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Kangaax

Member Since 19 Feb 2016
Offline Last Active Mar 07 2016 04:37 PM

Posts I've Made

In Topic: Several baldur's gate mods difficulty

04 March 2016 - 03:37 PM

Thanks for your advice then. I will finish BG1 then and after that I will reinstall and import character from bg1 :)


In Topic: Experience points per spell casted

24 February 2016 - 02:40 PM

At this moment I'm playing baldur's gate 1 with big world setup and a lot of mods and I'm finding at least 1 vampiric wolf lord as a "normal encounter" with more wolves with him and sometimes there are 2 vampirics wolf lords. Each vampiric wolf lords is able to summon more wolves and they cast it at will and a less than second to cast skill :D, if I wouldn't cheat protection from undead in my inventory I would have dead long time ago. I can't rest because Jaheira is threating me to leave if I don't travel to Naskel (I hate how that druid can be so fucking irritating) but even if she wouldn't leave I set up in big world setup that respawn 90% times after rest with all encounters top hard difficult, +200% hp each monster, all the monsters max hit dices hit points as my characters and I still don't have a wizard..the spells of the cleric at low levels are a bit crap and even more when I figthing against 10 doped monsters each time..when I cast a spell they have casted 2 or 3...

 

I'm thinking to reinstall again :(....


In Topic: Experience points per spell casted

24 February 2016 - 11:13 AM

The problem with that scrolls is that no magic can enter but also no magic can exit from that globe so  it has its owns pros/cons..

 

The monk is near inmune and runs like ligth speed and nobody complains about it. I have seen solos of monks in many games (neverwinter, baldur's gate, baldur's gate 2,...etc) and they are really overpowered..the only thing it could affect from magic is aoe spells but at the speed they run you would never affect them.

 

I don't mind if a player gets 100 of those scrolls. Probably as a dm I would build a area where you should need use of those scrolls. I have so many because lichs are very OP between other mages or sorcerers or creatures. It's supposed if you are going to dedicate explore new world areas you should prepare for that, so it's not so strange for me at least (and have stone to flesh scrolls in game indicates about the beholder danger..I have cast many flesh to stone and I had never got success and beholder always success...that's not very balanced...).


In Topic: Experience points per spell casted

24 February 2016 - 09:19 AM

Hi Ithildur and Galacticon.

 

@Ithildur

Respect about experience points, I have played some times  d&d on paper and I always pick the wizard. Some friends tell me that sorcerer is more powerful because casts more daily spells but they don't count about scribe scrolls skill or craft rings, wands and other stuff skills from wizard which could equal or improve much better number of spells casted by wizard with the advantage that a wizard in paper has very probably adivination spells to see future and prepare better defenses.

 

The mod I installed gives xp not only to arcane but divine spellcasters too and I set up the same experience points finishing on level 7 for divine (my bad didn't remember that so I would change experience earning points for divine improving it a bit because casts lower spells than wizard at the same level both or I should check for both spells progression tables).

 

When you are a wizard a start a normal d&d adventure, if the dm gives you xp per damage done the wizard/sorcerer are the ones which takes less experience points and was more hard in second editions where experience levels were not the same for all the classes.

For dungeon mastering I think it's not a bad practice give experience points when a character makes any action that identifies itself as a proffesion, a rogue with traps or backstabbing or hidding or bluffing, a mague casting spells or crafting magical things,...I think learning spells gives xp because level a wizard from lower levels requires more experience points than any other class except for special races and multiclassing and also arcanes drops xp and gold each time they inscribe spells or craft items.

 

@Galacticon 

I will try your experience points when I will reinstall in the future. At the moment I have more than 10 encounters in level 10 and I didn't level up yet so I think it seems balanced until now.

 

@the imp: I mean that in diablo I remember money it wasn't so useful like d&d....what happens if I want to purchase 100 protection from magic scrolls to have a backup for impossible scenarios? is it so unrealistic? I mean, a dm always can prepare encounters for killing their players if he wanst..enough to sink a ship and fight underwater or dragons conciliums and so on :D

 

Kind regards


In Topic: Experience points per spell casted

22 February 2016 - 12:35 PM

Thanks Imp.

 

I will keep testing full game and if it's the case I will reinstal changing difficulty :).

 

About gold issue I have the same problem with neverwinter games. You can run all the full game and you won't be able to get million of gold pices that are the prices of the handcrafted underdark wonderous items!! :D. I don't really understand why the developers create those items if in later game you are not able to adquire one :D. In that case I prefer diablo weapon system or any MMORG where you can get top items through defeating boss (I mean Kangaxx ring is top but there are other cool items I would like to purchase so finally I add gold via CLUAConsole :( )