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#1 Arturcic

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Posted 22 September 2004 - 01:42 AM

Stupid question: how do I reach the TotSC areas? I read somewhere that u cannot start them untill killing Sarevok. Well, that's done, what next? Going to the Duchal Palace and resting afterwards should start the BG II part, but I want to do TotSC first.
Thx.

#2 Arturcic

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Posted 22 September 2004 - 02:32 AM

No1 knows? Plllllllzzzzzzz, I'm stuck, cos I don't want to progress into BG II untill going through TotSC.

#3 Sir-Kill

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Posted 22 September 2004 - 02:39 AM

go to the Duchal Palace talk to Belt and there should be a messenger there that tells you that there is trouble in TotSC

Edited by Sir-Kill, 22 September 2004 - 02:40 AM.

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#4 Arturcic

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Posted 22 September 2004 - 02:49 AM

Thx a lot. One more thing: when I first talk to Belt and he tells me to sleep in the inn, my hechman (I'm soloing only accompanied by Coran) says it's too dangerous for him to follow me and vanishes. Can I pick him again at his original place (Cloakwood)? Do I set him free and then make him join me again?
Thx.

P.S. (EDIT): I've benn trying different things, and it seems that ALL possible companions have vanished (even Jaheira and Kahlid).

Edited by Arturcic, 22 September 2004 - 03:00 AM.


#5 Sir-Kill

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Posted 22 September 2004 - 02:57 AM

that I do not know, I have never played with Coran. something sounds odd make a save game I don't remember that you had to rest before going to the SW areas, mabey I'm wrong.
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#6 Arturcic

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Posted 22 September 2004 - 03:06 AM

Oh, man, all of the possible party members have dissapeared. Every1 of them! That's odd, I can't take any help to the TotSC part!!

#7 Sir-Kill

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Posted 22 September 2004 - 03:13 AM

It sounds like something is wrong, the game thinks (thats what it sounds like to me) that you have compleated TotSC, you will have to wait for someone (Hild, Seanas) that knows what there doing.
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#8 seanas

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Posted 22 September 2004 - 03:49 AM

isn't sleeping in the inn after talking to Belt the precursor to the beginning of BGII? the NPCs are running away cos that's the way BGT manages the transition - so it sounds like, instead of being on yr way to the ToTSC area, you are halfway to beginning the SOA part. i don't think there's any way you can rectify this other than going back to a previous save *before* you sleep in the inn.

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#9 Arturcic

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Posted 22 September 2004 - 03:57 AM

Let me explain the situation:

I kiled Sarevok (in the process Coran died), after killing him, the movie of his death plays and a message appears saying that I should go to report to the ducal palace. I rest in the Undercity and then go back to meet Belt. When he tells me to go to the Three Old KEgs to sleep, Coran leaves. Perhaps I shouldn't rest in the Undercity? I'll try it.

#10 Arturcic

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Posted 22 September 2004 - 04:07 AM

Well, I tried again without resting b4 going to the ducal palace, but Coran keeps leaving.

#11 Arturcic

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Posted 22 September 2004 - 05:14 AM

Any clue of what's going on? Any CLUA possibility?
Thx.

#12 Sir-Kill

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Posted 22 September 2004 - 05:14 AM

did you try to talk to belt to see what would happen?
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#13 Arturcic

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Posted 22 September 2004 - 05:19 AM

The problem is that Coran leaves AFTER talking to Belt, but that's the only way to start the TotSC part. He even leaves if I talk to Belt while Coran is dead. Inmediately after resurrecting him at the Helm's Tmeple, he leaves.

#14 -Guest-

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Posted 22 September 2004 - 05:37 AM

Hi,

I had the same problem and I thought it was very strange that I should have to do the ToTSC expansion without party. My workaround was to kill my party members (except Imoen) then talk to Belt. Before leaving for Ulgoths Beard I used CLUa to set the global PartyGoByeByeNow to 0, and then resurrect my party members.

