Jump to content


Rabbi Satan

Member Since 30 Jan 2008
Offline Last Active Mar 11 2011 05:24 AM

Posts I've Made

In Topic: BiG World Project (BWP) v7.0

12 June 2009 - 08:23 PM

Ok, so I did a bit of searching on the message boards, downloaded Near Infinity, and fiddled with a couple of things, and now I can get pass the cutscene.

But now I have a new problem after playing the game for a while - the game crashes whenever I try to go to the 2nd floor of the Five Flagons Inn. I've searched the forums, but have found no clues or leads. I'm not sure which mod is causing the crash.

Anyone have this problem before?

Edit:

Nevermind, solved it. I checked Near Infinity, and AR0511.are was somehow Durlag's basement dungeon. Anyway, I installed a clean version of BG2, and exported the original AR0511.are from it, and put it into the override folder of the modded BG2 install, and it worked.

Just wanted to post this just in case anyone encounters the same problem.

In Topic: BiG World Project (BWP) v7.0

12 June 2009 - 04:28 AM

Heya again folks :)

Thanks to Jarno for his(her?) tip and guidance of restoring the XP bonuses on spells, locks, and traps.

But now I come beseeching more aid - the cut scene from RoT upon exiting Irenicus's Dungeon causes the game to hang - My char is seen standing in the "throne" room alone, and nothing happens. What can I do to make the game go forward?

Thanks again for helping this clueless n00b.

In Topic: BiG World Project (BWP) v7.0

03 June 2009 - 06:29 PM

Heya again guys :)

I'm trying to restore the BG2 exp bonuses for learning spells, undoing locks and disarming traps, but whenever I try to reinstall the component (From BGTTweaks), it screws up my game a bit, and NPC portraits go missing, as well as their sound. Can anyone help me with this?

Thanks :)

In Topic: BiG World Project (BWP) v7.0

27 May 2009 - 02:26 AM

Wow, thanks a lot Jarno!

I think the main problem I was having was because I always assumed that if you CLUA an item, you are creating a new instance of it. I never realised that CLUA could possibly bring old, "tagged" items back to you.

Well, you learn something new everyday!

MANY thanks :)

In Topic: BiG World Project (BWP) v7.0

27 May 2009 - 01:43 AM

Enabling / Accessing the CLUA Console


Thanks for the link Chevalier :)

Although I wasn't able to find out how to do what you or Jarno described, I did it in the next best way I could - I used Ctrl-G to find out the area codes, dropped the bag, then when bg2 loaded up, I teleported to the area, picked up the bag, the voila! :)

Thanks to both of you.