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#1 Milandir

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Posted 31 January 2005 - 11:05 PM

Hello once more!

Encountered several bugs in my game so far...

- Edwin-Edwina: Edwina didn't have any sound scripts, and now, since she's turned back to Edwin, neither does he. Interestingly, when casting a spell (with Edwin) you hear the male voice pack, although when being hit, you still hear Edwina's sweet "uhhh." No real problems with this, albeit odd and annoying.

- Spellhold: Nothing happens. I have obtained the wardstone from Perth, I enter through the door (how else should I enter ;)), and nothing happens. Every door is locked, and my main character says we should "dump our gear on a nearby table as to not scare the inmates." This is quite an amusing little bug, as, you see, I'm stuck now :D

Hopefully someone can help me, and fast, for the greater good of RPGaming experiences :^^:

Thanks in advance!

Edit: As I'm eagerly looking forward to playing again (to the extent I'm actually looking at this forum every five minutes or so, and thusly my stochastic studies are really motivated :devil: ), I've been pondering some more over the latter problem. Could it have anything to do with the fact I declined the Pirate King's offer to have me imprisoned in Spellhold ("never trust a pirate")? If not, could it be possible to solve this problem by summoning the Pirate King, in his default status, and convincing him once more to let me rot in Spellhold? Any other solution would be just as fine, though :)

Edited by Milandir, 01 February 2005 - 02:11 AM.


#2 Milandir

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Posted 01 February 2005 - 08:39 AM

Fixed the Spellhold-part of the report by numerous reloading of the save game, and eventually Jon showed up.

However, some other complications arose upon entering the lower regions of Spellhold.

Firstly and most importantly, Imoen still has all the equipment she had when she was captured by Irenicus, and, more annoyingly, she still flees when nearing the low-hp border... (Not that I care, Imoen's merely filling the void for now, kicking her out on the first opportunity :ph34r: )

When being confronted with the treason of Yoshimo, the game loops in and out of an unstoppable conversation, with only "NO VALID REPLIES OR LINKS" as an answer. Fixed this by keeping Yoshi out of Jon's sight.

After Bodhi leaves, Shadow Thieves (:wacko: ) attack my gear-less party... Could be a part of some new mod I didn't have installed the past three installs (dating respectively two, three, and five years back), but perhaps content-paradoxal (the Shadow Thieves are my friends now :hug: , as I've payed them the 15000).

Don't know if the following is intentional or not, but Edwin and Valygar lose their necklaces, and Minsc loses Boo (?!). Ergo, Edwin just leveled up and didn't gain as many spells as expected :(

And lastly, a mere RPG-consistency matter. If you lose all your equipment (or put it on a table), shouldn't you lose all your money as well? I'm bare naked (save for Imoen, cfr supra), and I've got 5000+ gp in my pockets :glare:

Thanks again!

#3 horred the plague

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Posted 01 February 2005 - 09:07 AM

Fixed the Spellhold-part of the report by numerous reloading of the save game, and eventually Jon showed up.

However, some other complications arose upon entering the lower regions of Spellhold.

Firstly and most importantly, Imoen still has all the equipment she had when she was captured by Irenicus, and, more annoyingly, she still flees when nearing the low-hp border... (Not that I care, Imoen's merely filling the void for now, kicking her out on the first opportunity  :ph34r: )

When being confronted with the treason of Yoshimo, the game loops in and out of an unstoppable conversation, with only "NO VALID REPLIES OR LINKS" as an answer. Fixed this by keeping Yoshi out of Jon's sight.

After Bodhi leaves, Shadow Thieves  (:wacko: ) attack my gear-less party... Could be a part of some new mod I didn't have installed the past three installs (dating respectively two, three, and five years back), but perhaps content-paradoxal (the Shadow Thieves are my friends now  :hug: , as I've payed them the 15000).

Don't know if the following is intentional or not, but Edwin and Valygar lose their necklaces, and Minsc loses Boo (?!). Ergo, Edwin just leveled up and didn't gain as many spells as expected :(

And lastly, a mere RPG-consistency matter. If you lose all your equipment (or put it on a table), shouldn't you lose all your money as well? I'm bare naked (save for Imoen, cfr supra), and I've got 5000+ gp in my pockets  :glare:

Thanks again!

