
Jarno Mikkola
Member Since 06 Feb 2007Offline Last Active Nov 21 2018 01:58 AM
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- Group Member
- Active Posts 10911
- Profile Views 61628
- Member Title The Imp in his pink raincoat.
- Age 42 years old
- Birthday July 25, 1982
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Gender
Male
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Location
Quite a far away from insanity, too bad it's all the way on the wrong direction.
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In Topic: Can't download BGT
31 March 2013 - 03:31 AM
File Size: 16.4MB erhm, you might have something else than error in the download, say your virus protector prevents the download or something... anyways try this:
BGT116-Install.rar 16.4MB
438 downloads

In Topic: Multiplayer with BGT mod start at level 7 :/
31 March 2013 - 01:55 AM
Well, if you want to make a multiplayer game in BGT, you usually should start a single player game actually, then make the characters on the Hosts computer and export them there so you have one you can import them...
Then use the Host computer to play one game and to save it. Then he exits to the game, and goes to the game folder, where he move the folder from the "save" folder to one called "mpsave" and then you restart the game, import the other characters and assigns them to each player and then you all start to play the game.
Then use the Host computer to play one game and to save it. Then he exits to the game, and goes to the game folder, where he move the folder from the "save" folder to one called "mpsave" and then you restart the game, import the other characters and assigns them to each player and then you all start to play the game.
In Topic: Version 0.2 released, BGEE support
30 March 2013 - 04:05 AM
BG:EE mages only have to pick one proficiency at character creation-- so why does BG:EE force your new classes to take 4?
On character creation screen your character is a warrior, the class is changed to mage after game already starts.Erhm, that still doesn't answer the original point, which is this, why not just use this:
The change is just the removal of the 2 points in the two spots making the game know that he won't get any proficiency points, as if my memory serves, this at least in BG2 should result with the fact that the proficiency points won't need to be assigned.
- // WEAPPROF.2DA, starting with line 3
- ~W_PSIONIK 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
In Topic: General discussion
29 March 2013 - 02:29 PM
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