Jump to content


Noxou

Member Since 26 Jun 2020
Offline Last Active Jan 04 2024 08:16 AM

Posts I've Made

In Topic: Mod Information

29 December 2023 - 05:13 AM

Hello. I am very grateful for the existence of this mod. Still, i have spent hours unsuccessfully looking all over the internet for the answer to this one question:

 

Is BG2 Yeslick conceptually compatible with BG1 NPCs Yeslick? Authors are different, this i can tell. But was BG2 Yeslick made with some degree of awareness regarding who BG1 NPCs' Yeslick was? Or will he appear to be schyzophrenic in BG2 if i spent time with his BG1 NPCs' version during BG1? Worth noting is that since i have struggled to get a satisfying modded install of BG for a decade, i have yet to actually experience BG1 NPCs' Yeslick. And so, i have no reference. Some advices?

 

Thanks.


In Topic: installation order

02 May 2023 - 06:39 AM

Hi Noxou


I recommend read Watson's BiG World Project Manual to see how such dependies was solved, in short, you can install same mod few times but different components, so install "Innate/Ability/Spell Description Screen" early, then 1pp and other stuff, and remain BG2 Improved GUI's component at last


"Innate/Ability/Spell Description Screen" is component 3000 of your mod, BG2 improved Gui, if i am not crazy. This component should go before 1PP? I don't really know what determines a given component should be installed before or after other mods. I had guessed that the GUI improvements of 1PP would conflict with BG2 Gui, and so, considered skipping this component altogether. Would that work?

 

I know about the manual, 400 pages of crazy hard work. Very impressive. I used it in the past. Although BWP does not work fantastically right now and some aspects of it seem highly outdated. It is hard to know what in the manual still holds true and what doesn't.

 

I am still struggling to understand how Project Infinity works, as i haven't found a proper user manual anywhere. There are plenty of basics of this manager that i can't grasp yet. I can't do much with it as of now. So, it would be particularly complicated to break down mods in several parts, for now... Which is a big part of the reason why i am starved for trustworthy informations.

 

Anyway, thanks for your time. I am grateful for your answer. I will try to look at this manual yet again and see what comes from it.


In Topic: installation order

01 May 2023 - 09:14 AM

Hi. I will bump up this topic, because i don't want to create a new one called 'Installation order'.

 

Quite frankly, BG is the hardest game i ever tried to mod. I failed thrice already in the past decade. I use my original CDs, so it is original version, not EE. Most of my problems have to do with installation order. No matter how many hundred hours i spend reading, it always end up screwed. 1PP is one massive problem for me, when it comes to installation, because i can't find anywhere information on install order. I found just earlier: "Please install Infinity Animations before 1PP". And as stated in the above comments, this may not even be the case. So...

 

Where do i install 1PP? Toward the beginning? the end? The middle? What about the different components? I have found contradictory informations on other mod readmes. Right now, i am suffering with BG2 Improved GUI. It states (and i am grateful to the mod author for stating things):

 

Install before mods: (components: Innate/Ability/Spell Description Screen on Right Click)

  • Item Revisions
  • Spell Revisions
  • Item Upgrade
  • BG1 Textpatch Revised
  • BG2 Textpatch Revised
  • Cursed Items Revision
  • Any other mod with item/spell text updates

Install after mods:

  • TobEx
  • BG2 Fixpack
  • TobEx AfterLife
  • Widescreen mod
  • TutuGUI
  • BG2 GUI in 1280x720
  • 1pp
  • Infinity Animations
  • BGT

 

I honestly fail to see how i can install BG2 Improved GUI after 1PP but before Spell Revisions, unless i install 1PP first thing. But this contradicts other informations i have seen that put 1PP much later.

 

Is there a way to know where to install stuff? Is there some rule in installing that makes it so people actually manage to mod their Baldur's Gate? Some rule i don't know? Any help would be gratefully welcomed.


In Topic: Reviews

30 April 2023 - 04:50 PM

Thanks for this useful topic. It helped me make a decision regarding a few mods i hesitated to add/remove. I like that you are unforgiving in your reviews, despite them being read by mod authors. You have high standards, to which i can definitely relate, and this is the reason why we can appraise these works fairly.


In Topic: The BiG World Project

29 April 2023 - 12:11 PM

Item Upgrade includes Cespenar audio inside the main mod since v42 (released in 2017). Right now, BWP v20 is stuck when it detects Item Upgrade, because it wants the separate audio mod for Cespenar, despite it not existing anymore since 2017. This should be updated. If anyone looks for the Cespenar Audio in order to be able to proceed with BWP, here is the link i found... on the Weidu original website: https://weidu.org/item.html. Hope this helps.