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Jaime_Lannister

Member Since 30 Apr 2019
Offline Last Active Jul 14 2019 11:02 AM

Posts I've Made

In Topic: BWPv17

02 June 2019 - 03:28 AM

Greetings, fellow BG enthusiasts,  I was just reading through this thread, and contemplating trying to tailor the individual.bat using Leonardo's bwpinstall 18.1, and I have a few questions/comments about that whole process. 

 

1.  It appears that it (individual.bat) is expecting Vlad's Compilation 1.0 when it appears the current version is 2.1, is this not up to date or is this a necessity because of Vlad's "creative" methods of numbering his new versions?  Should I assume the file is referencing the current version?  Doesn't appear that the numbering of components lines up either, so I fear not.

 

2.  I want to tailor the mod level1npc's to give customized kits to many of the npc's, but individual.bat doesn't allow for this.  Or is there?  Without actually installing everything it seems impossible to know what the actual numbers of the kits will be, the proficiency selections, etc.  Is there a way to program a pause, or break in order to manually go install the rest of the mod before coming back to the bwp-install process? 

 

3.  If manual pauses and breaks are impossible to program in the individual.bat, is it possible to do a completely manual install following along with the steps of the individual.bat (I can read and understand it for the most part).

 

4.  I love the idea of having Easter Eggs in the game (as was mentioned earlier in thread), BUT I agree its too easy once you know the locations.  Is there a mod that rearranges their locations to random places, and/or adds new Easter Eggs to the mix?  Seems like this would add new mystery and fun to the game for seasoned players.


In Topic: NTotSC for EET (and BGT and BG:EE) - Bugthread

27 May 2019 - 07:20 AM

Hey my fellow Baldur's Gate enthusiasts, I'm hoping to get an error resolved that's preventing me from continuing installation of my bgt megamod.  I have the weidu file attached, along with a copy and paste of the dialogue that occurs during the error when I attempt to install the latest NTOTSC 3.1.1.  Other relevant item of note is that I installed all the latest Big World Fixpack changes prior to starting this megamod installation.  I have the latest worldmap mod extracted into my BGII folder, so as far as I know that shouldn't be the problem.  Anyone have an idea what's wrong?
 
 
Updating Worldmap....
Creating 1 directory
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Creating 1 directory
Copying 1 file ...
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET], rolling back to previous state
Will uninstall 434 files for [NTOTSC/NTOTSC.TP2] component 0.
Uninstalled    434 files for [NTOTSC/NTOTSC.TP2] component 0.
ERROR: Unix.Unix_error(20, "stat", "ntotsc/base/bmp/ar0400sr.bmp")
Please make a backup of the file: SETUP-NTOTSC.DEBUG and look for support at: http://www.shsforums...202-dsotsc-bgt/
Using Language [English]
Install Component [Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET]?
[I]nstall, or [N]ot Install or [Q]uit?
 
Late edit:  I deleted the NTOTSC folder and replaced it with a fresh extraction from the 3.1.1 zip file.  Did not re-run the big world fixpack (although fixpack contains no NTOTSC folder and doesn't appear to change this particular mod anyway).   Lo and behold, NO ERROR stopping installation this time.  Mods can delete this post as they wish, unless a (yet unknown to myself) nugget of information can be gleened from it.

In Topic: BGT Spawn Tweak

05 May 2019 - 04:59 PM

Thanks for your quick reply, can't wait to try out your tweaks.  I chose hardest difficulty (10) with up to 20 spawns, should be fun.


In Topic: BGT Spawn Tweak

05 May 2019 - 04:21 AM

That looks like a fine little addition, or "supplement".  However, by calling it such does that imply that BGSpawn is still required to install later on?  I am assuming so but not 100% sure from the wording.  I would assume BGSpawn is still a must to get the more beefed up random ambushes, aka "waylays" that don't appear to be affected by these supplements.


In Topic: Newest RoT 3.1 installation problems with classic BGT

01 May 2019 - 12:53 AM

Maybe I have a bad installation file.  I'll try re-downloading it.

 

p.s Nope, same error pops up.  Hmmph…. sent Weigo a PM.