You mean including this one?The other errors are not ones you need to worry about
"Incorrect reference #62182 (.tlk file is corrupted)"
If you say 'yes', I'll consider the matter closed.
Tombstone hasn't added any friends yet.
09 June 2005 - 05:26 PM
You mean including this one?The other errors are not ones you need to worry about
03 June 2005 - 06:03 PM
Only according to DLTCEP. It plays fine, as far as I can tell.Is your game screwed?
I didn't realize that. I thought the item descriptions were saved in the individual *.itm file. In that case, yes I guess I have. When you put it that way, it makes sense. Thank you.Did you add a name or description to your item when you were making it? If so it was probably doing that that altered the dialog.tlk (all game text is stored in this file).
Well, Avenger gave me the impression that anyone without a PhD in IESDP should't play with it, soooo... I just figured IEEP was the more idiot-friendly app, since it has a pretty GUI. But never judge a book by it's cover, as they say.If you want to stick with IEEP then, fine, do so. However, since most modders don't use it you are going to be hard pressed to find help on using it. Most modders either don't know, have forgotten, or would rather forget how to use IEEP effectively.
I've looked at it. It is a helpful reference. I'm just being contrary.Oh, and even using IEEP the IESDP is going to be something you want to look at, particularly the part on BG2 Effects.
Yes, I get that. But if you'll go back a few posts, you can see how I was being given the impression that DLTCEP reports errors that for some reason aren't actual errors. Well, some are and some aren't. Well, some are sort-of errors, but not critical. Well, some might be critical, who is to say? Like the "moraleai.ids" error. It's an invalid error. No it's not. Yes, it is. Arrrrgh!Either way Tombstone, whats correct is the others tone is that the onus is on you to learn the material and use the tools.
No, I can see just by looking at it that DLTCEP is the superior app. DLTCEP actually discovered errors in the items I created with IEEP that I didn't even realize were there.This makes it a powerful and easy to use tool . IEEP is actually considerably harder to do anything with, if you know what you're trying to do in the first place.
02 June 2005 - 04:11 PM
DLTCEP was coded for people who know how the engine works. I have no intention to take great efforts to think about more descriptive messages. Either you learn IESDP or ask other people and then give ideas how to improve it.
27 May 2005 - 07:34 PM
They are not bugs in DLTCEP, they hardly warrent being called errors.
DLTCEP is trying to load the files the game says it has. However, the game doesn't have all the files it says it does, hence DLTCEP reports this.
The moraleai.ids file should go in your override directory.
Incorrect reference #62182 (.tlk file is corrupted)
This is the most serious error (though, it's still not terribly serious).
23 May 2005 - 06:42 PM
Oh, while browsing through scripting actions you might notice the command "ChangeAIScript(S:ScriptFile*,I:Level*Scrlev)". Do NOT use this, because it will permanently change the script assigned to the target. Go with what Shed suggested above.
Generating music list...
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Found 304 musics listed in musiclists.
Incorrect reference #62182 (.tlk file is corrupted)
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