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jastey

Member Since 23 May 2004
Offline Last Active Today, 04:25 PM

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Need help with translations: Polish, Russian, Chinese

11 July 2019 - 11:59 AM

For the next version of Edwin Romance, compatibility of final Solar dialogue and also with other mods will be improved.

 

For this, some lines where spitted into two, including an original Edwin line from the game. I would need help with French, Russian, and Chinese translations.

 

Please note: for Russian and Chinese, there is still a whole file that needs translation (325 lines).

 

For French, posting the translation here is sufficient, but for Russian and Chinese, I would need to send you the files and would need you to send me the correctly konverted files back.

 

First change:

Spoiler

 

Second change, this line from the game needs to be splitted into two:

Spoiler

 

Third change (Chinese only):

Remove the "Edwin." from @0 in ertol.tra.


Fade updates to 5.4 with bugfixes and improved scripting!

01 July 2019 - 10:42 PM

The Fade mod was updated to version 5.2, including bugfixes and an improved scripting. EET compatibility was improved. Interjections at Watchers Keep now work for both SoA and ToB.

Improved scripting prevents "empty" dialogue calls and/or missing of romance dialogues.

 

If there are still bugs in the current version, let us know, instead of spreading rumors on other forums. Thank you.

 

 

Changes:

 

- Even more EET-friendly code by Jastey

-Fade should interject in Watcher's Keep in SoA, interjections at Watcher's Keep should not end the dialogues in ToB

-Slaver quest should not start if Fade is not romanced

-Change to HANDLE_AUDIO

-Replaced STATE_SLEEPING check for scripts with CD_STATE_NOTVALID

-Added InMyArea("E3Fade") to interjections in ToB

-Added See("E3Fade") !StateCheck("E3FADE",CD_STATE_NOTVALID) to interjections in SoA

-Changing instances of "…" to "..." and "`" to "'" in fade.tra

-Adding map note text of E3AR0500.baf to fade-setup.tra

-First call of setup-fade.tra goes to "Fade/Tra/classic/english/setup-fade.tra" so doubled setup.tra in the "autotra" folder is not needed.

-Added InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) to banter.

-Dialogues trigger more stable, no more skipped dialogues, no more "empty" start of romance music.

-Viconia's romance conflict dialogue should always trigger.

-Improved compatibility: Using COPY_TRANS after first INTERJECT into ARAN.dlg.


Nephele v2.5 with bugfix!

08 May 2019 - 01:14 AM

Spellhold Studios

 

Nephele NPC

 

Adding a touch of humour and hopefully a hint of originality and interest, Nephele is a new NPC for BGII: SoA and ToB--a halfling cleric of Yondalla, mother of seven and a compulsive adventurer.

 

A woman of many stories, she has lived a long and sometimes dangerous life, been married, had children (and grandchildren), and dealt with her demons. Nephele has no earth-shaking quest, no troubling issues and requires no therapy. That's not to say that she won't pipe up with her opinion at every juncture, and do her best to make you into the best young man or woman you can be!

 

Version 2.5 comes with a bugfixes.

 

Changes:
- Fixed repeating Nephele-Nalia banter

 

Forum

Mod's Page

Download (all OS)


jastey's SoD NPC Modding Tutorials

21 March 2019 - 10:30 AM

The tutorials contain SoD plot spoilers, obviously.

Here are the links to my SoD modding tutorials:
Modding Tutorial Part 1: Automatic Transition of NPCs into SoD and between Camps in SoD
Modding Tutorial Part 2: Make Your NPC Comment and Move Along at the End of SoD
Modding Tutorial Part 4: How to Script the SoD Banter System for Your NPC

And here is all the knowledge of the tutorials bundled into a working NPC mod:
Biff the Understudy Tutorial NPC Mod for SoD
Please note: the mod is working, but Biff has a basic cre, no items, no portrait, and no soundset. The focus of the mod is on the scripting described in the tutorials.


Descriptions:
Modding Tutorial Part 1: Automatic Transition of NPCs into SoD and between Camps in SoD:
This tutorial deals with the transition of an NPC from BG:EE to SoD and how to move your NPC from one SoD area to another depending on the campaign's progress if they are not in the group. As an example NPC, Biff the Understudy will be the NPC in this guide!
In SoD, joinable NPCs that are not in the party will still be present and waiting in whichever camp the coalition is staying currently. This tutorial lists all relevant scripts that need to be patched for a mod NPC to make them behave the same way.
It contains examples of what and how to add to the scripts so your mod NPC will be moved around SoD camps during the progressing SoD campaign in case they are not in the party, too.

Modding Tutorial Part 2: Make Your NPC Comment and Move Along at the End of SoD
This tutorial deals with how to integrate your NPC into the events and cutscenes at the end of SoD. Biff the Understudy will be the example NPC in this guide.
Note: This tutorial contains heavy SoD spoilers.

Modding Tutorial Part 4: How to Script the SoD Banter System for Your NPC
This tutorial deals with how to make your NPC banter with the other party NPCs like it is custom in SoD. In SoD, banters of party NPCs are done via floating text above their heads while the player wanders about the areas. As an example NPC, Biff the Understudy will be the NPC in this guide, bantering with Corwin.


NTotSC: v3.1.1 with minor bugfixes!

14 March 2019 - 01:57 AM

Northern Tales of the Sword Coast (BGT, BG:EE, EET)

The mod adds several quests to the BG1 part (with TotSC) to the game and is compatible with BGT, BG:EE, and EET. Some are minor encounters with no further impact, but some are larger quests that are also partly connected to each other.
One large quest is given to you by Duke Eltan (before you go to Candlekeep). One of the longest quests also starts before Candlekeep: Talk to the lady outside the Sorceror's Sundries. One quest can be started by talking to Yness in Ulgoth's Beard.

Version 3.1.1 comes with minor bug fixes.

 

Changes:
    -name of the "Black Swan Armor +2" (ntplat03.itm) fixed  
    -(BG:EE): RING05.are from area AR25PB has 8 charges as per description
    -(compatibility) Pilar and Gheldehar: JAP detection fixed

Download at SHS (all OS)

Discussion Thread at SHS

Download NTotSC latest Release from GitHub