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Vlan

Member Since 24 Sep 2013
Offline Last Active Today, 06:00 AM

Posts I've Made

In Topic: A release

30 July 2020 - 11:22 PM

I would love to have ToBEx officially updated and improved on.

 

It is an exceptional piece of software that could be made even better if some opcodes that are currently EE-only were to find their way into it. 

 

I do understand where skellytz is coming from and I do agree with him that this is a wonderful opportunity to inject new life into the classic Baldur's Gate games which I personally keep playing with no intention of "moving on" to EE.

 

Keep up the good work, Magus!


Can only agree to that. I would love to see new OpCodes for BGT as well. 


In Topic: A release

26 July 2020 - 06:23 AM

Am still using my old BGT build and still havent seen a reason to switch. That's why I was asking.

 

Also, I am familiar with BGT, and I am pretty sure that you can play mods from BG1 in BGT (???). Not sure what exactly you're getting at here.


Jarno meant that you can visit BG1 areas once you complete BG2. Modders can add stuff i.e in Baldur's Gate city, that you can experience after completing Underdark or killing Irenicus. For instance modder can add a mod that would uncover true mind flayer conspiracy in Baldur's Gate (which is one of the conspiracy theory circling in the web). As far as I know there is only one mod that uses this EET feature: The Cowled Menace.

 

As for other EE-only features, there are a bunch of rule/mechanic changing mods that are dependent of it like: Scales of Balance, Tome and Blood, Might and Guile, Faiths and Powers, Will of Power, Golem Construction, quite a few gorgeous UI mods and many more. Those mods *can* make your gameplay rules *very* different from your vanilla/BGT experience. Can't tell if it would be enough of an incentive for you to switch for EE, but yeah, EE engine allows for much more than classic engine in terms of modding.


Ah ok, thanks for the clarifying that.


In Topic: A release

26 July 2020 - 05:24 AM

Am still using my old BGT build and still havent seen a reason to switch. That's why I was asking.

 

Also, I am familiar with BGT, and I am pretty sure that you can play mods from BG1 in BGT (???). Not sure what exactly you're getting at here.


In Topic: A release

26 July 2020 - 03:27 AM

I have not moved to any EE and with all that we have here and a few selected other places, I see no reason why.


There is crazy shit that you can do with the latest EE engine that you can't do with the old engine + ToBEx.

 

That said, holy crap, a new ToBEx release in 2020?  That's amazing.  Maybe @Bubb could pitch in...? If some of the new EE stuff could be backported to ToBEx (opcode 321, opcode 318, opcode 316, SPLPROT.2da), I would happily port all my mods to the old engine...


Define crazy shit. Are there any big game changer mods for EE out there that completely revamp the game system?


In Topic: A release

22 July 2020 - 11:43 PM

Does it require a new BG install or can I install it over my old one?