Amazing work. Thank you!Do you plan to release this mod for BGEE?
I haven't thought about that until now. Let's look at it when it's all done.
Thank you for this long-awaited update weigo! I will add +1 request for BG1:EE support.
A few of us were talking on discord today about how, at least in BG1:EE, the tilesets have strange transparency for some houses giving you results like this
That is in the SW Baldur's Gate city map. Many houses can be seen to have this type of issue in Beregost as well.
Do your changes touch on this transparency issue with the daytime tilesets?
This transparency is regulated in the wed file. I did not change anything in this part. My changes were only in the PVRZ files. However, the mod adds the light maps AR0100LN.bmp, which were not present in the original areas and these could be responsible for the color. I am not the great artist and designer, I just tried to get a halfway good result.