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WanderingScholar

Member Since 05 Oct 2016
Offline Last Active Feb 01 2024 08:38 AM

Posts I've Made

In Topic: General issues and other shenanigans

29 January 2024 - 06:00 AM

Is force installing this component really necessary? #9000 // Fix Areas -> Creature References

 

There are install orders where the IA main component is installed well before it's subcomponents. As a result this doesn't get placed at the end of everything where I suspect it's supposed to be.

 

//! Creature References /////////////////////////////////////////////////////
BEGIN @105 //Creature References
FORCED_SUBCOMPONENT @104 (MOD_IS_INSTALLED ~setup-infinityanimations.tp2~ 0) //Fix Areas
REQUIRE_COMPONENT ~setup-infinityanimations.tp2~ 0 @26 //This component requires the main component.
INSTALL_BY_DEFAULT
DESIGNATED 9000
ACTION_IF NOT MOD_IS_INSTALLED ~setup-infinityanimations.tp2~ 0 BEGIN
  FAIL @26 //This component requires the main component.
END
PRINT @106 //Correcting area creature references (this may take a while) ...
INCLUDE ~infinityanimations/lib/t-arecre.tpa~

In Topic: BGT Graphics Overhaul

27 January 2024 - 11:18 AM

Weigo has been regularly posting updates about development, collecting feedback, and announcing releases at Gibberlings3 some time after SHS went down.

 

Perhaps he'll return to use this thread as main topic for the mod in the future.

 

How did I miss this?!

 

Thanks for pointing it out. I spend most of my time on G3 anyway.

 

Edit: Actually, maybe I have seen this thread, but I just forgot about it when I went on my last hiatus.  -_-


In Topic: BGT Graphics Overhaul

25 January 2024 - 09:11 PM

How's goes it?

 

Just thought I'd check the status of this mod.

 

It looks like work is still being done from the commits on git.


In Topic: LolFixer Thread

19 January 2024 - 11:02 PM

I know this is an old thread, but I still play the originals, so I thought this might be worth mentioning.

 

Component 6 [Creature Stuff - Duplicate Creature Effect Remover] removes tons of stacking level based class and kit effects from creatures. For example, wizard slayers get many instances of "Magic resistance bonus (166)" tied to their level. This component strips all creatures of all these intended stacking effects. 

 

I've no idea if Component 11 [Item Stuff - Duplicate Item Effect Remover] also has similar consequences. 

 

Is the purpose of these components just to clean up the files? I'm assuming there's no inherent drawback to having duplicate effects (like haste or poison immunity) on a creature.  


If a creature has multiple effects, it could add lag. At least I think that was the argument at one point.

 

I think the component probably needs to be re-written to only target a list of specific opcodes. Like Invisibility Detection (193) and Poison Resistance Bonus (173). Stuff like this is duplicated quite often and is pretty safe to remove. 


In Topic: [Solved] Restoring Gorion's talk

18 January 2024 - 02:48 PM

This is a bug in BG2 Fixpack - GTU that I had reported a few years ago. The GTU removes a trailing apostrophe from 4446 but forgets to include the audio reference. BGT v1.23 already has a temporary fix.

 

Good to know. Looks like I was just behind on the times  :whistling: