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Kalindor

Member Since 04 Jun 2004
Offline Last Active May 23 2013 07:08 PM

Posts I've Made

In Topic: TobEx Wish list

28 January 2012 - 06:52 PM

All effects are added to the entire party with timing 4096 (end at ticks) and duration (nGameTime + 100)

Display Special Effect Icon (0x8E)
param2 (Icon) = 40 Bard Song

Morale Modifier (0x17) - Sets the Morale stat of the targetted creature(s) to 10.
param1 (Ignored) = 10
param2 (Ignored) = 0
Note: this opcode is weird in BG2:ToB, because in all other games, the standard Modifier types apply, so this would be add 10 to morale, rather than set to 10

Cure Horror (0xA1)
param1 (Irrelevant) = 1
param2 (Irrelevant) = 0

Protection from Opcode (0x65)
param1 (Irrelevant) = 1
param2 (Opcode) = 24 (State: Horror)


Wow, that's rather underwhelming.

In Topic: TobEx Wish list

20 April 2011 - 10:14 AM

I know that I've already requested a new opcode (increased % elemental damage dealt), but I would also like to suggest a true damage reduction effect. The effect would reduce all damage taken from a specified damage type by X. For example, damage reduction 5 against fire damage would reduce all fire damage directed at the target by 5. This would also make mods that rely on less AC but more resistances on heavy armor the opportunity to use damage reduction instead of a % resistance.
  There is still the question on how this would interact with the damage resistance opcodes in terms of order of application.