Hey,
I'm trying to edit preexisting kit names/descriptions, and every time I try it crashes my game at the weapon proficiency section of the character creation page.
I'm able to edit spells and items without difficulty, but anything associated with characters crashes the game
I'm using the mac version BG EE 1.2.0 and NI 1.33 on a macbook pro running OSX 10.9
Thank you in advance!
Greener
Member Since 26 Dec 2013Offline Last Active Oct 02 2015 09:29 PM
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Topics I've Started
Editing BG EE dialog.tlk with Near Infinity crashes game?
02 January 2014 - 04:29 PM
kit.ids parameters?
01 January 2014 - 09:58 AM
I'd like to place my Samurai kit in the Fighter class, but I'm trying to utilize the fallen paladin/ranger reputation restriction, is there a way to keep that restriction without assigning it to that class?
This file defines kit-related information.
The 1st column contains numeric identifiers for each kit.
The 2nd column contains character identifiers for each kit.
The 3rd column lists a value of a strref, which contains the kit name in lowercase (eg. berserker).
The 4th column lists a value of a strref, which contains the kit name in mixed case (eg. Berserker).
The 5th column lists a value of a strref, which contains a summary description of the kit.
The 6th column contains the filename of the clab to be used when levelling up the kit.
The 7th column is a column index into weapprof.2da.
The 8th column contains a valae relating to the items the kit is allowed to use. These values correspond to the kit usability flags in itm files.
The 9th column lists identifiers, controlling which class selection screen the kit appears under (and also some main kit restrictions, such as the buttons in the button bar).
In BG2 ToB we have:2DA V1.0 * 1 2 ROWNAME 3 LOWER 4 MIXED 5 HELP 6 ABIL. 7 PROF 8 UNUSABLE 9 CLASS 0 RESERVE * * * * * * * 1 BERSERKER 25179 25151 25201 CLABFI02 29 0x00000001 2 2 WIZARD_SLAYER 25180 25152 25203 CLABFI03 30 0x00000002 2 3 KENSAI 25181 25153 25204 CLABFI04 31 0x00000004 2 4 CAVALIER 25182 25154 25206 CLABPA02 32 0x00000008 6 5 INQUISITOR 25184 25155 25207 CLABPA03 33 0x00000010 6 6 UNDEAD_HUNTER 25185 25156 25208 CLABPA04 34 0x00000020 6 7 FERALAN 25186 25157 25209 CLABRN02 35 0x00008000 12 8 STALKER 25187 25158 25211 CLABRN03 36 0x00010000 12 9 BEASTMASTER 25188 25159 25212 CLABRN04 37 0x00020000 12 10 ASSASIN 25189 25160 25213 CLABTH02 38 0x00040000 4 11 BOUNTY_HUNTER 25190 25161 25215 CLABTH03 39 0x00080000 4 12 SWASHBUCKLER 25191 25162 25216 CLABTH04 40 0x00100000 4 13 BLADE 25192 25164 25217 CLABBA02 41 0x00200000 5 14 JESTER 25193 25165 25219 CLABBA03 42 0x00400000 5 15 SKALD 25194 25166 25220 CLABBA04 43 0x00800000 5 16 TOTEMIC_DRUID 25198 25171 25224 CLABDR02 44 0x08000000 11 17 SHAPESHIFTER 25199 25173 25225 CLABDR03 45 0x10000000 11 18 BEAST_FRIEND 25200 25174 25227 CLABDR04 46 0x20000000 11 19 TALOS 25195 25168 25221 CLABPR02 47 0x01000000 3 20 HELM 25196 25169 25222 CLABPR03 48 0x02000000 3 21 LATHANDER 25197 25170 25223 CLABPR04 49 0x04000000 3 22 ABJURER 597 502 9564 CLABMA02 21 0x00000040 1 23 CONJURER 2179 504 9565 CLABMA06 22 0x00000080 1 24 DIVINER 2846 2012 9566 CLABMA05 23 0x00000100 1 25 ENCHANTER 2861 2022 9567 CLABMA09 24 0x00000200 1 26 ILLUSIONIST 2862 12785 9568 CLABMA08 25 0x00000400 1 27 INVOKER 3015 12786 9569 CLABMA07 26 0x00000800 1 28 NECROMANCER 12744 12787 9570 CLABMA03 27 0x00001000 1 29 TRANSMUTER 12745 12788 9571 CLABMA04 28 0x00002000 1 30 WILDMAGE 54893 54894 54892 CLABMA01 52 0x80000000 1 31 BARBARIAN 45855 45859 45869 CLABFI05 51 0x40000000 2
Sneak Attack
01 January 2014 - 09:18 AM
I'm curious about bringing sneak attack to the BG EE game
When Sneak Attack is in effect, any time a thief attacks an opponent from a flank or rear position, he or she can do additional damage once (and only once) on that opponent. The additional damage is plus +1d6 every 4 levels of experience (i.e., an 8th level thief could do +3d6 damage, and a 23rd level thief could do +6d6)
How do you edit to allow for extra damage based on the level of the character?
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