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Edwin Romance Updates to v2.10 with Bugfixes!

03 December 2019 - 11:22 AM

The Edwin Romance mod updates to v2.10 with several bugfixes.


Download at SHS


Download from official GitHub SHS MIrror


- Fixed a script bug that would lead to skipping of LT 13.
- Fixed a bug that would lead to EdwinRomanceActive being set 3 if romance set to committed.
- Inserted cheat variable Global("EdwinIgnoreRomances","GLOBAL",0): if set to "1", other romances will be ignored and other romances will ignore Edwin romance.
- Triggering of LTs more stable and frequent: rest dialogues will be triggered by "Interact(Myself)" to make them trigger instantly without Edwin first having to move to the PC; removed the check of nearby NEUTRAL game characters as it tends to prevent dialogues to trigger for most city areas, removed the MoveViewObject from rest talks.
- Removed the drinking of an actual potion before the "drunk" rest talk (as it might lead to an inventory item being dropped unnoticed).
- Interjections into Anomens' LTs recoded (using I_C_T for compatibility).
- Renamed setup-edwinromance.ini to edwinromance.ini and added links.

List of Romance Dialogues

02 December 2019 - 01:03 PM

This is a list of the first lines of Edwin's Romance dialogues and the condition for it to set (SoA):


//Edwin Lovetalk 1
@0    = ~So, <CHARNAME>, Mae'Var has become worm food, exactly as the fool deserved.~

//Edwin Lovetalk 2
@21   = ~Tell me, how have you spent your time since we parted ways? You seem to be more accomplished than I remember you!~

//Edwin Lovetalk 3
@42   = ~I have been thinking...~

//Edwin Lovetalk 4
@70   = ~It must be an extraordinarily pleasurable, not to mention humbling experience to have a mage of my caliber join this group.~ [EDWI2505]

//Edwin Lovetalk 5 (resttalk)
@101  = ~You suddenly notice that Edwin doesn't look at all well. His eyes are glazed and unfocused, his face is redder than normal, and there is a strong smell of alcohol emanating from him. Whatever he's been drinking when you weren't paying attention, there has to have been a lot of it.~

//Edwin Lovetalk 6 (after resting wakeup)
@148  = ~Well, you certainly are a sorry excuse for a Bhaalspawn, aren't you <CHARNAME>? All that power, the divine heritage, the birthright of Murder, and what do we get? A naive ingenue with the mental agility of dandruff, the social graces of a rampaging Rashemani berserker at a Thayvian tea party, and the common sense of one of those small, annoying dogs that run around in circles and yap all the time.~

//Edwin Lovetalk 7
@203  = ~There is something I have been wondering about you for some time, <CHARNAME>. Care to enlighten me so I can go back to more important pastimes, like baiting Cowled Wizards? Their corpses frequently yield useful scrolls and my spell-book needs refreshing.~

//Edwin Lovetalk 8
@228  = ~Do you recall the conversation we had recently, <CHARNAME>?~

//Edwin Lovetalk 9
@294  = ~Tell me, <CHARNAME>, have you never wondered what it would be like to assume your dead sire's power? To be a divinity, all-powerful and immortal, able to leave all the irritating pests and frequent annoyances of this world behind?~

--"Edwina" talks --

//Edwin Lovetalk 10
@0    = ~WHAT? Why are you staring at me, wench? Don't bother denying it, I didn't lose my brains along with my...uh...never mind that.~

//Edwin Lovetalk 11 (resttalk)
@45   = ~AAAAGH! No! NO!~

//Edwin Lovetalk 12
@106  = ~<CHARNAME>? I would have a word with you, in private if you please. (Good. I remembered to use the magic word. Hopefully that will help smooth the path.)~

//Edwin Lovetalk 13
@175  = ~<CHARNAME>, there is something I've been meaning to ask you about this business of being female. It is a bit...awkward.~

// Edwin Lovetalk 14 (after Degardan)
@285  = ~What, <CHARNAME>? The blood money my associates offer does not tantalize you? Or are you planning to let them raise the prize on my head before you collect the bounty?~

// Edwin Lovetalk 15
@355  = ~<CHARNAME>, give me a lock of your hair.~


--after turning back --

///Edwin Lovetalk 16 (resttalk)
@0    = ~I - I am myself again! I dare hardly believe it! Free of that humiliating curse at last! And I seem to be completely my own peerless self once more. (I'll have to perform a more thorough examination later, but so far everything seems to be in working order.) Tremble, world! Edwin Odesseiron is back to ravish you! (My wand is loaded, and I'm not afraid to use it.)~

///Edwin Lovetalk 17
@116  = ~This will never work, you know.~

///Edwin Lovetalk 18 (resttalk)
@225  = ~Pst! <CHARNAME>!~

///Edwin Lovetalk 19 (after resting wakeup)
@316  = ~Well, it seems that divine blood does not automatically grant divine prowess. Disappointing, but not altogether surprising.~

///Edwin Lovetalk 20
@390  = ~<CHARNAME>, I have something I wish to show you.~

///Edwin Lovetalk 21   (after receiveing a letter)
@446  = ~This...is bad. Very bad. I - I suppose I'd better see what he has to say, though. (At least the letter doesn't appear to be explosive or poisoned.) Now let me see...Oh no...Oh no...~

//Edwin LT 22
@496    = ~So my deva, that was a very satisfying little session we just had. I am becoming quite addicted to your touch, you know. And judging by the satisfied expression on your face, reminiscent of a cat facing a large bowl of cream, you are content as well.~



SHS Official GitHub Mirror

02 December 2019 - 06:13 AM

Hello everyone!

SpellholdStudios has an official GitHub Organization now where mirror downloads for SHS mods can be found.

Repositories may be forked by other users, giving the possibility to make changes and offer them for reintegration into the official SHS repository via so-called pull requests. The offered changes (pull requests) can be approved by the mod author or maintainer, and also SHS admins and active staff members will have the authority to approve them. Changes always welcome are bug fixes, technical / compatibility updates, and translations. Any other changes to content would need to be approved by the mod author / maintainer or handled depending on what the author stated.

We ask everyone only to link to the official GitHub latest release, not to the master or one of their forks, so mod authors do not have to worry about wrong versions being spread.

Of course, SHS mod authors have the final say in whether their mods will be uploaded and if they are, how they are handled. What is written here is a guide unless the mod author stated otherwise.


Note: If downloading mods from GitHub, always remember to download the latest release if available, as the master branch could contain untested changes.


For comments, questions, or suggestions please post here in the IE Modding Discussion!

Edwin Romance updates to v2.09!

02 December 2019 - 02:40 AM

Edwin Romance updates to v2.09 with a completed Russian version and a bugfix!


Visit the Forum


Download at SHS


Download from official GitHub Mirror at SpellholdStudios



- Russian version completed, by Staylos.

- Morning after drunk talk should fire after wakeup, independent of romance timer.

Edwin Romance Updates to v2.09!

02 December 2019 - 02:38 AM

Edwin Romance updates to v2.09 with a completed Russian version and a bugfix!


Download at SHS


Download from official GitHub Mirror at SpellholdStudios



- Russian version completed, by Staylos.

- Morning after drunk talk should fire after wakeup, independent of romance timer.