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Rakhu

Member Since 14 Apr 2006
Offline Last Active Apr 01 2024 07:50 AM

Posts I've Made

In Topic: BWP 20 setup questions

01 April 2024 - 02:23 AM

@Greenhorn thanks for the advice! I'll try again with my next installation, but...

 

I realized some components I wanted did not install - thanks for the list of mods that were not installed, really helpful if read  :whistling:

 

However I can't figure out why they are left out - yeees, not essential ones, but they do add a little fun to the game:

1 - Baldur's Gate Romantic Encounters

2 - Banter Pack

3 - Mazzy Friendship

4 - NPC Flirt Pack

5 - Jan's Extended Quest

 

I can see in the BiG World Debug that initially there are fixes and compatibility patches for some of the mods. However, no installation of the actual mods takes place? In the BGII - SoA debug folder there is also no setup-xxx.DEBUG file, so I assume it really does not get called. 

These all are available in English according to the documentation, so they were not filtered by language. 

 

My other settings should not have filtered them either I think:

  Game: BGT (BG1 + BG2)
  Quests: large, medium and small; difficulty: hard 
  NPCs: new introduced, continuing, only SoA/ToB content, only voiced 
  NPCBanter, One-Day-NPCs, Companions 
  Items and Spells: easy, standard and overpowered 
  Corrections and Restaurations, Cosmetic Changes 
  Kit mods, Script mods, Graphic mods, Portrait mods 
  Tactic mods: hard challenge 
  Tweaks: Items Spells Kits Gameplay AI XP HLA PnP IWD Rule Convenience Misc 
  Strength for tweaks: standard 
  including: fun mods, adult content, incongruous mods 
  also including: mods for experienced players, buggy mods, beta versions 
  top and high and mid and not and low rated mods 

 

How do I find out why they were left out?

 

EDIT: I found my mistake, wrong selection "only voiced NPCBanter". However, now CtB didn't install anymore... no debug file either, just a copy of the exe without extension in the debug folder


In Topic: BWP 20 setup questions

26 March 2024 - 12:37 PM

Saw both, thanks  :new_thumbs:
 
 
*sigh*... Can't have Edwin and Minsc in my party with the current mods. Edwin leaves right away when I remove him from the group. I thought I could do that, let Dynaheir join the party and let her die a not so accidental death alone against the next group of monsters.

If I remember correctly (though this is decades ago) even Vanilla offered a possibility to have all three in the team but eventually coming to blows.
Removing Minsc first only allows me to kill Dynaheir (making Minsc go hostile) or losing both mages through the dialog options.
Does anyone remember if I missed out on some mod? I could theoretically go without Minsc, but... no, actually I can't  :lol:


In Topic: BWP v20.1 released

23 March 2024 - 08:07 AM

I have a question about manually modifying the setup. Basically - how does it really work? There are process.bat, compilation.bat and individual.bat. I assume that I only need to adjust individual.bat. I tried editing all 3 once to give 20% xp instead of 10%, but the installer recognises the changes in process.bat and forces me to undo them. So I guess I somehow have to make the installer use the individual.bat instead of process.bat? Is that how it's supposed to be done?

 

I would "Read in addition the file BiG World Installpack read me.txt in the folder BiG World Installpack." as described in the huge installation manual, but there is no additional read me file in there.


In Topic: BWP 20 setup questions

23 March 2024 - 02:06 AM

Tried installing without Dark Horizons, now the installer runs in a loop here:

 

Installing [Creature Stuff - Inventory Cleaner (removes items that don't exist and converts them into already present items where applicable)] [19022016]
Copying and patching 10434 files ...
 
!1ARADAS.CRE issue: Inventory Item #2 (<EMPTY>.itm) does not exist! Removing item...
 
!1ARADAS.CRE issue: Inventory Item #0 (02.itm) does not exist! Removing item...
 
!1ARADAS.CRE issue: Inventory Item #0 (05.itm) does not exist! Removing item...          this is line 695,658 in Big World Debug.txt
...
...
...
!1ARADAS.CRE issue: Inventory Item #0 (02.itm) does not exist! Removing item...
 
!1ARADAS.CRE issue: Inventory Item #0 (05.itm) does not exist! Removing item...         this is line 4,902,078
 
Rinse and repeat  :rolleyes:

 

Edit: no luck, the error persists


In Topic: BWP 20 setup questions

18 March 2024 - 02:06 PM

Meanwhile I got it to work using option 2 after just providing all the mods I wanted and selecting the maximum from the subsequent options. I had to redo the install though because I have an UHD screen and didn't set the resolution to 1920 instead of 3840 during setup - and strangely it seems impossible to change the resolution afterwards, even by editing the baldur.ini
 
Anyway I did finally get it to run, but one huge problem is that named mobs in BG1 are insanely op. A mage/thief casting mirror image, using potion of invisiblity, oil of speed and dealing quadruple backstab damage of 46 is kinda hard to counter with 8 HP at lvl 1. And another one is summoning sword spiders. Yikes.
I made it to the Nashkell mines, but I guess I have to restart from scratch after coming up against a team of 4 duergar on the 3rd floor... Balancing that installation will take a lot more time :(
 
Edit: I found some information that Dark Horizons adds these insane encounters... apparently with ridiculous rewards too (+4 items). That one will have to go first


What I also did not get to work was having English voices only. Sadly I have the German BG1 version, and voices are not consistently English. Wasn't there a way to replace the voices with the English original?