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jastey

Member Since 23 May 2004
Offline Last Active Today, 10:05 AM

Topics I've Started

Compatibility issue Haer'Dalis + Sarevok Romance

14 September 2019 - 09:28 AM

There is a compatibility issue if Haer'Dalis Romance is installed after Sarevok Romance: in ToB Sarevok's conflict dialogue leads to a stutter.

It's an easy fix: the dialogue needs to be tagged with WEIGHT #-1 so it can bypass the PID from the Sarevok Romance mod:

 

in tobbanter.d, this:

APPEND SAREV25J

IF ~Global("LS_SarevokHaerDalisPC","GLOBAL",2)~ LS_tobsar1
SAY @172
++ @173 DO ~SetGlobal("LS_SarevokHaerDalisPC","GLOBAL",3)~ + LS_tobsar1.a
++ @174 DO ~SetGlobal("LS_SarevokHaerDalisPC","GLOBAL",3)~ + LS_tobsar1.b
++ @175 DO ~SetGlobal("LS_SarevokHaerDalisPC","GLOBAL",3)~ + LS_tobsar1.c
++ @176 DO ~SetGlobal("LS_SarevokHaerDalisPC","GLOBAL",3)~ + LS_tobsar1.d
++ @177 DO ~SetGlobal("LS_SarevokHaerDalisPC","GLOBAL",3)~ + LS_tobsar1.e
END

needs to be this:

 

APPEND SAREV25J

IF WEIGHT #-1

~Global("LS_SarevokHaerDalisPC","GLOBAL",2)~ LS_tobsar1
SAY @172
++ @173 DO ~SetGlobal("LS_SarevokHaerDalisPC","GLOBAL",3)~ + LS_tobsar1.a
++ @174 DO ~SetGlobal("LS_SarevokHaerDalisPC","GLOBAL",3)~ + LS_tobsar1.b
++ @175 DO ~SetGlobal("LS_SarevokHaerDalisPC","GLOBAL",3)~ + LS_tobsar1.c
++ @176 DO ~SetGlobal("LS_SarevokHaerDalisPC","GLOBAL",3)~ + LS_tobsar1.d
++ @177 DO ~SetGlobal("LS_SarevokHaerDalisPC","GLOBAL",3)~ + LS_tobsar1.e
END

 

Adding WEIGHTs is probably useful for all dialogues added to other NPCs, too, exactly because of this problem.


Version 1.4 with Russian translation!

12 September 2019 - 08:55 PM

The mod updates to v1.4 with a Russian translation from HelenAzura, Dajdre, Larite & Arcanecoast.ru! Mod update packed by Austin. Thank you!

 

Changes:

- Added Russian translation by HelenAzura, Dajdre, Larite & Arcanecoast.ru

- Updated to WeiDU v246


Need help with translations: Polish, Russian, Chinese

11 July 2019 - 11:59 AM

For the next version of Edwin Romance, compatibility of final Solar dialogue and also with other mods will be improved.

 

For this, some lines where spitted into two, including an original Edwin line from the game. I would need help with French, Russian, and Chinese translations.

 

Please note: for Russian and Chinese, there is still a whole file that needs translation (325 lines).

 

For French, posting the translation here is sufficient, but for Russian and Chinese, I would need to send you the files and would need you to send me the correctly konverted files back.

 

First change:

Spoiler

 

Second change, this line from the game needs to be splitted into two:

Spoiler

 

Third change (Chinese only):

Remove the "Edwin." from @0 in ertol.tra.


Fade updates!

01 July 2019 - 10:42 PM

The Fade mod was updated to version 5.2, including bugfixes and an improved scripting. EET compatibility was improved. Interjections at Watchers Keep now work for both SoA and ToB.

Improved scripting prevents "empty" dialogue calls and/or missing of romance dialogues.

 

If there are still bugs in the current version, let us know, instead of spreading rumors on other forums. Thank you.

 

 

Changes:

 

- Even more EET-friendly code by Jastey

-Fade should interject in Watcher's Keep in SoA, interjections at Watcher's Keep should not end the dialogues in ToB

-Slaver quest should not start if Fade is not romanced

-Change to HANDLE_AUDIO

-Replaced STATE_SLEEPING check for scripts with CD_STATE_NOTVALID

-Added InMyArea("E3Fade") to interjections in ToB

-Added See("E3Fade") !StateCheck("E3FADE",CD_STATE_NOTVALID) to interjections in SoA

-Changing instances of "…" to "..." and "`" to "'" in fade.tra

-Adding map note text of E3AR0500.baf to fade-setup.tra

-First call of setup-fade.tra goes to "Fade/Tra/classic/english/setup-fade.tra" so doubled setup.tra in the "autotra" folder is not needed.

-Added InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) to banter.

-Dialogues trigger more stable, no more skipped dialogues, no more "empty" start of romance music.

-Viconia's romance conflict dialogue should always trigger.

-Improved compatibility: Using COPY_TRANS after first INTERJECT into ARAN.dlg.


Nephele v2.5 with bugfix!

08 May 2019 - 01:14 AM

Spellhold Studios

 

Nephele NPC

 

Adding a touch of humour and hopefully a hint of originality and interest, Nephele is a new NPC for BGII: SoA and ToB--a halfling cleric of Yondalla, mother of seven and a compulsive adventurer.

 

A woman of many stories, she has lived a long and sometimes dangerous life, been married, had children (and grandchildren), and dealt with her demons. Nephele has no earth-shaking quest, no troubling issues and requires no therapy. That's not to say that she won't pipe up with her opinion at every juncture, and do her best to make you into the best young man or woman you can be!

 

Version 2.5 comes with a bugfixes.

 

Changes:
- Fixed repeating Nephele-Nalia banter

 

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