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BP_s_and_h_Patchv4 error ?


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#1 andy_mac

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Posted 29 December 2004 - 01:03 AM

Hi,

1st off, kudos to all the people who've clearly put so much time and effort into all these mods; I had BG/TotsC/SOA on a Mac 1st time round (tardy release, and none of the big mods available). Since I've only had a Windoze machine for 12 mths, I'm just about to try extras for the 1st time - in the form of a BP full install.

And having installed SoA, ToB & the ToB patch, and verified that the game at least loads & starts happily, I seem to have managed to run BPv161G-AUTOINSTALL successfully thru to completion (tho haven't tried loading yet), and then when I run Setup-BP_s_and_h_Patch.exe (from the v4 download), after what appears to be an initial successful start I get: "Resource [FINBODH.CRE] not found in KEY file", and am then informed that the patch has been rolled back.

Any ideas anyone ? (I can email the debug {as requested by the installer} to Seanas if nesc., but didn't want to clutter such an obviousely august inbox if not nesc!) Is BP playable without the patch ?

Also, having completed BPv161G-AUTOINSTALL, my START menu now has shortcuts for ToB, TDD & SoS all pointing to different EXE targets - are they equivalent ? Do I Ignore TDD & SoS ? Why would they be needed ?

btw, only thing that might be slightly different about my installation is that my SoA folder is rooted to 'D:', rather than the usual 'C:'. Other than that, can't really see what I could be doing wrong ...

Many thanks for any potential help, Andy_mac.

#2 Ascension64

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Posted 29 December 2004 - 01:44 AM

And having installed SoA, ToB & the ToB patch, and verified that the game at least loads & starts happily, I seem to have managed to run BPv161G-AUTOINSTALL successfully thru to completion (tho haven't tried loading yet), and then when I run Setup-BP_s_and_h_Patch.exe (from the v4 download), after what appears to be an initial successful start I get: "Resource [FINBODH.CRE] not found in KEY file", and am then informed that the patch has been rolled back.

I got this once when I uninstalled all the WeiDU-related updates (such as NeJ14p and the S and H patch) and tried to re-install these updates again. What it means is the reference is missing from chitin.key. The only way I got this working again was to start from scratch. Did you run BGT-patch 313? What was the order you ran patches after BPv161G-AUTOINSTALL finished?

Is BP playable without the patch ?

Quite buggy without the patch. Would be safer to get the patch working.

Also, having completed BPv161G-AUTOINSTALL, my START menu now has shortcuts for ToB, TDD & SoS all pointing to different EXE targets - are they equivalent ? Do I Ignore TDD & SoS ? Why would they be needed ?

Ignore all these created shortcuts. Probably better to just delete them. You should only run the main shortcut for BGII - ToB.

btw, only thing that might be slightly different about my installation is that my SoA folder is rooted to 'D:', rather than the usual 'C:'. Other than that, can't really see what I could be doing wrong ...

I don't think that would be a problem either.

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#3 seanas

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Posted 29 December 2004 - 02:32 AM

And having installed SoA, ToB & the ToB patch, and verified that the game at least loads & starts happily, I seem to have managed to run BPv161G-AUTOINSTALL successfully thru to completion (tho haven't tried loading yet), and then when I run Setup-BP_s_and_h_Patch.exe (from the v4 download), after what appears to be an initial successful start I get: "Resource [FINBODH.CRE] not found in KEY file", and am then informed that the patch has been rolled back.


i've not seen that error before - but unless you were trying to install The Longer Road mod as well, you don't need those fixes anyway. i've attached an edited version of the s_and_h patch .tp2 file below: to use, download and save it to yr main BGII directory (you should be asked if you want to overwrite the old version - choose yes) and then run Setup-BP_s_and_h_Pacth.exe again - the patch should install this time.

