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IE Modding News

Member Since 26 Oct 2005
Offline Last Active Mar 13 2007 03:11 AM

Topics I've Started

G3: Introducing Project Javelin

01 July 2025 - 05:29 AM

The Gibberlings Three

Project Javelin introduces a new class of weaponry to the game in the form of javelins: one-handed spears that can be thrown or used in melee. They use the existing spear proficiency, providing a boost to a somewhat neglected class of weapons.

At present Project Javelin has one component, which will tailor content to your game, e.g. IWDEE will get slightly different items than BGT or BG2EE.

Note that all javelins can be used as a thrown or melee weapon, but by design the melee damage is inferior—these are meant to be primarily ranged weapons. In addition to basic javelins, magical javelins are also added to the game and a complete, spoilered list of their locations is available at G3

More information



Read the original article at The Gibberlings Three

ZSTweaks updates to 1.5.6

29 June 2025 - 06:34 PM

Release ZSTweaks 1.5.6 · szaumoor/ZSTweaks

Mod forum

Fixes

  • Minor misc fixes
  • Upgraded Kachiko's sword now protects vs. Horn of Blasting and Horn of Silence, since they're also "sound-based" effects
  • Meteor Swarm component now affects the Wish version of it, as intended
  • Energy Drain component now affects the Wish version of it, as intended
  • HLAs component that prevents Hardiness from being Breached now affects the Wish version thereof, as intended
  • Fixed Night's Gift component granting 1 charge for Shadowstep instead of 3
  • Improved the implementation of some IWDEE spell tweaks so it's resilient to spell pack setups, which avoids installation errors
  • Added missing Eldath's Mist description in related tweak
  • Deleted debugging stuff
  • Fixed some possible BGEE installation errors

Modifications

  • Improved the performance of some component installations by reducing the amount of IO operations
  • The Wish version of Greater Restoration will not cause fatigue anymore.
  • Night's Gift component now allows the user to cast shadowstep instantly and without any delay, similar to my shadowdancer overhaul's version, if the overhaul is installed. This benefits anyone using the armor, even if you're not using my kit overhaul in your playthrough

All my mods can be found here


Read the original article at The Gibberlings Three

SHS: Infinity Sounds Updated to v2.1

29 June 2025 - 03:24 PM

Infinity Sounds is a mod for Baldur's Gate II that aims to improve many sonic aspects of the game. The mod allows you to, e.g., restore all the classic Baldur's Gate sounds, remedy a lot of audio-related issues, overhaul creature sounds, revive EAX support, recover unused voiceovers, and tweak NPC soundsets.

The highlight of this version is a new component: Enhance Positional Audio. While the EEs don't support EAX, positional audio still works through OpenAL, the default API. Unfortunately, due to the lack of configurability, many find the listening experience inadequate, especially with headphones. This is mostly because of the exaggerated panning that splits sounds into either the left or right channel. The new component adds the configurable software implementation of the API, OpenAL Soft, with crossfeed filters enabled to mitigate the channel separation.

Changes in this release

  • New component: Enhance Positional Audio
  • Restore NPC Voiceovers:
    • German voiceover transcription (thanks to Ychap)
    • Russian subtitles translation (thanks to yota13)
    • Polish voiceover transcription
    • Restored Aerie's minor unused voiceover (thanks to Ychap)
  • Tweak Sound Channel Volume Levels:
    • Disabled the hardcoded volume variation of armor movement sounds
    • Attenuated footsteps and armor movement sounds
  • Restore BG1 Spellcasting Sounds: restricted the BG1 variant of eff_m10.wav to Dispel Magic and Remove Magic
  • Tweak Existence Sound Delay: increased the existence sound delay of several creature types
  • Restore & Tweak Soundsets: amplified the walking sounds of ghouls, wolves, and dogs
  • Support for translations with UTF-8 character encoding
  • Compatibility with BG2 Fixpack component EE-Style GTU
  • Updated DSOAL to r659 and OpenAL Soft to r9933
  • Repackaged with Windows, macOS, and Linux installers in a single ZIP archive (thanks to Argent77)

 

To learn more about this mod, visit its GitHub page. If you're interested in SHS modding projects, join our Discord server or forums.

Read the original article at The Gibberlings Three


Mod Installer

29 June 2025 - 06:11 AM

Infinity Engine Mod Installer

The Infinity Engine Mod Installer is a tool designed to automate the installation of mods for Infinity Engine games such as Baldur's Gate, Icewind Dale, and Planescape: Torment. It uses a file called "weidu.log" to determine which mods to install and how to install them.

Changelog

Features:

Full Changelog: v10.2.0...v11.0.0

Available for Linux, Macos, and windows https://github.com/d...ses/tag/v11.0.0

New release features:

- Validation, the mod installer now checks weidu.log after installation to validate that the last install weidu mod component matches the one it was asked to install.

- Some minor bug fixes and tests have been added.

If you haven't been following me on Github, some updates, I recently added a fully automated EET install. And many other minor tweaks and fixes.

Please report all bugs etc on Github as issues.

PRs are very welcome.

 


Read the original article at The Gibberlings Three

ZS_WeaponOils updates to 1.4.3

28 June 2025 - 11:47 AM

Link to download

Link fo forum

Changelog

  • Vanilla class blackguards and assassins cannot be self poisoned with weapon oils no matter what. They are already know how to handle poisons perfectly as per the nature of their class
  • Single-classed Thieves have a 50% chance of avoiding self-poisoning, even if the required dexterity is not met
  • Bards have a 30% chance of avoiding the self-poisoning, even if the required dexterity is not met
  • Fixed a couple of wrong bams (thanks zenblack)
  • Reduced the duration of oils by 2 rounds (8 rounds instead of 10 rounds or 1 turn)
  • Nerfed dragonbane oil slightly: The debuffs against dragons can only be applied once per 2 rounds and reduced the casting speed, THAC0, Armor Class penalty from 5 to 4, but the save vs. Spell to avoid weakening is now at -1
  • Small rewrite of the description of the oils
  • Fixed kuo-toan oil requiring a save vs. death for a visual effect instead of vs. spell

Links to all my mods can be found here


Read the original article at The Gibberlings Three