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IE Modding News

Member Since 26 Oct 2005
Offline Last Active Mar 13 2007 03:11 AM

Topics I've Started

PPG: Tiax for BGII v5 with native EET compatibility and bugfixes!

30 March 2019 - 01:16 AM

Pocket Plane Group

Tiax NPC Mod for BGII
 

Tiax NPC MOD for Baldur's Gate II (Tiax for short) is an add-on for the game Baldur's Gate II, with or without the Throne of Bhaal expansion pack.
Throne of Bhaal content is present.

Tiax, a non-player character from the first game in Baldur's Gate series, is a gnome thief/cleric, a priest of Cyric with a sole goal in mind: world domination. Notable quotes: "Tiax rules all!"
 

Changes:

- EET compatibility (by k4thos)
- wrong sound references in cre-files deleted
- BGII:EE, EET: item description adjusted to EE style (English, German)
- deleted unnecessary files: handle_charsets.tpa, iconv/libiconv-1.9.2-1-src.7z, empty backup folder, folder "RussianEE"
- corrected: infer_charset -> infer_charsets
- (all fixes from the BWPFixpack integrated)
- added sox for OSX
- renamed Setup-Tiax.tp2 -> Tiax.tp2 to support ALIEN's "Project Infinity"
- added Tiax.ini with mod info metadata
- Updated to WeiDU 246

Download and Mod's Page

Forum


Read the original article at The Gibberlings Three

PPG: Dungeon Crawl v11 with EET compatibility and minor fixes!

30 March 2019 - 01:07 AM

Pocket Plane Group

Dungeon Crawl Mod for BGII

Set out on a brand new adventure!
Explore four new areas!
Meet the Dungeon Crawlers and the Shadow Pack!
Support the party of your choice!
Meet Blinky and Sraxsuth and discover cool new items!
See Castor hitting on every female NPC in vicinity - female players, beware!
Fight Lepus to the death(well, almost)!
Find out the contents of Lord Leoncourt's most guarded treasure chest!

Dungeon Crawl Mod for Baldur's Gate II is an add-on for the game Baldur's Gate II, with or without the Throne of Bhaal expansion pack.

It is based on the Dungeon Crawl, Inc., a popular webcomic, available at http://dungeoncrawlinc.com, and written in cooperation with its author, Nathan Sheaffer aka Kayless. The adventure starts in the Copper Coronet.

Version 11 comes with additional EET compatibility and minor fixes.


Changes:

- EET compatibility (by k4thos)
- removed scripts on area level of monsters in the mod areas (monsters should be affected by Tactical Mods)
- use of pvrz format for EE (no black lines on areas for BGII:EE and EET)
- BGII:EE, EET: item description adjusted to EE style (English, German)
- sox and oggdec for Linux added
- corrected infer_charset -> infer_charsets
- removed unnecessary files "iconv/libiconv-1.9.2-1-src.7z" and "handle_charsets.tpa"
- removed unecessary folder "backup"
- renamed tp2 to DC.tp2
- added DC.ini with mod info metadata
- (all fixes from BWPFixpack integrated)
- Updated to WeiDU 246

Download and Mod's Page

Forum


Read the original article at The Gibberlings Three

PPG: Assassinations v14 with minor improvement!

30 March 2019 - 01:00 AM

 

Pocket Plane Group

 

Assassinations Mod for BGII

Become one of the best assassins in Athkatla!
Work for a mysterious employer!
A bonus romance for male protagonists!
Ten new missions!
Crime and punishment!
Immersion and interactivity!

Assassinations MOD for Baldur's Gate II is an add-on for the game Baldur's Gate II, with or without the Throne of Bhaal expansion pack.

The adventure starts for non-paladin protagonists with non-heroic reputation. Talk to Bernard in the Copper Coronet.

 

Assassinations updates to v14. This version addresses one quest point where finding the next clue could turn out to be a bit tedious: finding Lord Melyin! Now, the PC will only have to ask the barkeep Pugney once about the Lord's whereabouts. After that, Pugney will tell by himself when the time is right and Lord Melyin can be found.

