger, Terminates Dialog, Journal Entry and Add quest are on. Change the Journal Entry to StringRef 23537 (it was the same as Response 518 with me. If it's different in your game, change it to the same as Response 518). Change Next dialog to 'None' and Next dialog state to 0.
-Save the file (if you're worried, make a backup first of BTASHIA.DLG).

That should do it I think. I have a hunch that other NPC's don't have the chance to say anything, but I'm not sure. Maybe you could test that (it's not that a big problem, because the game continues). Let me know.

I hope you can make sense out of this.

In Topic: Annoying bug

14 May 2003 - 09:08 AM

Well, after some heavy messing with Near Infinity I finally solved the problem (most of the messing was finding out how the program and the .DLG system works!). I don't know if it works when I have other NPCs in my party, as Tashia was the only non-custom made NPC I had, but at last I can go on to ToB. Thanks anyway for the attention.

In Topic: Annoying bug

12 May 2003 - 06:40 AM

It was Tashia205e.zip

In Topic: Annoying bug

08 May 2003 - 09:49 AM

Still the same problem. I'm not an expert at modding, but I've looked a bit at your solution and I noticed you put the changes in PLAYER1.dlg. This is not the problem. The problem is that when Tashia says 'Just when you thought it was all over' or 'Will this bastard ever die?!', the response is to go back to her own dialogue file, where she will say the same thing, refer back, say, refer back, etc. The problem is with BTASHIA.dlg, not the PLAYER1.dlg. It seems to me that the checking for the next person is faulty if every NPC has to say something and she says something first (hell dialogues). I suspect you would have to change some triggers, but I tried around a bit and it didn't work.