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IE Modding News

Member Since 26 Oct 2005
Offline Last Active Mar 13 2007 03:11 AM

Topics I've Started

Baeloth in BG2EE v0.1.2

Yesterday, 10:08 AM

BAELOTH in BG2EE

All right... but NOT because you TOLD me to.

A new release for Baeloth in BG2EE, you can find him in the copper cornet. Please note this is still very much alpha. With much much more to come. Completed and on going work:

  • Banters with all npcs
  • Crossmod dialog
  • Area interjections
  • Random interjections
  • Intro quest

Upcoming:

  • The Real House Wives of Athkatla (Github PR) (Issue link)
  • Underdark quest/story (Issue link)
  • More improvements to intro quest  (Issue link)
  • Najim Merchant  (Issue link)
  • Baeloth interjects in Pits of Despair
  • More sass and alteration than you can shake a stick at


@bucketfulofsunshine really deserves a huge pile of credit. Thank you for spending time on this. @Llewrenfor your advice and guidance. @zenblack and @RoyalProtectorfor always having my back whatever the situation. @CamDawgand @jasteythank you for putting up my nonsense. Thanks to @argent77and @The Artisan for their insights. And the rest of the BG modding community.

Quote

OBVIOUSLY, this was going to happen, but the amount of TIME it took borders on insanity! How do you function on a day-to-day basis?

What's Changed

New Contributors

Full Changelog: v0.1.1...v0.1.2

DOWNLOAD: https://github.com/d...ases/tag/v0.1.2


Read the original article at The Gibberlings Three

WM: SoD-Only Companions at Weasel Mods

17 August 2025 - 02:54 AM

A new bunch has joined Weasel Mods -- you can now download companions that shall join you during the Siege of Dragonspear DLC. You can download them separately, but these companions aren't that big, thus I've decided to write a collective post.

The new companions are:

  • Sir Arkanis - Arkanis, a member of the Candlekeep team and a dwarf Watcher, returns as a possible companion for the Siege of Dragonspear official DLC. He has received a promotion, and is now a paladin. The character comes with friendship talks, interjections, banters, and a possible romance with non-evil characters.
  • Eldoth - Eldoth Kron is back for the Siege of Dragonspear official DLC. He's still as nasty as he used to be. The character comes with a small quest, some timed talks, interjections, and a few banters with other companions. 
  • Faldorn - Faldorn returns as a possible companion for the Siege of Dragonspear official DLC. She may now be encountered in Baldur's Gate, near the Iron Throne building. Convince her she should join your group, and you will be able to keep her for the whole DLC. She comes with a few timed talks, interjections, banters, a small quest, and a few quasi-romantic talks that serve as somewhat of an introduction to the BG2EE mod that is also available on the Weasel Mods website.
  • Mother Lost - The mod adds a new companion for the Siege of Dragonspear official DLC -- she calls herself Mother Lost, but in time you may uncover her true name. The character may join you late in the DLC, next to the Fugue Plane portal; some may therefore consider her more of a temporary character. She is looking for another character you, the Child of Bhaal, are destined to face. The character is an undead fighter and comes with only a few talks/comments. To enjoy the character more, I suggest playing IWD and IWD2 first, as the character refers to events from both games, and this mod was created to bring the two series even closer together. Be aware, it contains spoilers for both campaigns.  

You can get them here:



Read the original article at The Gibberlings Three

ZSTweaks updates to 1.5.7

10 August 2025 - 01:42 PM

Release ZSTweaks 1.5.7 · szaumoor/ZSTweaks

Changelog

Fixes

  • README information omissions fixed
  • Many corrections to typos and grammar issues in all the text in the mod and used by the mod as translation strings
  • Added DAGG24 (Dagger +3) prefix: should have a weight of 1 instead of 0
  • Fixed instances of tph scripts not performing a check to avoid double inclusions
  • Added missing documentation for Martial Staff in README
  • Fixed a fairly horrendous bug in the script that added fire spells to existing dragon disciple creatures. If anyone installed this and never noticed a problem, is likely because no dragon disciples were found, or they didn't personally find any during the playthrough, as I'm pretty sure spawning them would have crashed the game.
  • Fixed dragon disciple component not adding meteor swarm to their spellbook

Modifications

  • Divided the ginormous translation file in a bunch of logical parts. This may make the task of translating the mod less daunting (if anyone ever dares to do that)
  • Added Shroud of Flame to the list of Dragon Disciple fire spells available by default
  • Added a configuration option that makes the blunt weapon tweak only apply to creatures that are not wearing armor, as you could think that the overall lessened effectiveness of most armors against crushing is already enough. This is disabled by default, but you can enable it in the configuration file.
  • The Visage component now will detect appropriately the presence of Forgotten Armaments, and it will be skipped if it's detected, since it's conceptually different.

New Components / Features

  • Make the Impaler slightly more scary: +5% higher critical hit chance, +5 more impaling damage on crits
  • Make Blades and Skalds get 1/2 APR on levels 7 and 13, much like Fighters

Mod forum

All my mods can be found here


Read the original article at The Gibberlings Three

ZS_ShadowdancerOverhaul updates to 1.2.0

10 August 2025 - 11:40 AM

Release ZS_ShadowdancerOverhaul 1.2.0 · szaumoor/ZS_ShadowdancerOverhaul

Fixes

  • Improved code quality and other misc fixes.
  • Fixed description inaccuracy in the setup.tra file regarding Shadow Shield

Modifications

  • Added Shadow Dance to replace Evasion and Improved Evasion HLAs. Functions as a mix of RR's version of Evasion and the original, which also provides a half a round invisibility effect every round for 5 rounds to confuse enemies, and sneak a backstab in if you're lucky.
  • Includes now the splprot script to add all the entries required in all my mods
  • Added configuration file. Currently, it only works to enable or disable the RR HLAs replacement. As of this version, only Alchemy vanilla is replaced by RR's version of Alchemy.
  • Artisan of Shadows no longer infuses backstabs with shadow magic. That has been outsourced to a new HLA, Shadow Strike, which allows the shadowdancer to infuse their backstabs with different effects for 1 turn. This new HLA replaces Scribe Scrolls.
  • Removed the item tweaks for shadowdancer part of the mod, I don't like it anymore, and in any event, that sort of thing will belong in my tweak mod if it must be somewhere.
  • Removed Alchemy from HLA, and with that all RR compatibility stuff, since it's no longer needed

Mod forum

All my mods can be found here


Read the original article at The Gibberlings Three

ZS_WeaponOils updates to 1.4.4

10 August 2025 - 08:57 AM

Release ZS_WeaponOils 1.4.4 · szaumoor/ZS_WeaponOils

Changelog

  • Added compatibility bits for Pits of Despair
  • Added configuration options for Pits of Despair: whether to include them, which to include, and how many of each oil to include
  • Added configuration options to determine the price of the oils, giving users more control over the economy. Defaults are as they were at the initial release
  • Now the mod also patches fighters and rangers so they have a chance of holding 1-2 igneous, scintillating, or gelid oils (15% default)
  • Mages, mage/thieves, fighter/thieves, sorcerers, and bards, have a chance of holding 1 arcane oil (25% default)
  • Fighter/Mage/Thieves no longer have a chance of getting noxious or drow oils
  • Patches also clerics and paladins so they get 1 sanctified or profane oil depending on alignment (20% chance). Neutral ones have a 50-50 chance of getting either (15% chance). Blackguards also have a 50% chance of spawning with 1 noxious oil in their inventory.
  • Joinable characters no longer are candidate for random placement of oils

Mod forum

All my mods can be found here


Read the original article at The Gibberlings Three