What do you mean with "inconsistent"? If you mean that the NPC can all of a sudden disappear from the map when escaping, it's a bug of the original engine. I don't know whether it is fixed in EE.
I mean they either freeze or don't escape with EscapeAreaDestroy().
If I had to take a shot in the dark I'd say it has something to do with the action not properly recognizing the nearest travel trigger point. They either freeze or in one observed instance wander aimlessly forever instead of disappearing after the specified time.


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