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XCIX

Member Since 31 Mar 2005
Offline Last Active Jun 23 2010 07:04 PM

Posts I've Made

In Topic: Unique Artifacts

15 November 2006 - 08:51 PM

I'd like to present to you my first mod (at last, I've completed it!).


I've always found weird possibility of having multiply copies of Boots of Speed, Ring
of Protection +2, Ring of Wizardry, etc. They are THE Boots of Speed, THE Ring of Protection +2,
and so on. Each of these items has its own history, hasn't it?:). Even in unmodded game copies are met
too often if you ask me, but with many mods installed it completely ruins the main BG's advantage - atmosphere. So, for purposes of roleplaying and realism I created Unique Artefacts. It removes duplicates of artefacts from game. With UA every single unique item can be obtained once and once only.

Please, enjoy:)



Great Idea, thanks so much.  This mod reminds of the amazing deal I got in Shanghai on a one of kind Rolex watch.  Sometimes our adventures give us the most unique artifacts, if we are lucky.... ;)

In Topic: Am I hosed?

15 July 2006 - 05:03 PM


I am installing a BP-BG Trilogy install. From the beginning with NEJ mod I noticed that within the weidu dos window a message about typos. Is this a bad thing or normal? All seems to be installing correctly, but what do I know, I ask rhetorically.

Thanks in advance for any feedback,

XCIX


Your fine.   :rolleyes:



Thanks   :hug:

In Topic: PSQ Suggestions/Problems

24 June 2006 - 04:36 PM

No one else wants to be helpful?  :(

Speak now of forever be stuck with a slightly buggy mod!
Well, maybe not forever, but you are going to have to wait longer, since I'm not going to release this till I'm satisfied.  :D



Here to test when you need it.  Thanks again for your work on the original mod. Just upgraded the hard drive and actually have some room to load up the BG games again.  I am also willing to aid in testing your expanded PSQ mod when it is complete.  Before it is complete, I can write passably well and could help with some dialogs.  I am just clueless on coding so I would be less than useful there.

I have a question/request: Is it possible to make an install option that would make the quest available to non-arcane types so a player could have the planar sphere stronghold + their own stronghold?  I know that the "all stronghold patch" makes this universally possible but it does not add content justifying the fact that the non-class types get the stronghold and the dialogs are therefore out of alignment with that fact, ie they assume you are, respectively, a cleric, a ranger, a thief, etc.

In Topic: PSQ Suggestions/Problems

11 April 2006 - 10:20 PM

Does PS have a silly story? Yes.
It PS make any sense at all? No.
Is PS so completely over the top it's absurd? Yes.
Is the whole thing incredibly bizarre? Yep.
Do I love it because of or in spite of these flaws? Because of.

  

I second this wholeheartedly.  To me the planar sphere mod is like the particular mod-maker who frequently will opine coherently and, arguably, incoherently on these forums: excess of personality.  Excess of personality has its drawbacks for some people's point of view but lack of entertainment value isn't usually one of them. I am glad that it seems to be settled that the main plot will not try to be redeemed from it's "excess of personality".  Joseph Campbell once said that “What each must seek in his life never was on land or sea. It is something out of his own unique potentiality for experience, something that never has been and never could have been experienced by anyone else.”

Also, thanks for the progress report, Duality. I have a question, assuming the main quest is left as is as far as plot and storyline and bug fixes are applied, will that also mean the egregious cheese/cheating devices (scripts?) will be removed as well?  Will this reduce the challenge or is there a way to make the mod still challenging without them?

In Topic: Just to be an ass, anyone want to work together on a project?

11 April 2006 - 09:12 PM

Argument Clinic