Jump to content


Eyes_Only

Member Since 29 Mar 2006
Offline Last Active Apr 12 2009 09:41 PM

Posts I've Made

In Topic: Another Noobie installation question...

31 March 2006 - 08:30 AM

Thanks!

the good news is that none of those errors (with the possible exception of the first one) are of any importance and can all be ignored.

WARNING: parsing log [WeiDU.log]: Sys_error("WeiDU.log: No such file or directory")
[SETUP-BD-TOB.TP2] parsed

when you delete yr previous installation, prior to starting a new one, do you delete *everything* in yr BGII - SOA directory? (or at least rename yr BGII - SOA directory?) it looks like BD-weidu is trying to reinstall itself and is not finding a weidu.log to tell it what order to use: when a mod is installed, it backs up all the changed files in a /backup folder within the mod folder. you've gotta empty all the backup folder (or extract fresh versions of the mods from the .rars/ .exes) before you try a new install, or the extraneous stuff in the backup folder can cause all manner of funkiness. in this instalnce, you seem to be ok.


I have used this strategy so far; :)
0) Unrar/unzip/run selfextractingarchive.exe into a single folder
1) from the command screen run "modfolder/weidu.exe --update-all"
2) Uninstall BG2-SOA-TOB
3) Delete the folder
4) Install BG1 + ToSC + Patch (actually I will not be installing and reinstalling BG1 anymore :)) + BG2 + ToB + Patch
4) Copy the contents of "modfolder" into BG2 fodler
5) Run the installers in order

BTW, would copying all the contents of weidu.archive along with the mods cause any problems? I wouldn't think so...

[BPv176/BAF/NEW_BAF/BEHHIV02.BAF] PARSE ERROR at line 504 column 54-54
Near Text: )
[StateCheck] argument [STATE_ILLUSIONS] not found in [State.IDS]

these can all be ignored: all it's saying is that weidu can't read one of the entries in yr State.IDS file. the worst that can happen is that one particular script block (here, one where a Beholder is detecting illusions) won't run: the rest of the script will work fine. best case scenario is that weidu couldnt find it but compiled it anyway; and then, ingame, it'll work as normal. either way, can be ignored. what's it caused by? something in one of the earlier mods (or some extraneous crap inside a backup folder) has incorrectly patched State.IDS (with a typo, or in the wrong location), and so weidu is not finding the reference it's looking for. as i said - especially eeing as it's only one state - you can happily ignore this.

Ok, thank you...

[ERINYES.BCS.BAF] ERROR at line 57 column 37-37
Near Text: )
Parsing.Parse_error

again, typo. whether it's a BP typo - and i've not seen anyone else report it - or (judging from the bizarre name: Erinyes.bcs is a compiled script for the erinyes demon; erinyes.baf is an uncompiled script; erinyes.bcs.baf is just garbage) it's err, an artifact of yr install, i'm not sure. can be ignored anyways (there's no ingame file called erinyes.bcs.baf, so the fact that weidu can't find it doesn't affect yr install).

likewise, the Quest Pack errors can be installed: at best, they're debug info for the mod author, and of no relevance to an end-user.

Again, thank you...

ERROR: COPY ~NeJ/jah/pics/Thumbs.db~ ~override/Thumbs.db~ FAILED: cannot open target

not entirely sure why weidu is trying to copy Thumbs.db, but the fact that it failed is actually a good thing...

Well, although I have yet to learn much about the inner mechanics of weidu and IE and everything else (the life, the universe and everything :)) I was a bit suspicious of this error too :) Again, thank you...

WARNING: REPLACE ignoring specified WEIGHT for state 36 (-1). Using weight from DLG (4). Use SET_WEIGHT if you want to change state weights. [6]

again, of no relevance to an end-user, and can be safely ignored.

OK

all in all, it looks like you've got a functioning install (seventh time's a charm! :P) so the next thing to do is start playing and see if it works - it looks like it should. the things to look out for: crashes when you enter new areas - usually indicates part of the install failed (but this is not common, and these days, isn't (usually) caused by user error, so perusing the forums would give you a good idea of any crashes to expect); and incorrect or nonsensical dialogue (these usually are user error, but, err, oh well) eg a character, instead of saying 'hello' or something else expected, starts speaking spell description. otherwise, you look good to go.

Well, I have been quite suspicious when I have seen that at the beginning of NEJ my character says something and the dialogue options are one extra long sentence I cannot remember about and its dublicate :) Anyways, It seems everything is working for now... Now I'm planning to refine my installations and make sure I won't have to begin the whole game again when it crashes - I'm not saying it will; think of the worst to come, you can never get disappointed :) - at the Sword Coast :)

Well, have I said thank you yet? :P

Cheers...

Mehmet

In Topic: Another Noobie installation question...

