Jump to content


Velor

Member Since 08 Feb 2008
Offline Last Active Feb 14 2008 08:17 AM

Posts I've Made

In Topic: The Umar Hills problem

09 February 2008 - 03:06 PM

I tried entering night or day, from the north or south door, with a party of only 1 person, killing everyone in the tavern, killing a patron in the way of the boy, blocking the boy so that it exits from the south door instead of the north, going fullscreen, well nothing worked :P

I tried to find what exactly happens at the spot im getting stuck but sadly i couldn't complete my 'investigation' :P

Well in cbwillet.DLG we got

[codebox]Text:
But it's your gold you'll be losin' ta-night. Don't matta ta me.
(StrRef:78271)

Action:
SetGlobal("CbTownCouncilWithPlayer","GLOBAL",11)
ClearAllActions()
StartCutSceneMode()
StartCutScene("CBUMARIN")[/codebox]

I couldn't find a cbumarin file when i searched so i don't know what exactly goes on here but somewhere there i must be getting stuck i guess afterwards it is supposed to resume at the same dlg here

[codebox]Text:
There ya go, Vince. Yer got's the inn fer yerself. Hopes ya happy with ta'nights bloomin' earnin's.
(StrRef:78272)

Trigger:
AreaCheck("AR4219")
Global("CbTownCouncilWithPlayer","GLOBAL",11)

Action:
SetGlobal("CbTownCouncilWithPlayer","GLOBAL",12)
JumpToPoint([534.680])
Face(12)
ActionOverride("CBVINNIE",StartDialogueNoSet("CBUHGVCT"))
[/codebox]

Do you know where i can find the cbumarin cutscene to get some clues as to why i get stuck? I am thinking maybe calling something like
ActionOverride("CBWILLET",StartDialogueNoSet("CBVINNIE"))
instead of going for the cutscene but im afraid that i will mess something up and won't be able to fix it later, hm but now that i look at it again i need something to pass the AreaCheck("AR4219") as well..

Thanks in advance, Velor.

In Topic: The Umar Hills problem

09 February 2008 - 11:17 AM

I checked out the version to see if we have the same one, the installation says its SoS 1.12.
I looked through the ar1105.bcs but there was no oncreation command, i cut the last code anyway and pasted yours on top but didn't work, also for the comment if i have heavy modified the bcs, i don't know how to insert the new bcs in the .ARE file so the modified just goes in the override folder where there was no ar1105.bcs to begin with, so if something doesn't work i just delete the modified from the override folder.

Also i haven't deleted the !identified line as i have an unidentified scroll with me atm due to the cluaconsole command.

Below is the code of my ar1105.bcs

[codebox]IF
Global("PaladinPlot","GLOBAL",8)
Global("BaronSpawn","AR1105",0)
THEN
RESPONSE #100
SetGlobal("BaronSpawn","AR1105",1)
CreateCreature("PLMETR01",[915.281],12) // Baron Metrich
CreateCreature("PLMETG01",[941.210],10) // Metrich Footman
CreateCreature("PLFARM01",[999.351],13) // Lette
CreateCreature("PLFARM02",[885.352],0) // Lanka
CreateCreature("PLMETW01",[958.394],0) // Sorcerous Amin
CreateCreature("PLMETG02",[981.182],0) // Metrich Yeoman
END

IF
PartyHasItem("CBLTCNT1") // Letter of Introduction
PartyHasItem("CBLTCNT2") // Broken-Sealed Letter
!PartyHasItemIdentified("CBLTCNT2") // Broken-Sealed Letter
Global("CbPlayerCanGoToSoubar","GLOBAL",1)
THEN
RESPONSE #100
FadeToColor([40.0],0)
Explore()
Wait(1)
SetGlobal("CbPlayerCanGoToSoubar","GLOBAL",2)
CreateCreature("CBUHAKCT",[942.272],0) // Lord Arvin Kothonos: Mage of Soubar - Arvin Kothonos
CreateCreature("CBUHGVCT",[1025.298],0) // Gaius Varros: Paladin of Soubar - Gaius Varros
ActionOverride("CBUHAKCT",FaceObject("CBUHGVCT"))
ActionOverride("CBUHGVCT",FaceObject("CBUHAKCT"))
ActionOverride("UHINN01",Deactivate("UHINN01"))
ActionOverride("UHINN02",Deactivate("UHINN02"))
CreateCreature("CBVINNIE",[603.609],12) // Vincenzo the Innkeep
CreateCreature("CBWILLET",[534.680],12) // Willet the Stableboy
Wait(1)
FadeFromColor([40.0],0)
END

IF
GlobalGT("CbPlayerCanGoToSoubar","GLOBAL",2)
!IsActive("UHINN01")
THEN
RESPONSE #100
ActionOverride("CBVINNIE",DestroySelf())
ActionOverride("UHINN01",Activate("UHINN01"))
Continue()
END

IF
GlobalGT("CbPlayerCanGoToSoubar","GLOBAL",2)
Exists("CBVINNIE")
THEN
RESPONSE #100
ActionOverride("CBVINNIE",DestroySelf())
Continue()
END

IF
GlobalGT("CbPlayerCanGoToSoubar","GLOBAL",2)
!IsActive("UHINN02")
THEN
RESPONSE #100
ActionOverride("CBWILLET",DestroySelf())
ActionOverride("UHINN02",Activate("UHINN02"))
Continue()
END

IF
GlobalGT("CbPlayerCanGoToSoubar","GLOBAL",2)
Exists("CBWILLET")
THEN
RESPONSE #100
ActionOverride("CBWILLET",DestroySelf())
Continue()
END

IF
GlobalGT("CbPlayerCanGoToSoubar","GLOBAL",2)
Exists("CBUHAKCT")
THEN
RESPONSE #100
ActionOverride("CBUHAKCT",DestroySelf())
Continue()
END

IF
GlobalGT("CbPlayerCanGoToSoubar","GLOBAL",2)
Exists("CBUHGVCT")
THEN
RESPONSE #100
ActionOverride("CBUHGVCT",DestroySelf())
Continue()
END

IF
GlobalGT("CbPlayerCanGoToSoubar","GLOBAL",2)
Global("CbSendWilletHome","AR1105",0)
THEN
RESPONSE #100
ActionOverride("CBUHAKCT",DestroySelf())
ActionOverride("CBUHGVCT",DestroySelf())
ActionOverride("UHINN02",JumpToPoint([534.680]))
SetGlobal("CbSendWilletHome","AR1105",1)
END
[/codebox]

Also i don't know how things work but just for the extra info, searching for ar1105 popped up the following locations
ar1105.are : \CtB\over.bak
ar1105.bcs : \CtB\over.bak
ar1105.are : \SOS\over.bak
bAR1105.BAF : \SOS\SNIP
ar1105.BCS : \override (this is the one i created)

In Topic: The Umar Hills problem

08 February 2008 - 06:36 PM

Thank you for the fast replies.

The create item command did indeed give me an unidentified letter, got the cutscene and the npc in the inn but still got stuck after everyone left the inn and i was left alone with the npcs to discuss the soubar problem, so i guess the two conditions i had removed earlier were the only protections against the identification anyway so my problem lies somewhere else :(

The readme for the bg tweaks says its version 6. The post you directed me was a good one year ago so i don't know why it got identified since i guess v6 is already the 'planned for next release' as mentioned.

If someone has some idea as to why i might get stuck at that point i will try to provide the info you need but i don't think i can get further on my own.

Thanks in advance, Velor.