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IE Modding News

Member Since 26 Oct 2005
Offline Last Active Mar 13 2007 03:11 AM

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G3 Welcomes Yoshimo's Remorse v1.0

Today, 09:48 AM

G3: Yoshimo's Remorse v1.0 released!

We are happy to announce that Yoshimo's Remorse by Lava Del'Vortel and jmaeq is now available at Gibberlings Three.

Was the event at the Asylum truly the ending to Yoshimo's adventures with the Bhaalspawn? Is there simply no way to redeem himself?

Yoshimo's Remorse is a mod for BG2:ToB that makes Yoshimo a playable character in Throne of Bhaal. However, he is not what you expect him to be... Prepare yourself for new adventures and talks with the infamous bounty hunter, a tormented soul that was left with nothing but regrets. Listen to him as this may be his last chance to find peace.

Mod Page
Forum
Download


Read the original article at The Gibberlings Three


SHS: Fade updates to v5.2 with bugfixes!

Today, 03:15 AM

Spellhold Studios

 

Fade NPC

 

Fade is a shadow thief, under the employ of Aran Linvail. With her crimson hair, crimson eyes and lashing tail, she is definitely not your regular elf-on-the-street; she is a fey'ri, a part succubus with a temper to match. At first, her reasons for joining the party are unclear - is she a spy? Or something else...

 

Version 5.2 comes with improved EET compatibility and bugfixes. Also, the dialogue scripting should be more stable now, with no longer skipping of romance talks.

 

Changes:

-Even more EET-friendly code by Jastey
-Fade should interject in Watcher's Keep in SoA, interjections at Watcher's Keep should not end the dialogues in ToB
-Slaver quest should not start if Fade is not romanced
-Change to HANDLE_AUDIO
-Replaced STATE_SLEEPING check for scripts with CD_STATE_NOTVALID
-Added InMyArea("E3Fade") to interjections in ToB
-Added See("E3Fade") !StateCheck("E3FADE",CD_STATE_NOTVALID) to interjections in SoA
-Changing instances of "…" to "..." and "`" to "'" in fade.tra
-Adding map note text of E3AR0500.baf to fade-setup.tra
-First call of setup-fade.tra goes to "Fade/Tra/classic/english/setup-fade.tra" so doubled setup.tra in the "autotra" folder is not needed.
-Added InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) to banter.
-Dialogues trigger more stable, no more skipped dialogues, no more "empty" start of romance music.
-Viconia's romance conflict dialogue should always trigger.
-Improved compatibility: Using COPY_TRANS after first INTERJECT into ARAN.dlg.

 

Download

Forum

Mod Page


Read the original article at The Gibberlings Three

PPG: Keto v5 and Kelsey v5 both with native EET compatibility!

17 June 2019 - 12:17 AM

Pocket Plane Group

Thanks to k4thos, both Kelsey and Keto update with native EET compatibility!

Both mods hit v5.

Download Keto

Download Kelsey

 


Read the original article at The Gibberlings Three

G3/Kerzenburgforum: Ajantis BGII v20 with bugfixes and compatibility w

16 June 2019 - 11:53 PM

Gibberlings Three

Kerzenburgforum

Sir Ajantis NPC for BGII

jastey's Sir Ajantis NPC for BGII modification introduces Ajantis, the known BG1 NPC, paladin of the Order of the Radiant Heart into the SoA and ToB part of the game.
With this modification Ajantis can be acquired as a member of the PC's group after the fight in the Windspear Hills (which was not changed by the mod principally). The player must then solve a quest to free Ajantis from Firkraag's ransom.

 

Version 20 comes with bugfixes and full compatibility with the Imoen 4 Ever mod. Thank you to Acifer for the fixed quest area (no more unwanted link to the worldmap!).

 

Detailed changelog:

-fixed Ajantis-Hexxat conflict stutter
-quest area no longer exit to the worldmap (thank you Acifer)
-added !StateCheck(Myself,CD_STATE_NOTVALID) to all relevant scripts
-fixed Ajantis level up on first joining the group for BGII/BGT
-fixed beginning of second dialogue about new engagement ring in case PC didn't decide in the first
-compatibility with Imoen4Ever mod

 

Project Page at G3

Download Ajantis BGII at G3

Visit the Forum at G3

Download Ajantis BGII at Kerzenburgforum

Discussion Thread at Kerzenburgforum (German)


Read the original article at The Gibberlings Three

G3: Sword Coast Stratagems v32 now available

02 June 2019 - 05:42 PM

Sword Coast Stratagems is a collection of interconnected mini-mods for Baldur's Gate (on the BGT/BGTUTU/BGEE versions) and Baldur's Gate II. It is primarily a tactical and AI-enhancement mod: the idea is to make the game's combat more interesting, tactically challenging, and realistic by more effective use of, and choices of, creatures' abilities. It also contains a few rule tweaks and ease-of-use features.

 Version 32 is a major revision (the largest since the old 'SCS' and 'SCSII' mods were merged). Highlights include a new integrated difficulty-control system, inclusion of the Icewind Dale spell system, substantial revision of spellcaster AI, six new components, much fuller compatibility with the Spell Revisions mod, some streamlining of the mod's overall structure, and a major decrease in installation time.

 Grab it direct here. You can also visit the extensive project pages, readme, or SCS forum for more information. 


Read the original article at The Gibberlings Three