30 March 2006 - 07:10 PM

Hello,

I have new and improved problems - as expected :)

Now, I have made a 7th - I guess, I'm not sure - installation with the following order;

0) Full BGII SOA+TOB+26498_patch and BG1+ToTSC+5512_patch
1) BD-WeiDU 1.5
2) NEJ2v42 (using NejAutoBiffer) + NEJ2v602 patch
3) SoS v1.10
4) TS-BP v6.04.01
5) BGT-WeiDU v1.00
6) NeJ2-BGT compat patch
6) DSotSC
7) NSotSC
8) NSotSC Biffer
8) Quest PacK (except AI)
10) BGTTweaks (except improved bosses)
11) BP v176
12) Worldmap

And of course I have encountered some problems :)

I have added a txt file detailing all debug error - warning messages except for BP parse errors (they are too numerous but each and every one of them - it seems - deals with the same file).

Here are examples;
Baldurdash

WARNING: parsing log [WeiDU.log]: Sys_error("WeiDU.log: No such file or directory")
[SETUP-BD-TOB.TP2] parsed

BP

[BPv176/BAF/NEW_BAF/BEHHIV02.BAF] PARSE ERROR at line 504 column 54-54
Near Text: )
	[StateCheck] argument [STATE_ILLUSIONS] not found in [State.IDS]

[ERINYES.BCS.BAF]  ERROR at line 57 column 37-37
Near Text: )
	Parsing.Parse_error


QUEST PACK

WARNING: cannot verify action ~SetGlobal("D0OgresHelpPaladins","AR1100",5)
WARNING: REPLACE ignoring specified WEIGHT for state 106 (17).  Using weight from DLG (8).  Use SET_WEIGHT if you want to change state weights. [9]

NEJ

ERROR: COPY ~NeJ/jah/pics/Thumbs.db~ ~override/Thumbs.db~ FAILED: cannot open target
Copying and patching 1 file ... //I don't think this is important but I have included it anyway, for the sake of completeness :)


NEJ 602 Patch

WARNING: REPLACE ignoring specified WEIGHT for state 36 (-1).  Using weight from DLG (4).  Use SET_WEIGHT if you want to change state weights. [6]


I don't know if these are very important errors but each and every one of the mods I have installed said they have successfully installed themselves and if these are not quest/game breaking errors I won't mind in any way...

Any comments?

Cheers and thanks...

Mehmet...

In Topic: Another Noobie installation question...

30 March 2006 - 06:04 PM

Ok,
I really understand that, I know it seems I don't pay adequate appreciation to what these good people are doing, I really do... I just can't - maybe it's the years, maybe the milage - bring myself to stick around and read a little more, I am really anxious to see these mods - I need to play them through :) Also, the structure, pages and pages full of a Forum - in my experience - always has a life of its own and it is not always very easy for a noobie like me to grasp in a few days... Especially, if it is some very specialized piece of interest the Forum is focusing on, it nearly always takes time...

I am learning though,

:)

Cheers and thanks for your help again...

In Topic: Another Noobie installation question...

30 March 2006 - 07:53 AM

Yes, yes of course... I don't mean for anyone to change an informative little sticky into a full course in compatibility of every mod you can find, of course... :)

What I meant was just as you have mentined the incompatibility between CtB and NEJ a little warning involving Virtue would be good - especially for people like me who would consider the LACK of warning in that list a confirmation that they will work together - although to think that is a mistake, I know there are no promises made :)

Thanks again,

I will go for NEJ I guess... That means, you will here from me again real soon :P

Cheers...

In Topic: Another Noobie installation question...

30 March 2006 - 06:29 AM

Thank you folks, I'm grateful :)

Two things though,

First, this sticky thread - I believe maintained by seanas - does not mention incompatibility between BGT and Virtue; now I know they are incompatible but a short warning there would help a lot of people for my thread is bound to be lost in the oblivion after I will learn and understand enough and won't harrass you with zillions of questions anymore :) Plus, a small warning to put the BGTTweaks at step 6 would very much help those who have been following the thread for a while; it was right beside G3 tweaks before, IIRC.

And, do you have any idea why I couldn't bypass the TOOLTIPS.2DA problem? As I have mentioned, I know about this topic, the fix proposed just doesn't work, I have checked and doublechecked... :(

Anyways, yes, I did mean BGTTweaks :) It was close to sunup here when I wrote that you see :D

Thanks again,

Cheers...

Mehmet


Edit:
@offtopic
I need some personal views here :) The friend I have mentioned before is now forcing my hand to ask some really unnecessary questions as to learn more about NEJ and CtB without getting any spoilers so she will determine whether she will be content with the CtB installation now I'm sure I can handle or she will egg on / whip me some more to get NEJ up and running instead of CtB :) Main concerns - as far as I can gather :D - are;
- Do they - and which of the two :) - add more play time and
- Do they integrate seamlessly or do you go to a place and take a teleporter from there to see the quest included by these mods (a la IWD - HoW expansion)...

If you direct me - as an agent of her infernal majesty :) - to some readme/url where I won't spot walkthroughs that would be more than enough btw :)

Cheers,

Mehmet