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Member Since 10 Sep 2014
Offline Last Active Aug 11 2017 10:49 PM

Posts I've Made

In Topic: [MOD] klatu Tweaks and Fixes

11 August 2017 - 10:49 PM


Sorry for the late answer!

Thank you for the feedback. As for the error:

That shouldn't happen! In the worst case, when an item or spell is in an irrecoverably unrecognizable format, my mod should simply skip said item. So clearly I messes up at some point.


Can you do me a favour? Can you upload the file (in its problematic form), so that I can take a look?

A copy of your WeiDU.log file would be welcome, as well!

In Topic: [MOD] klatu Tweaks and Fixes

13 March 2017 - 02:10 PM

I vaguely remember rewriting that component at some point. So it's unlikely that said bug is still present. v1.7 should be less buggy than the earlier ones.



Also I have question: What are differences between you mod implementation of "Free Action does not prevent Haste or Movement Rate Bonus" and PnP Free Action v2 ?


Both work as intended. Miloch's may be more advanced, but I haven't looked at the implementation. If in doubt, just use Miloch's for now.

In Topic: [MOD] klatu Tweaks and Fixes

10 February 2017 - 02:59 PM

Can you elaborate why familiars component is ee-only?

because non-EEs WILL break. They just stop responding after a while, resulting in the script taking literally forever. The EEs are better at it, and will actually complete the script, despite its size.

This is one of the few cases where the EEs are actually superior on an engine level.

Note that the generated script can be severael thousand lines long, depeding of which mods are installed. The scripting engine really doesn't like long scripts and may break down for no apparent reason. The sorting process is sadly very brute force. The engine does not allow anything fancy, so every scroll has to be removed and sorted one by one. That's why it's slow. It'll never be fast. This is as good as it gets. It either works or it runs out of memory. Sorry.

In Topic: [MOD] klatu Tweaks and Fixes

06 December 2016 - 05:26 PM

OK, version 1.2 of my mod was quite some time ago. The topic was created in 2015 and is the first report of this issue I've seen. If the issue crops up again, I'll investigate for sure. But right now, it seems impossible to reproduce.


BTW, no current plans for a new release just yet. Sorry.

In Topic: [MOD] klatu Tweaks and Fixes

11 October 2016 - 04:55 PM

@2130=Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic)

and Silence?


No. This only applies to IWD-style bardsongs. And silenced bards can't sing. So it makes no difference. But I can include it in the next release, because it shouldn't cause problems.



@1060=CtB: Skip Candlekeep Chores and intro cutscenes

how it's different from "Candlekeep Chores Fast Forward, Version 1.1" ?


"Candlekeep Chores Fast Forward" only speeds up the chores part. The long cutscenes still play.

This component completely skips over both.


P.S.Could you please change description of 'change appearance components' in you .tra files to:


Next release, sure.