 

Changes:
- Lord Melyin will be available from hour 18 through all night
- if Pugney the barkeep is asked about Lord Melyin but it is not time yet, Pugney will tell the PC directly when the time has come (no need to initiate dialogue by the player) (This uses an invisible helper cre because WINNKEEP.cre cannot initiate dialogue).

 

Download and Mod's Page

Forum

 


Read the original article at The Gibberlings Three

PPG: Sellswords v7 with native EET compatibility and bug fixes!

30 March 2019 - 12:52 AM

Pocket Plane Group

 

The Sellswords Mod for BGII

The Sellswords Mod is an add-on for the game Baldur's Gate II. It is named after a trilogy of fantasy novels, The Sellswords, written by R. A. Salvatore about the infamous assassin, Artemis Entreri, and the cunning drow mercenary, Jarlaxle.

The mod allows the player to meet Kimmuriel Oblodra, the current leader of Bregan D'aerthe, and travel with him to Menzoberranzan to confront a powerful Matron Mother, rescue Jarlaxle, and receive some unexpected help from Artemis Entreri.

The mod begins in Chapter 6 as soon as you enter Waukeen's Promenade in Athkatla. Throne of Bhaal expansion pack is required.

Version 7 comes with additional native EET compatibility and some minor fixes!

Changes:

- EET compatibility (by k4thos)
- loop in cutscene "teleport to sewers as a failsafe (O#LLCut1.baf)" fixed
- AR0707.bcs will always be patched in addition to whatever the script of AR0707.are is called
- pvrz used for EE (no black lines in areas)
- BGII:EE, EET: item description adjusted to EE style (English, German)
- deleted unnecessary files: handle_charsets.tpa,
iconv/libiconv-1.9.2-1-src.7z, empty backup folder
- corrected: infer_charset -> infer_charsets
- (all fixes from the BWPFixpack integrated)
- added sox for OSX
- renamed setup-Sellswords.tp2 -> Sellswords.tp2 to support ALIEN's "Project Infinity"
- added Sellswords.ini to support ALIEN's "Project Infinity"
- Updated to WeiDU 246

Download and Mod's Page

Forum


Read the original article at The Gibberlings Three

PPG: Reunion v4 with native EET compatibility!

30 March 2019 - 12:43 AM

Pocket Plane Group

 

Reunion Mod for BGII

The Reunion Mod for Baldur's Gate II (Reunion for short) is an add-on for the game Baldur's Gate II: Throne of Bhaal.

You are the Child of Bhaal, and your journey is nearly complete. But after you arrive to Amkethran, Nalia approaches you with distressing news. Her castle is once again under attack, this time by demons, and her people are in danger.

Will you come? And what does the mysterious attacker want from you?

As you proceed through the keep, you learn that your adversary has a very strong reason to want to meet you. But all is not as clear as it may seem...

Learn your mother's true story, look into Gorion's eyes, and ask the questions you've always wanted answered.

To start the quest, you have to have Nalia in your party in Chapter 9.

You can summon Nalia via the Fate Spirit and let her go afterwards: her presence in the mod is recommended for more dialogue, but not required.

 

Version 4 comes with additional native EET compatibility and some minor fixes!

Please note: There is still one known issue in the mod. If returning to D'Arnise's Keep in ToB, do not leave it using the worldmap, but only by using the teleportation stone.
If anyone wants to provide a search map without the connections to the worldmap, this would be appreciated.

 

Changes:

- EET compatibility (by k4thos)
- typo correction
- corrected: infer_charset -> infer_charsets
- renamed setup-Reunion.tp2 -> Reunion.tp2 to support ALIEN's "Project Infinity"
- added Reunion.ini to support ALIEN's "Project Infinity"
- Updated to WeiDU 246

 

Download and Mod's Page

Mod's Forum


Read the original article at The Gibberlings Three