CLUaConsole:SetGlobal("PartyGoByeByeNow","GLOBAL",0)

After I was done with all ToTSC I moved to Duchal Palace, and before speaking to Belt, I did

CLUaConsole:SetGlobal("PartyGoByeByeNow","GLOBAL",2).

Then my party members left and I spoke to Belt and the transition to SOA started.

I guess that there might be some bug that causes this but since it's my first time through this mod I wasn't sure what the correct sequence should be during the transitions. At least this worked for me.

#15 Arturcic

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Posted 22 September 2004 - 05:39 AM

Thx, I'll try.

#16 Arturcic

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Posted 22 September 2004 - 06:59 AM

It's working so far, thx for the solution.

#17 Sir BillyBob

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Posted 22 September 2004 - 07:17 AM

This is a strange one. I remember that Horred had this problem originally but I thought it was long fixed. Something is triggering to make the NPCs leave. Since I am working on some new ones, I will take a look at the code. Maybe someone else is already aware of this problem?

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#18 -Xenageo-

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Posted 22 September 2004 - 09:13 AM

If I recall correctly - this is a leftover of bardez's work, and he *intended* it to be this way. The npc's leaving before rejoining in BG2. Though, again iirc, i don't think they *all* do. Very few stick around until the end.

Besides, ToTSC really isn't that difficult... =P

#19 hlidskialf

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Posted 22 September 2004 - 09:48 AM

If I recall correctly - this is a leftover of bardez's work, and he *intended* it to be this way. The npc's leaving before rejoining in BG2. Though, again iirc, i don't think they *all* do. Very few stick around until the end.

Besides, ToTSC really isn't that difficult... =P

Bingo, it was Bardez's work. As I understood it we convinced Horred to remove the process, although I can't recall whether it made it into the v3.13 patch or not. (I thought it did, but haven't played it through yet.) Anyone else have this still? Was this patch installed in your game dude?

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#20 -Guest-

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Posted 22 September 2004 - 10:21 AM

Hi,

I have the BP-BGT-NEJ_PATCH313 installed, and still got the problem.

This is the dialog that I got after I had killed Sarevok and returned to speak to BELT.

Text (index 109486)

<CHARNAME>! Is victory... yours? Is Sarevok... dead?
Condition
NumberOfTimesTalkedTo(0)

Yes, the deed is done. Sarevok has fallen to my blade.

o think we praised him only hours ago... *ahem* You deserve a rest most assuredly. I shall make arrangements for you at the Three Old Kegs. And <CHARNAME>. Thank you.

<NO TEXT>
Action
TakePartyItemAll("SCRL3F")
TakePartyItemAll("SCRL2R")
TakePartyItemAll("SCRL2K")
TakePartyItemAll("SCRL2M")
TakePartyItemAll("SCRL2L")
TakePartyItemAll("SCRL2X")
TakePartyItemAll("SCRL2V")
TakePartyItemAll("SCRL2Z")
TakePartyItemAll("SCRL3B")
TakePartyItemAll("SCRL3C")
TakePartyItemAll("SCRL3A")
TakePartyItemAll("SCRLZHA")
TakePartyItemAll("SCRL2N")
TakePartyItemAll("SCRL2U")
TakePartyItemAll("SCRL2S")
TakePartyItemAll("SCRL2Y")
TakePartyItemAll("SCRL2T")
SetGlobal("PartyGoByeByeNow","GLOBAL",1)

And since the script for AR7208, in my game contains this (just an extract, since the script is quite long)

IF
Global("PartyGoByeByeNow","GLOBAL",1)
!InParty("Viconia")
!InParty("Quayle")
!InParty("Xzar")
!InParty("Montaron")
InParty("Coran")
THEN
RESPONSE #100
Wait(2)
ActionOverride("Coran",StartDialog("LEAVECRN",Player1))


Then all party members except Imoen will leave