Jump to content


ZalgoWaits

Member Since 14 Apr 2013
Offline Last Active Jan 18 2021 10:50 PM

Posts I've Made

In Topic: Broken dialogue loop in SoD? [Resolved]

15 December 2016 - 11:10 PM

That worked! As a follow-up experiment I also tried just setting it to 2, and that worked as well. You have no idea how much I like you right now.

 

Or maybe you do. I don't know. I'm not psychic.

 

Anyway thanks!


In Topic: Broken dialogue loop in SoD? [Resolved]

15 December 2016 - 10:47 PM

As for which specific variable changes I've already tried, I've tried incrementing IsraTalksBG1 by +/- 1 and 2, incrementing IsraTalksBG1Timer by + 1 million and - 7 hundred thousand, and setting IsraTalksBG1Interrupted to 1. Not all at the same time, of course; I made sure to set each one back to its pre-edit value prior to changing another.


In Topic: Broken dialogue loop in SoD? [Resolved]

15 December 2016 - 10:34 PM

The variable for all the talks is: rh#IsraTalksBG1, so if you could figure out what number that is, it might help.

 

Your reputation hasn't gone too low, has it?

 

It might be more helpful to find and list out all the variables you're seeing with the RH prefix in EEKeeper, though. I'm really not sure which one might be causing this.

 

My reputation did dip a bit to 7 at the end of the maze right before Sarevok since some presumably-mod-added Cambion confused my PC, who then ended up smashing Winski's head like a grape and taking a rep hit for it, but Isra stuck with me through that (though not without complaint), and I immediately backtracked back out of the maze to tithe it back up to an acceptable level.

 

rh#IsraTalksBG1 is currently at 15. Other RH variables are as follows:

 

GW5BV2C.png


In Topic: Broken dialogue loop in SoD? [Resolved]

15 December 2016 - 09:54 PM

Just one dialogue I think, way back early on. It didn't seem SoD-specific (and, clearly, it wasn't), so I'd assumed that it was just a normal BG1 banter that hadn't had time to trigger yet prior to expansion content. I don't remember what specifically it was, though, sorry.

 

Shadowkeeper doesn't work with SoD as far as I know, but EEKeeper does. I do have the console active, if there's some variable that I need to check and/or set.


In Topic: Broken dialogue loop in SoD? [Resolved]

15 December 2016 - 09:22 PM

Is there a way to at least get her to not even attempt dialogue at all, then, instead of constantly interrupting? Because as it is it's making the game unplayable.