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Welverin

Member Since 12 Apr 2003
Offline Last Active May 02 2009 08:01 PM

Posts I've Made

In Topic: Game crash when I change start area...

21 January 2005 - 04:56 AM

As far as I know ToB starting area is hardcoded in the .exe.

In Topic: Question about appending .2da file

30 January 2004 - 03:49 PM

Thank you very much Idobek :D That will save me lots of hair loss ^_^

Text placeholders work fine as well ;)

In Topic: Question about appending .2da file

30 January 2004 - 11:41 AM

Yes, well, there is one problem however... books are completly irrelevant in this case. To say the truth I've used them only becouse I think that not too many mods are adding items which are using orginal descriptions of history books, such as Hystory of Sembia or Cormyr :rolleyes: Anyway, logic behind above code is quite simple:
Since I cannot just use something like this: APPEND ~tooltip.2da~ ~SW1H16 -1 @25 @26~ I was forced to use some of existing strings (in this case: 13138, 13139, 13088, 13087, 13089, 13140) to put their strref into the APPEND code, and then to have correct info in strings I've used STRING_SET to switch book descriptions to short descriptions of abilities, and since it would be quite lame to leave books without correct descriptions I've used COPY_EXISTING with SAY actions to bring back correct descriptions.

:rolleyes: I just hope this makes any sense.