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Agnusthemagi

Member Since 23 Aug 2013
Offline Last Active Sep 13 2013 08:04 PM

Posts I've Made

In Topic: [Release] BGT Tweak Pack version 11

28 August 2013 - 08:38 AM

Shouldnt this one be stick also? I had to do some searching to find it and maybe it will help someone interested in taking it over the mod too!

 

Thanks for the time spend to make this mod, I just discovered it searching for a way to remove the BGT random monster spawn system. I was on the verge of staring a new BG1 game just so I didnt have to fight the random monsters (which makes the game deviate too much from original BG1 experience in my opinion). Probably will start a new game anyway to make sure the changes are applied smoothly and no crashing occurs because of mod overwriting.

 

Since I'm  here, I plan to have the mod installed with some mods, but what matters is the initial mods:

  • BG2 Fixpack
  • BGT
  • BG1 NPC Project
  • Other Stuff that changes NPC, Item, Spells
  • BG2 Tweak Pack
  • BGT Tweak Pack
  • Other mods: Portraits, music, biff