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WanderingScholar

Member Since 05 Oct 2016
Offline Last Active Jan 21 2026 07:24 AM

Posts I've Made

In Topic: TobEx AfterLife

19 January 2026 - 08:58 AM

What do you mean with "inconsistent"? If you mean that the NPC can all of a sudden disappear from the map when escaping, it's a bug of the original engine. I don't know whether it is fixed in EE.

 

I mean they either freeze or don't escape with EscapeAreaDestroy().

 

If I had to take a shot in the dark I'd say it has something to do with the action not properly recognizing the nearest travel trigger point. They either freeze or in one observed instance wander aimlessly forever instead of disappearing after the specified time.  


In Topic: TobEx AfterLife

08 January 2026 - 01:25 PM

Something else that warrants investigating is "EscapeAreaDestroy()"

 

This script action appears to be inconsistent and possibly broken. Not sure if TobEx or Afterlife touch it.


In Topic: TobEx AfterLife

23 December 2025 - 04:55 PM

Insomniator, 

 

Something is breaking pathfinding leading to soft locks.

 

I've had multiple soft locks in cutscenes where NPC's were unable to navigate around members of the party. I can't recall if this ever happened to me once in the vanilla game. 

I'm in BG1 on my current playthrough and it's happened multiple times already. Any idea what might be causing this?


In Topic: TobEx AfterLife

04 November 2025 - 07:27 PM

Hey Insomniator, can you reproduce this? I think it might be engine related. TobEx Afterlife installed.

 

https://www.gibberli...issue-for-ages/


In Topic: BG2 Improved GUI

21 October 2025 - 09:30 PM

Hi WanderingScholar

Another difficulty component from Tweaks Anthology that might be worth adding:

 

Limit Resting Mechanic [Luke] link.png
EEex required; available for BGEEBG2EEIWDEEEET

This component simply forces the party to rest at most once per 24 in-game hours. It does not prevent scripted resting.

 

I'm not sure if resting at an inn is limited or resets the timer? It's probably best if it didn't. The player should probably be allowed unlimited resting at inns and timed resting outside.

Mechanic is still broken:

 1) Fatigue on Party can be activated before 24 hours, so player cannot rest again at current area and must go to area with inn

2) Player can still cheat - leave current area and jump to area with inn, then back to current area
 

 

 

Good point. I suppose restricting yourself from rests can be easily self-imposed by the player for increased difficulty so there's also that.

 

I remember DavidW created a resting related mod not too long ago (EE only) that required the player to purchase camping supplies in order to rest. That's another way to approach it I guess.