Also, having completed BPv161G-AUTOINSTALL, my START menu now has shortcuts for ToB, TDD & SoS all pointing to different EXE targets - are they equivalent ? Do I Ignore TDD & SoS ? Why would they be needed ?


you want to use the TDD shortcut. it should point to TDD_ToB.exe (if it doesn't, use whichever shortcut *does* point to TDD_ToB.exe) - you can remove the rest from yr desktop/ start menu/ whatever.

Attached Files


"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#4 Sir BillyBob

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Posted 29 December 2004 - 07:10 AM

I never use the TDD_ToB shortcut. This one is designed to leave a small program on your system tray (near the clock) that allows you to start up the game again. I just use the SoS icon on my desktop. They all start the BGMain.exe file but they do it in different ways. This all comes from the big mods inside BP, each had it's own game icon, i.e. SoS, TDD, etc. They aren't different game executables, just different links to the main program.

You can delete the shortcuts to the websites also, since TeamBG is no more.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
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#5 andy_mac

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Posted 29 December 2004 - 12:02 PM

Hi again, thanks for the responses - RPG forums seem to be just *so* unbelievably helpful!

Seaneas:
Thanks a million for the edited patch - worked fine, and the game loads, tho I haven't started playing for real yet. However I'll just mention, in case anyone has cause to follow this thread in the future, that the filename for the revised .tp2 file has "Setup_BP ... " (underscrore), as opposed to "Setup-BP ... " (hyphen)in the original; so I changed it, and since it seemed to work I assume I did the right thing.

Ascension64 (and Seanas):
I'm following the Auto-Install instructions in Yazzuie's .pdf BP manual, and so had installed the following, courtesy of BPv161G-AUTOINSTALL.exe, immediately followed by the BP_s_and_h_Patchv4 that failed (and now works thanks to Seanas)...

soubar_v100.exe
soubar101patch.exe
tdd103full.exe
tdd103-to-103a-patch.exe
TSv50.exe
TSv503.exe
TSv504.zip (unzipped)
TSv505.zip (unzipped)
BPv161G-FULL.exe

... not sure I fully understand all the options/ramifications involved here, but since I'm just installing BP, not the BGT or NeJ variants, and am not concerning myself with 'BGT-patch 313' or 'The Longer Road' (don't think I need to, do I ?), might this be why the patch failed, i.e. do people using this patch usually have more mods already installed than I have ?

Couple of further points, if I'm not overstaying my welcome ...

1. I intend adding the following 'optional' mods (backing up 1st !), as described in Yazzuie's manual:

Freedom?s Reign / Reign of Virtue (WeiDu version)
- FR_RoV_WeiDUv3
Weimer?s Item Upgrade
- Weimer-ItemUpgrade-v31
- CespyAudioV1
Weimer?s Ease of Use
- Weimer-Ease-v27
Redemption
- Redemption-v1.2

so anyone know if these might cause problems with BP, as it is currently patched ?

and,
2. I've taken to playing thru with my favourite 3 multiplayer created Char's, rotating as many of the game PCs in the other 3 slots as seems logical in order to get the quests (and trying to keep Aerie and Jaheira (man, that girl is one helluva 'Tank' come ToB!) in as much as poss to keep their stats up). So, are there scenarios in the BP additions that would require more than 3 game PCs present in order to play properly (don't want to miss anything)? According to the 'Weimer-Ease-v27' docs (I think), I'll now be able to swap my MP char's out temporarily without losing them entirely, which is great, but just wondered whether I'd be better starting off with just the one, or maybe 2 ?

and just in parting, since I didn't install the 'nerfs' available in the patch, am I likely to find encounters significantly harder in BP ? Should I be scared ? Very Scared ? ... or just trembling slightly in anticipation! Hoping for the latter ;-)!

Many thanks again for the help, and any subsequent comments.

