place the .exe, the .tp2 and the Refinements folder back in your BGII SoA folder. Run the .exe file again, and choose to uninstall the werewolf component. This may not fix your save game, since changing kits part way through a game has been known to do unpleasant things.>>
actually. it worked. well it's working so far (

Probably the reason your party couldn't hit the werewolf was they were using non-enchanted weapons. You need a magical weapon to hit a werewolf. You'll quickly find that the apparant overpoweredness will go away.>
actually I should have made it clearer in my original post, sorry. They could hit him, but his regeneration was so quick that it made no difference. He was probably getting around 10 hp a sec I'd say. Even Minsk with his +3 talking sword (forgot the name) couldn't do much to him. Basically it just got to the point where we were bored because there's never any fear of dying or being defeated.
Incidently, I strongly recommend reading the readme files that come with mods. They give lots of nice details like how to install, what the components are, and what the mod will do. You should read the readme prior to installing for best results.
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yeah i did read them and I knew what I was getting into, but I didn't know the specific parameters associated with the abilities i.e. regeneration, etc. for example, if i had known that it was 10 hp or so per sec, I probably would have never opened up the kit. but like i said before, I may get to a point in the game where i need to install it again, who knows. anyway thanks for all the help.
btw, even though I didn't think the kit was very fitting for me, I think it was done really well and there no problems with it! No bugs, nothing. excellent job.
jim