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Tombstone

Member Since 22 May 2005
Offline Last Active Apr 14 2009 10:29 AM

Posts I've Made

In Topic: Help with IEEP Item creation...

09 June 2005 - 05:26 PM

The other errors are not ones you need to worry about :)

You mean including this one?

"Incorrect reference #62182 (.tlk file is corrupted)"

If you say 'yes', I'll consider the matter closed.

In Topic: Help with IEEP Item creation...

03 June 2005 - 06:03 PM

Is your game screwed?

Only according to DLTCEP. It plays fine, as far as I can tell.

Did you add a name or description to your item when you were making it? If so it was probably doing that that altered the dialog.tlk (all game text is stored in this file).

I didn't realize that. I thought the item descriptions were saved in the individual *.itm file. In that case, yes I guess I have. When you put it that way, it makes sense. Thank you.

If you want to stick with IEEP then, fine, do so. However, since most modders don't use it you are going to be hard pressed to find help on using it. Most modders either don't know, have forgotten, or would rather forget how to use IEEP effectively.

Well, Avenger gave me the impression that anyone without a PhD in IESDP should't play with it, soooo... I just figured IEEP was the more idiot-friendly app, since it has a pretty GUI. But never judge a book by it's cover, as they say.

Oh, and even using IEEP the IESDP is going to be something you want to look at, particularly the part on BG2 Effects.

I've looked at it. It is a helpful reference. I'm just being contrary.   :whistling:

Either way Tombstone, whats correct is the others tone is that the onus is on you to learn the material and use the tools.

Yes, I get that. But if you'll go back a few posts, you can see how I was being given the impression that DLTCEP reports errors that for some reason aren't actual errors. Well, some are and some aren't. Well, some are sort-of errors, but not critical. Well, some might be critical, who is to say? Like the "moraleai.ids" error. It's an invalid error. No it's not. Yes, it is. Arrrrgh!

After all that, one can imagine how I might be getting a little frustrated with DLTCEP...

This makes it a powerful and easy to use tool . IEEP is actually considerably harder to do anything with, if you know what you're trying to do in the first place.

No, I can see just by looking at it that DLTCEP is the superior app. DLTCEP actually discovered errors in the items I created with IEEP that I didn't even realize were there.

My only problem comes from the rather enigmatic error messages it's putting out. What do they mean? Should I worry about them? Is there a way to fix the problem? Should I just ignore it? Etc., etc., etc.

In Topic: Help with IEEP Item creation...

02 June 2005 - 04:11 PM

DLTCEP was coded for people who know how the engine works. I have no intention to take great efforts to think about more descriptive messages. Either you learn IESDP or ask other people and then give ideas how to improve it.


How... helpful of you. <_<

Well, this newbie has no plans to become a programmer. I already have a career, thanks. I suppose I'll stick with IEEP, as it seems to be better for newbies who lack understanding of the finer points of IESDP such as myself.

BTW, the only "mod" I've installed (and I don't even know if this qualifies as a true mod) is TeamBG's Jaheira Romance Fix. Other than that, the game is straight off the CD-ROMs with only BioWare's latest official patch installed.

So.... Did your "fix" screw up my game?

In Topic: Help with IEEP Item creation...

27 May 2005 - 07:34 PM

They are not bugs in DLTCEP, they hardly warrent being called errors.
DLTCEP is trying to load the files the game says it has. However, the game doesn't have all the files it says it does, hence DLTCEP reports this.


So they're bugs in BG2 then. Whichever. :ermm:

The moraleai.ids file should go in your override directory.


Thanks. I'll try that. :thumb:

Incorrect reference #62182 (.tlk file is corrupted)


This is the most serious error (though, it's still not terribly serious).


Okay, great. Mind telling me how to fix it? :huh:

In Topic: Help with IEEP Item creation...

23 May 2005 - 06:42 PM

Oh, while browsing through scripting actions you might notice the command "ChangeAIScript(S:ScriptFile*,I:Level*Scrlev)".  Do NOT use this, because it will permanently change the script assigned to the target.  Go with what Shed suggested above.

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Thanks for the tips, both of you... Much appreciated.

I think I will shelve my item for now, however. I think I should start with something simpler.

~~~~~~~~~~~~~~

On DLTCEP;

I did everything that looked obvious to do. I pointed to the chitin.key file, the WeiDu.exe file, all of it. After fiddling with the setup, it finally took. Too bad I can't remember what I did to make it work.

Now everytime I start the program, it gives me an error:

"Can't load MORALEAI.ids"

I did a little searching, and found that the MOREALEAI error is a bogus error message, so I tried creating an empty "MORALEAI.ids", and I tried stripping the two lines in "ACTION.ids" that refer to "MORALEAI.ids", but I still get the error. The app works fine, it's just annoying.

Also, I get the following informational errors in the event log;

Generating music list...
BLANK
Missing music (BLANK A) in musiclist.
BM2
Missing music (N2) in musiclist.
HARP_V2
Missing music © in musiclist.
BD3
Missing music (ZG2) in musiclist.
BJR
Missing music (ZA) in musiclist.
Found 304 musics listed in musiclists.
Incorrect reference #62182 (.tlk file is corrupted)


I don't know if any of this is critical, or just more bugs in DLTCEP like the MORALEAI bug.