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subtledoctor

Member Since 05 Apr 2013
Offline Last Active May 28 2020 04:00 PM

Posts I've Made

In Topic: Apply Concentration Check On Damage

26 May 2020 - 01:10 PM

 I don't know why for the life of me Neira would be scripted to be uninteraptible


I don't think there is any "why" of it - some of the Bioware coders just didn't do a very good job back in the day.  Whether out of laziness or simply not knowing how to do it really well, there are a number of instances of uninterruptible casters.  IIRC this afflicts BG1 more than BG2, so it may be more a case of inexperience; it also may not have mattered as much in original BG1, when this engine was shiny and new to everyone and players viewed it through rose-colored lenses.  In BG2 they presumably got better, and also the player base got better at optimizing strategies, and spellcasting in general played a much bigger role, so fairness in the chance of interruption *mattered* more. 

 

Then too, there is that fact that almost every player of BG1 these days is actually playing Tutu, BGT, or BGEE, so the original scripts have been imported into a newer BG2 engine.  Maybe those ForceSpell actions worked differently back in the true BG1?  I dunno, it's been a VERY long time since I played it. 

 

I do know that SCS plays fair, so I like to use it so that as many casters as possible use SCS scripts instead of vanilla scripts.  But I suppose there are still a few cases of casters who slip through with the old uninterruptible status.  It's super annoying, I hate it... but I'm pretty sure they are in the minority.


In Topic: Apply Concentration Check On Damage

26 May 2020 - 11:44 AM

 This component will never be installed in my games anymore.


The component only enables concentration checks.  It doesn't fix every spellcaster in the game.  A bunch of casters are scripted to successfully cast their spells regardless of incoming damage, and regardless of whether there are concentration checks.  That is the fault of the game.

 

Old situation:

some enemy casters: never ever fail to cast spells

player, and other enemies: always always fail casting when suffering even the slightest scratch

 

With concentration checks:

some enemy casters: never ever fail to cast spells

player, and other enemies: sometimes succeed in casting, on successful check

 

The latter seems plainly superior to me, but I guess YMMV.


In Topic: Southern Edge now available at SHS

25 May 2020 - 07:14 AM

Anyone know where I can get a
Spoiler
for
Spoiler
? Im at a loss...

In Topic: Scales of Balance: post-hac tweaks and kit pack

23 May 2020 - 01:28 PM

No, it's my fault, I neglected to insert a REQUIRE_PREDICATE line to restrict that component to the EE games.


In Topic: Scales of Balance: post-hac tweaks and kit pack

21 May 2020 - 06:37 PM

Answered elsewhere, but: Poison Overhaul is EE-only. I thought I put that as an install predicate? I guess maybe it was omitted by mistake.