Jump to content


Menexxeno

Member Since 13 Dec 2006
Offline Last Active Nov 06 2012 02:27 PM

Posts I've Made

In Topic: How can I write and compile in the game a dialog.tlk file?

21 January 2007 - 01:14 PM

.d and .tp2 files are just plain old text (.txt) files. You just change the file extension. There's a tutorial section on this forum with very helpful tutorial on how to create NPC etc. You could also download Ghareth ; he's a fairly basic NPC and studying the files might help you understand how they work.


I really know to write a NPC Dialog. My doubt, in this case is so simple: The codes I use to write the NPC dialog, the form that I to compile them in the TP2 file, are the same codes that I write those dialogues  that appears on the NPC heads in the "Cut Scenes" that appears during BGII-ToB. A good exemple of this, occurs in the Cut Scene when the the PCs leaves the "Irenicus Dungeon"; when "Imoen" is captured by the wizards. The dialog in this particular scene was entirely writed in "Display String", without the PCs interaction.

I'll take a look at the tutorial that you mentioned.
Thanks!
:P

In Topic: How can I write and compile in the game a dialog.tlk file?

21 January 2007 - 01:09 PM

DisplayStringHead(Myself,~Hello, this is new string~)
will add new string to dialog.tlk, or will use existing strref if such string already exists.


It's appears so simple! I'll take a look. Some doubts I'll run for your anwers.
Thanks!
:P

In Topic: How can I write and compile in the game a dialog.tlk file?

20 January 2007 - 11:56 AM

All new strings given to WeiDU will always be automatically added to dialog.tlk. You do not have to do anything special to make this happen.


How can I do it? Can you explain what can I do exactly? 'Cause I really don't know!

:(

In Topic: how can I create new quests?

30 December 2006 - 08:54 AM

If I have some doubts I'll make contact!

Thanks!
:cheers:

In Topic: how can I create new quests?

29 December 2006 - 10:24 AM

I did test the Bottle Quest Mod and it worked very well. I could evaluate that is easy to create a new simple quest, considering the substantial help that I received from you all. I'm so glad, and as I already said, that is serving me as a great incentive!

I play the RPG D&D since 1988 (it is true!) and BGIISoA-ToB since 2003. I understand deeply the BGII background history, and I believe that, if you all continue to helps me, maybe I can contribute with new interesting Mods, as many of you already did!

I think I already gave my first step to create a new interesting quest, and now I feel me capable to give new steps.

I would like to know "what can I do to update PC journals?"

I could observe that when a PC accepts a new game quest appears in the game display the following message: "Your Journal was updated", and the PC journal starts to contain the new information about the accepted quest.

I could also observe that the same message apears when the PC complete the quest. And more, this quest message is moved at "journal current quests", from "journal done quests."

One more thing: I could translate your "Mods Projects" to the Portuguese language, if you want, and you judge that I'm capable to do that. That is the only and immediate form that I found to rewarding the ATTENTION that you all are donating me here in this forum.

Thanks again (I think I'm becoming repetitive!). <_<