#6 seanas

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Posted 29 December 2004 - 01:20 PM

hyphen is correct, rather than underscore - i've mistakenly released more than one version of the patch with an underscore, looks like i'm still doing it. glad the patch installed. the reason is didn't install *would* be because of the mods you don't have installed - i don't know *why* it didn't, but i know that's not the cause of it. just on e of those things, i guess: and hey, it's working, so that's all that really matters :) .

those mods yr looking to install will all work with no dramas; one of the main quests (Tortured Souls) involves having two NPCs along - so you'll have to choose who to drop when you do that bit; Soubar works best if you have one NPC along, but you can only do it in Chapter 6 - ie, you'll have Imoen along as well (and if yr going to have a party without immy in, don't tell me: i pretend those things don't happen :P ). as for how many multi-player NPCs you use or start with, i guess it's up to you - i've never played with multi-player NPCs, but unless you can create them in-game, it'd be safer to create them at the beginning and tell them to wait somewhere. if yuo can create them in-game, then just make em when ya wanna use em.

first time through not installing the nerfs will be fine: some battles will be quite hard, but as yr not doing NEJ, none of them will be impossible :glare: . doing NEJ as part of a BP-NEJ game *without* the nerfs installed does not fall within my definition of 'fun'.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#7 Sir BillyBob

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Posted 29 December 2004 - 04:53 PM

The Tortured Souls part of the game requires to you keep Yoshi and a new NPC, Kachiko. You don't have to keep them but you can't do that mod/quest without both of them in your group. You will pick them up in CI. You can have them leave after you get out of CI, they will go to the Sea's Bounty on the Docks. So use other NPCs until you are ready for heading out to Brynlaw and pick these two up at that time. When you finally get to Brynlaw, you can drop them again if you want.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
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#8 the bigg

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Posted 30 December 2004 - 05:07 AM

That bug is due to Yazzuie's install guide, which (in the auto-installing instructions only) instructs to install BP in the TS dummy folder instead of in the main bg2 directory.

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#9 seanas

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Posted 30 December 2004 - 06:49 AM

That bug is due to Yazzuie's install guide, which (in the auto-installing instructions only) instructs to install BP in the TS dummy folder instead of in the main bg2 directory.

View Post


actually, if someone has a copy of Adobe Acrobat (ie the paid-up version, rather than the freeware Acrobat Reader), coiuld they edit Yazzuie's guide to get rid of this error, and i'll make sure all the mirrors with copies of the guide get updated?

the error is:

4v: Verify that the Destination folder displays (file path "?\Black Isle\BGII-SOA\TS-Install?) and
select Install. Note ? be patient, this part takes a few minutes.


the correct instruction is:

4v: Verify that the Destination folder displays (file path "?\Black Isle\BGII-SOA\?) and
select Install. Note ? be patient, this part takes a few minutes.


alternatively, if someone can tell me how to edit PDF files without Acrobat (and then save them as PDFs), i'll do it myself....

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#10 andy_mac

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Posted 30 December 2004 - 11:28 AM

Er, hate to continue to be a nuisance, but does The Bigg's comment imply that my BPv161G-AUTOINSTALL, which I did indeed point to '.../TS-Install' as instructed by the guide, has *not* installed relevant components to the correct SoA locations; or are we just talking 'temp install' folders here, so that some stuff wasn't where the patch expected it to be ? => do I need to reinstall BP to the correct folder ? (hope not, 'tho I can of course - backed up SoA/ToB/patch before running auto install, so wouldn't have to start from scratch) ... ?

btw Seanas, i've got a 2 yr old version of Acrobat(full) on one of my old Macs somewhere, 'tho it would take me a few hours to get it up and running (and networked) - if a quicker/easier solution doesn't happen within a couple of weeks I'm happy to undertake to do an edit for you (would probably mean cut 'n pasting all the content 'cos of version diff's, but the end result would look the same, and would be standard cross-platform pdf) - I'm troubleshooting a small Mac network for someone next month, so I've got to get my Macs up and running again soon anyway (they've been 'resting' for a few months!). Mind you, I'm sure there *are* other app's that output pdf, just can't think what they are (Word doesn't, I just checked).

#11 hlidskialf

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Posted 30 December 2004 - 11:29 AM

I can do this edit, but I have to wait until my laptop is back from the shop. Someone give me a nudge in a couple weeks if it's not already handled by someone.

