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Zyraen

Member Since 30 Dec 2004
Offline Last Active Apr 14 2020 07:07 AM

Posts I've Made

In Topic: Valasse Workthread

02 August 2015 - 04:44 PM

haha I daresay I put up the pic for Val before the mod ? lol but could be wrong.

as for timer fear, I can totally relate to that. *flex*

In Topic: Valasse Workthread

26 July 2015 - 11:45 PM

Dang I really need to fix all the misused "its". What was I smoking?

In Topic: Valasse?

26 July 2015 - 11:15 PM

I am not working on her at the moment, but since you asked, I have moved her workthread to a publicly visible forum so folks can view it easily.
http://www.shsforums...asse-workthread

In Topic: Valasse Workthread

26 July 2015 - 05:35 PM

More polished Dialogue of the Killing People talk

==============

(FIRST BLOCK)
~Though I don't recall being an adventurer before, it does seem a rather exciting and eventful life. At the very least, my abilities seem reasonably adjusted for its requirements.~
= ~That said, while moving towards our aims, I can't help but notice that there's an awful lot of killing.~
= ~Sure most of them are obstacles or enemies, but its still murder of sorts. What do you think of all this killing?~
END
++ ~We must protect the innocent, and punish the wicked. It is our duty to the law.~ + val1_lg
++ ~The people we kill are bad, Val. They deserve what they get.~ + val1_cg
++ ~Everyone is born equal, but those who stand in our way must fall if we are to achieve our goals.~ + val1_tn
++ ~Killing is a necessary part of life. And if those who stand in our way break the rules, well... isn't it our duty to bring them to an end?~ + val1_le
++ ~Does it really matter? The fun is in the killing. I don't care much *who* we kill.~ + val1_ce
++ ~Must we discuss this right now?~ + val1_brushoff

(BRANCHES)
val1_lg
~Is that so? I fail to see the sense in having duty to something so abstract, except where its rewarding.~
= ~Who cares if others are wicked or break rules? Killing should only be for our profit and advancement, the rest is none of our business.~
END
++ ~We must respect the law. Without it, the world would be in chaos.~ + val1_lgr
++ ~I don't agree with that. Well, sure, to an extent, but those who choose to do evil deeds don't deserve to live.~ + val1_cgr
++ ~Observing whatever laws are in place prevents us from gaining undue attention.~ + val1_ler
++ ~An interesting point, certainly worth considering.~ + val1_agr1
++ ~Since you've already fixed your own opinion, there's no point in questioning me further.~ + val1_brushoff3

val1_cg
~They are bad, but that's only our perspective. Perhaps they are good on the inside and just forced by circumstances, no one knows.~
= ~So why bother if they are truly wicked or not? Killing should only be for our profit and advancement, the rest is none of our business.~
END
++ ~We must respect the law. Without it, the world would be in chaos.~ + val1_lgr
++ ~I don't agree with that. Well, sure, to an extent, but those who choose to do evil deeds don't deserve to live.~ + val1_cgr
++ ~Perhaps there's some truth to what you say, but we must try to maintain the natural equilibrium between order and chaos.~ + val1_tnr
++ ~Observing whatever laws are in place prevents us from gaining undue attention.~ + val1_ler
++ ~An interesting point, certainly worth considering.~ + val1_agr1
++ ~Since you've already fixed your own opinion, there's no point in questioning me further.~ + val1_brushoff2

val1_tn
~Heh, I'm right with you there.~
= ~Who cares if others are wicked or break rules? Killing should only be for our profit and advancement, the rest is none of our business.~
END
++ ~I don't agree with that. Well, sure, to an extent, but those who choose to do evil deeds don't deserve to live.~ + val1_cgr
++ ~Perhaps there's some truth to what you say, but we must try to maintain the natural equilibrium between order and chaos.~ + val1_tnr
++ ~Observing whatever laws are in place prevents us from gaining undue attention.~ + val1_ler
++ ~Well, sure, but there's nothing wrong with a bit of indiscriminate killing!~ + val1_cer
++ ~Yes, that's the spirit. I'm totally with you there.~ + val1_agr1
++ ~Since you've already fixed your own opinion, there's no point in questioning me further.~ + val1_brushoff2

val1_le
~Indeed, but duty to whom? Are we rewarded for whatever? I think that that is more important question.~
= ~We really shouldn't care if others are wicked or break rules. Killing should only be for our profit and advancement, the rest is none of our business.~
END
++ ~We must respect the law. Without it, the world would be in chaos.~ + val1_lgr
++ ~I don't agree with that. Well, sure, to an extent, but those who choose to do evil deeds don't deserve to live.~ + val1_cgr
++ ~Perhaps there's some truth to what you say, but we must try to maintain the natural equilibrium between order and chaos.~ + val1_tnr
++ ~Observing whatever laws are in place prevents us from gaining undue attention.~ + val1_ler
++ ~An interesting point, certainly worth considering.~ + val1_agr2
++ ~Since you've already fixed your own opinion, there's no point in questioning me further.~ + val1_brushoff3

val1_ce
~Well, I think killing should only be for our profit and advancement, the rest is none of our business.~
END
++ ~Observing whatever laws are in place prevents us from gaining undue attention.~ + val1_ler
++ ~Well, sure, but there's nothing wrong with a bit of indiscriminate killing!~ + val1_cer
++ ~Yes, that's the spirit. I'm totally with you there.~ + val1_agr2
++ ~Since you've already fixed your own opinion, there's no point in questioning me further.~ + val1_brushoff2

(ENDINGS)

val1_agr1
~Heh, its nice to know we see eye to eye.~
DO ~SetGlobal("Z#ValResponse","GLOBAL",1)~ EXIT

val1_agr2
~Really? I suppose its good to see eye to eye.~
DO ~SetGlobal("Z#ValResponse","GLOBAL",2)~ EXIT

val1_rer1
~Well said. Its good to know we see eye to eye.~
DO ~SetGlobal("Z#ValResponse","GLOBAL",1)~ EXIT

val1_rer2
~Well, that makes some sort of sense. I'll have to think about it~
DO ~SetGlobal("Z#ValResponse","GLOBAL",2)~ EXIT

val1_rer3
~Well, whatever you say. You're in charge, after all.~
DO ~SetGlobal("Z#ValResponse","GLOBAL",3)~ EXIT

val1_brushoff1
~I guess not.~
EXIT

val1_brushoff2
~Right, thanks for your interest.~
DO ~SetGlobal("Z#ValResponse","GLOBAL",2)~ EXIT

val1_brushoff3
~Right, thanks for the interest.~
DO ~SetGlobal("Z#ValResponse","GLOBAL",3)~ EXIT