
TotSC
#1
Posted 22 September 2004 - 01:42 AM
Thx.
#2
Posted 22 September 2004 - 02:32 AM
#3
Posted 22 September 2004 - 02:39 AM
Edited by Sir-Kill, 22 September 2004 - 02:40 AM.
#4
Posted 22 September 2004 - 02:49 AM
Thx.
P.S. (EDIT): I've benn trying different things, and it seems that ALL possible companions have vanished (even Jaheira and Kahlid).
Edited by Arturcic, 22 September 2004 - 03:00 AM.
#5
Posted 22 September 2004 - 02:57 AM
#6
Posted 22 September 2004 - 03:06 AM
#7
Posted 22 September 2004 - 03:13 AM
#8
Posted 22 September 2004 - 03:49 AM
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#9
Posted 22 September 2004 - 03:57 AM
I kiled Sarevok (in the process Coran died), after killing him, the movie of his death plays and a message appears saying that I should go to report to the ducal palace. I rest in the Undercity and then go back to meet Belt. When he tells me to go to the Three Old KEgs to sleep, Coran leaves. Perhaps I shouldn't rest in the Undercity? I'll try it.
#10
Posted 22 September 2004 - 04:07 AM
#11
Posted 22 September 2004 - 05:14 AM
Thx.
#12
Posted 22 September 2004 - 05:14 AM
#13
Posted 22 September 2004 - 05:19 AM
#14
-Guest-
Posted 22 September 2004 - 05:37 AM
I had the same problem and I thought it was very strange that I should have to do the ToTSC expansion without party. My workaround was to kill my party members (except Imoen) then talk to Belt. Before leaving for Ulgoths Beard I used CLUa to set the global PartyGoByeByeNow to 0, and then resurrect my party members.
CLUaConsole:SetGlobal("PartyGoByeByeNow","GLOBAL",0)
After I was done with all ToTSC I moved to Duchal Palace, and before speaking to Belt, I did
CLUaConsole:SetGlobal("PartyGoByeByeNow","GLOBAL",2).
Then my party members left and I spoke to Belt and the transition to SOA started.
I guess that there might be some bug that causes this but since it's my first time through this mod I wasn't sure what the correct sequence should be during the transitions. At least this worked for me.
#15
Posted 22 September 2004 - 05:39 AM
#16
Posted 22 September 2004 - 06:59 AM
#17
Posted 22 September 2004 - 07:17 AM
New fixpack!!!!
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#18
-Xenageo-
Posted 22 September 2004 - 09:13 AM
Besides, ToTSC really isn't that difficult... =P
#19
Posted 22 September 2004 - 09:48 AM
Bingo, it was Bardez's work. As I understood it we convinced Horred to remove the process, although I can't recall whether it made it into the v3.13 patch or not. (I thought it did, but haven't played it through yet.) Anyone else have this still? Was this patch installed in your game dude?If I recall correctly - this is a leftover of bardez's work, and he *intended* it to be this way. The npc's leaving before rejoining in BG2. Though, again iirc, i don't think they *all* do. Very few stick around until the end.
Besides, ToTSC really isn't that difficult... =P
The great wolf Fenrir gapes ever at the dwelling of the gods.
#20
-Guest-
Posted 22 September 2004 - 10:21 AM
I have the BP-BGT-NEJ_PATCH313 installed, and still got the problem.
This is the dialog that I got after I had killed Sarevok and returned to speak to BELT.
Text (index 109486)
<CHARNAME>! Is victory... yours? Is Sarevok... dead?
Condition
NumberOfTimesTalkedTo(0)
Yes, the deed is done. Sarevok has fallen to my blade.
o think we praised him only hours ago... *ahem* You deserve a rest most assuredly. I shall make arrangements for you at the Three Old Kegs. And <CHARNAME>. Thank you.
<NO TEXT>
Action
TakePartyItemAll("SCRL3F")
TakePartyItemAll("SCRL2R")
TakePartyItemAll("SCRL2K")
TakePartyItemAll("SCRL2M")
TakePartyItemAll("SCRL2L")
TakePartyItemAll("SCRL2X")
TakePartyItemAll("SCRL2V")
TakePartyItemAll("SCRL2Z")
TakePartyItemAll("SCRL3B")
TakePartyItemAll("SCRL3C")
TakePartyItemAll("SCRL3A")
TakePartyItemAll("SCRLZHA")
TakePartyItemAll("SCRL2N")
TakePartyItemAll("SCRL2U")
TakePartyItemAll("SCRL2S")
TakePartyItemAll("SCRL2Y")
TakePartyItemAll("SCRL2T")
SetGlobal("PartyGoByeByeNow","GLOBAL",1)
And since the script for AR7208, in my game contains this (just an extract, since the script is quite long)
IF
Global("PartyGoByeByeNow","GLOBAL",1)
!InParty("Viconia")
!InParty("Quayle")
!InParty("Xzar")
!InParty("Montaron")
InParty("Coran")
THEN
RESPONSE #100
Wait(2)
ActionOverride("Coran",StartDialog("LEAVECRN",Player1))
Then all party members except Imoen will leave