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#12 seanas

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Posted 30 December 2004 - 12:11 PM

Er, hate to continue to be a nuisance, but does The Bigg's comment imply that my BPv161G-AUTOINSTALL, which I did indeed point to '.../TS-Install' as instructed by the guide, has *not* installed relevant components to the correct SoA locations; or are we just talking 'temp install' folders here, so that some stuff wasn't where the patch expected it to be ?  => do I need to reinstall BP to the correct folder ? (hope not, 'tho I can of course - backed up SoA/ToB/patch before running auto install, so wouldn't have to start from scratch) ... ?


unfortunately, it probably does. if you've encountered Kachiko already and she was fine - right name, dialogue that made sense - you might be ok. the best way to test is to

CLUAConsole:MoveToaArea("TT0100")

if it crashes to the desktop, then reinstall; if not you've been lucky.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#13 SirLancelot

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Posted 30 December 2004 - 01:47 PM

From .pdf guide, Autoinstall part:

4x: The ?Big Picture, FULL version 161G? installation screen appears. Verify that the Destination
folder displays (file path "?\Black Isle\BGII-SOA\TS-Install?) and select Install. If prompted to
overwrite, select Yes.

I suppose this is the only mistake in Yazzuie guide

Sorry Andy :(
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#14 SirLancelot

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Posted 30 December 2004 - 03:07 PM

Please people check this...

http://www.shsforums...48
Where men gather, a bustle of chaos ensues. I would save them all, if I could.

#15 andy_mac

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Posted 01 January 2005 - 11:06 AM

CLUAConsole:MoveToaArea("TT0100")

if it crashes to the desktop, then reinstall; if not you've been lucky.

View Post


Eventually decided to re-auto-install BP pointing to right folder this time, but tried the above 'movetoarea' first, and successfully arrived at an area i've never seen before; so i assume that *some* files end up in the right place even if BP-Auto is pointed to the incorrect TS-Install folder; confusing! BUT, having rerun BPv161G-AUTOINSTALL.exe, i get the red error message (which i've now seen discussed elswhere), and on loading, i NOW get (i assume correctly) BP artwork on the start screens - which i wasn't before. And now the standard v4 patch works, of course, so i've inadvertantly wasted some of your time Seanas; sorry !

Couple more points, if i may:

1. Yazzuie's guide states 'Redemption-v1.2', but http://mirror.blackwyrmlair.net/iegmc/ has the following:
Redemption (Supposedly Compatible with Big Picture)
Redemption (Incompatible with Big Picture)
where the 'Supposedly Compatible' points to Redemption113.exe, whilst 'Incompatible' points to v1.2 ... anyone have knowledge of this issue ?

2. Would i be right in assuming that ALL BP installs could do with the patch you've just produced in the "CTD when entering AR5014 - TOB Area" thread ?


I'm wondering whether it'd be worth having a 'BPv161G-AUTOINSTALL.exe' thread that covers *all* of these issues for people, until such time as the Guide may get edited.

Continuous Gratitude for all help !

#16 -Guest_fionandean_*-

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Posted 07 March 2005 - 05:57 PM

btw, only thing that might be slightly different about my installation is that my SoA folder is rooted to 'D:', rather than the usual 'C:'.

View Post

We have the same prob with the "finbodh.cre" file on two different computers and in both cases we also have our games installed on something other than the C: drive (G: in our case) What we have found is that we have ended up with a new Black Isle folder in the C:|Program Files folder.
Although TDD and SoS install fine where you first tell the auto installer to put everything, Tortured Souls doesn't and you have to make sure everything goes where it should. Our biggest prob was bits that wanted to be put into temp folders and then moved later... We eventually decided to install everything in the SoA folder straight off.
We also found that if we didn't do this, BP itself also tried to install on the c drive by default (creating the new folder in the program files folder) but when we extracted the TS files directly to the installation folder BP went there too.
Having made sure everything went to the one folder, hey presto! no more probs with the patch. :D
Fiona and Dean