Jump to content


@vGur

Member Since 11 Mar 2006
Offline Last Active Dec 26 2018 04:08 PM

Posts I've Made

In Topic: A resized human model

26 December 2018 - 12:56 PM

Hello!

 

Looks great, as always.

If You thinking how to use it without copy of every existing animation, there could be a few tricks.

You can say in spell description that spell can enlarge only a human warriors, then use it as a baf (don't forget to chabge race to giant for spell duration and add penalties when attacking kobolds, goblins, halflings and gnomes)

Or, just make it a paladin(ranger?) only spell, like some God blessing, then You don't need to to another animations.

 

If You want to change a few more animations, than You can try to enlarge elven males, they looks too short, childish, it's not what we see in movies like LoTR. They should be not so massive as humans, but they have almost same height.

Also, You could make human females smaller (except fighter), as it was in vanilla Bladur's Gate 1.

Halflings could use shrinked elven animations instead of dwarven as they did now.

I have no EE yet, so don't know how it works. Do You need to overwright any existing slot for this animation to work or there is a new way to add playable animations?


Thanks.


In Topic: [MOD] Mercenaries of Sword Coast for EET

25 December 2018 - 06:24 PM

Slavery, canibalism, human sacrifices.. Haven't played yed, by it looks like a musthave for any evil-aligned walktrough. :devil:

Vanilla BG was for young audience, so fairy tale style was obvious. Now we are adult enough to explore the dark side of fantasy.

 

 

If You are interested in ideas for evil activities, than assassinations of various NPCs for opposite sides looks good, especially if it could be done silently as poisoning.

Also kidnapping and tortures. City council members are excelent choice. 

You have a bank, so we need a robbery.

Seduction (sex offer) could be an alternative way to get your female PC (or proper NPC) out of trouble (when combat is loss or You captured on stealing), success of such offer should be calculated from constitution and charisma.

You could explore ideas of drug addiction, alcoholism, prostitution, so evil\CN aligned (N)PCs should get XP for such activity.

Enslavement could be a standart mechanic, so any humanoid NPC can be affected. In such way slaves are controllable and could travel with party but not as party members and will attack you (combat cappable class) or run away (innocents) if Your party is heavily injured or greatly outnumbered. Drugs, alcohol or something else could affect they loyalty.

Brynnlaw definately should have a slave market.

Slavers can send slave caravans from City to City (maeby even ships, so Brynnlaw could be on they regular route). Good PC could fight them. Evil PC will be offered to guard them. It could be another route to Spellhold. 

Slavers also could run a brothel and push drugs, so You can beat slavers and their guards to become a godfather of slavery and their building could be your stronghold with regular gold income. Again, good PC could set prostitutes free and kill slavers.

Driads, noble womans and sirines would be sold there for very high price, so evil group will hunt for them.

City guards or even some council members would require a regular bribe to appreciate this business.

Harpers will hunt You anyway. If captured you will be judged and send to local prison or Spellhold (based on your answers during trial, so You can stay in local prison, escape and do more quests in Athkatla before moving further)! It could be an alternative route without dealing with Mae'Var or Bodhi.

Concept could be expanded in so many ways and still remain realistic and suitable for dark fentasy.

Do You want to become the undground ruler of the Sword Coast?  

 

I would like to see this mod continued, tell me if You need more ideas\details. Good Luck :twisted:


In Topic: [MOD] Out of Commission

25 December 2018 - 02:03 PM

Finnaly, one more opportunity to use more NPCs. Brilliant. 


In Topic: Lighting, fires and re-presentation - continued (mod)

25 December 2018 - 12:22 PM

Looks awesome! Such an amazing work.  :clap:

I have a few hard questions, don't be offended. :devil:

How many spells\weapons should have ambient light? This light must be a standart for any lightening\fire\sunlight spell and ability. Have You made any list of such spells?

Have You think about giving the fire spells a chance to set target on fire with proper flame animation and skin\wear color changed to black\ash gray or somethin more realistic. Is there a way to change the ground colour in a radius of fireball to ash gray? It always bothered me that after fireball place and people looks the same, especially grass.

Another realistic effect for this spell should be a blow (wing buffet upcode), so affected creatures would be thrown from epicenter and fall to the ground as from grenade explosion.

Do You have any experience in weidu coding? The process isn't simple, but isn't beyond the reach and if You managed to properly patch only one spell, then You find yourself capable to patch anyo of them easily. Override mods are dead on arrival. :crying:

:new_thumbs:


In Topic: [MOD] Sister of Bhaalspawn for EET

19 December 2018 - 12:31 PM

bug found

Dialog that references to Dorn in question have mention Rasaad instead as answer.

 

Cool idea, mod for the Evil walkthrough.

Hope You will expand it someday