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npc bug


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#1 Azzlack

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Posted 31 December 2004 - 01:00 PM

I have recently installed the whole picture,
However, when I get an npc to join up with me, he/she immediately thinks that he/she has been kicked out from tha party again. If i tell them to join up with me again right away when they approach me with their "kicked-out dialogue", the bug does not repeat itself. I have not tested if the bug reappear if i tell them to wait here and the get them to join.

Have anyone else encountered this bug?

And most important of all, does anyone know how to fix it? I do not know if this bug only applies to the bg1 portion or both.

I installed the BP-BGT-NEJ package as per instructions. In addition, I have installed som other weidu mods:

BG2 Artwork Fixpack (One Pixel Productions)
Banter Pack v5
BG1 NPC bgt version
BPseries 1.0.2
Itemupgrade v32
Cespenar itemupgrade audio pack
Dark Ritual 1.01
Deeper Shadows of Amn 2.1
Exnem weidu version
Freedom's Reign of Virtue weidu
Munchmod 2.6
npc flirt pack 1.01
Improved Oasis II v6
oversight v3
planarsphere mod 2.0
planarsphere return
unfinished business v13
virtue v15

No valygar, nalia, or kit components have been installed.

#2 Ascension64

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Posted 31 December 2004 - 06:52 PM

I believe this is a BGT bug and have encountered this with many of the BGI NPCs. Looking at the dialogue files many of them are really all over the place. Can you tell me who these NPCs are? I'll have a look at them for you.

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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#3 Azzlack

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Posted 01 January 2005 - 04:55 AM

Imoen, Khalid, Branwen, Gharrick. I don't remember if this bug applied to Jaheira also, but you could have a look at her too.

#4 Sir BillyBob

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Posted 01 January 2005 - 10:16 AM

What patches have you installed for BGT-BP? The S&H patch fixes most of the NPC dialogs. We discovered this problem during the BG1NPC banter mod testing.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#5 Azzlack

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Posted 01 January 2005 - 10:48 AM

I have installed s&h patch v4

#6 seanas

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Posted 01 January 2005 - 11:07 AM

i've got this listed as one of the fixes still outstanding for BP-BGT: hlid told me about it some time ago, but his laptop is down, i;ve not got BGT installed and it's apparently a fair degree of work for an (admittedly very ugly) aesthetic problem.

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#7 Azzlack

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Posted 01 January 2005 - 11:54 AM

so this bug is not something that is caused by the bg1npc mod?

#8 Sir BillyBob

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Posted 01 January 2005 - 06:16 PM

Technically no. However, it was this mod that showed the bug existed. Most of the NPCs have a dialog option that when nothing else is true therefore, nothing else to talk about, they talk about leaving the party and depart. Since we didn't these banters in the BG1 part of the game, no one noticed this problem. Now that dialogs can kick in at various times, the NPCs need to have valid true conditions for dialogs before the game engine gets to the false one.

The solution I came up with (and I'm not sure if Hlid has a better one) is to change the leaving dialog's condition to only work if the person is not currently in the party (meaning you have already removed them). That way, if they are in the party, the banters will never select that dialog option.

The problem is that this type of fix requires the S&H patch to reinstall a whole new dialog set for each NPC with the corrections to it. Not a big deal but we may as well clean up everything else in the dialogs at the same time. Also, you have to make sure that any changes like this don't effect other mods, like the banter packs. So it could be quite time consuming.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#9 hlidskialf

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Posted 01 January 2005 - 11:28 PM

Hmm... I could've sworn that had been fixed already. Especially if you've installed the BGT version of the BG1NPC mod. I did use something like what SirBillyBob said, although I can't recall if I added to it.
If a fix is desired, it's not *that* hard to do. By using a REPLACE_TRIGGER on the dialogs in question. I won't even know the diagnosis of my laptop's fate for at least 2 more weeks, so if anyone wants to tackle this, I did similar coding for it in the s&h patch. (The section where the party used to leave after defeating Sarevok.) It'd make an easy template IIRC.

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#10 Azzlack

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Posted 02 January 2005 - 02:19 PM

I've tried a new clean install without the bg1npc mod, but the bug is still there.

#11 Sir BillyBob

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Posted 02 January 2005 - 05:28 PM

As I said, the bug has always been there. The banter mod just made it surface. As long as you never click on an NPC to talk to them, you shouldn't have this problem. Not a great solution but obviously the reason why no one discovered this bug earlier. There wasn't any reason to start conversations with NPCs because they didn't have banters anyway. Therefore, the bug is going to be in the game no matter what, unless you want to clean up each NPC dialog file now.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website