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I'll recheck this part out when/if I can actually get a game that far. Have you applied the BP-s_and_h_patchv6 to your game? It's supposed to fix Spellhold woes.

The loss of equipment is intentional. If you don't like this, set your difficulty to EASIEST for the duration of your Spellhold stay.

Bodhi has her own special flock of charmed Thieves; remember the cutscenes back in Athkatla?

Money won't buy your way out of Spellhold, so why take it? Your equipment will make it comparatively easy, though. You get your equipment back when done. It's in the office, where the cutscene took you first. You'll find most of what you'll need along the way--use your noggen, and you'll live to tell the tale.

#4 Offkorn

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Posted 01 February 2005 - 09:07 AM

And lastly, a mere RPG-consistency matter. If you lose all your equipment (or put it on a table), shouldn't you lose all your money as well? I'm bare naked (save for Imoen, cfr supra), and I've got 5000+ gp in my pockets  :glare:

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Not sure about the others, but as for this:

Most RPG's have the weigthless, sightless money. It just makes the game simpler then having it take up all your inventory.

Oh, and the Imoen thing most likely is the Improved Imoen Continuity in work. The Imoen romance has it, as well as bp-bgt itself.

#5 Milandir

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Posted 01 February 2005 - 09:20 AM

Not sure about the others, but as for this:

Most RPG's have the weigthless, sightless money. It just makes the game simpler then having it take up all your inventory.

Oh, and the Imoen thing most likely is the Improved Imoen Continuity in work. The Imoen romance has it, as well as bp-bgt itself.

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I know, but it just seemed illogical to dump all your equipment and getting to keep all your money (ie, the counter's not reset to nil).

As for Horred's reply: I am hesitant of installing v6, as this implies there's more trouble to be fixed in a future, revised version...

Oh and I've gone through Spellhold a few times before, just not without any equipment :D Nice challenge :devil:

Edit: Any thoughts about Boo?
Furthermore, is my Edwin(a)-problem to be fixed in v6 as well?

Edited by Milandir, 01 February 2005 - 09:24 AM.


#6 horred the plague

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Posted 01 February 2005 - 09:40 AM

As for Horred's reply: I am hesitant of installing v6, as this implies there's more trouble to be fixed in a future, revised version...

Oh and I've gone through Spellhold a few times before, just not without any equipment :D Nice challenge  :devil:

Edit: Any thoughts about Boo?
      Furthermore, is my Edwin(a)-problem to be fixed in v6 as well?

View Post


Yes, it will be revised, and included in my new upcoming versions of EVERYTHING: but less bugs is always better than more. Download it, look through the files, and only add what you need manually--if you choose to not add the whole patch. I recommend adding it all, but hey--it's your game... ;)

The added challenge was the whole point in doing this. Keeps things interesting. :whistling:

You get your undroppables back at the same point as the rest of your items. This includes pooooor Boo.

I didn't know an Edwin/Edwina problem existed. It should be an easy thing to fix. Not sure how to fix the spellcasting voice issue, unless Edwina still is listed as GENDER: MALE. Have you ever heard a summoned Dryad casting? Same deal...

#7 Milandir

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Posted 01 February 2005 - 09:53 AM

I didn't know an Edwin/Edwina problem existed. It should be an easy thing to fix. Not sure how to fix the spellcasting voice issue, unless Edwina still is listed as GENDER: MALE. Have you ever heard a summoned Dryad casting? Same deal...

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Checked his stats in NI, he is still a she. Consequential, his sounds are all deleted. Will changing sex do to fix his entire soundpack?

Edited by Milandir, 01 February 2005 - 09:54 AM.


#8 horred the plague

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Posted 01 February 2005 - 11:06 AM

Checked his stats in NI, he is still a she. Consequential, his sounds are all deleted. Will changing sex do to fix his entire soundpack?

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What other mods besides BP-BGT do you have installed? I checked the EDWIN.bcs from my mega-install; some mod overwrote the script (I'm guessing, one of SirBillyBob's, as I have it in a .bif--these were the only mods I biffed up in these particular bif's). The file contains 0 for strref's in all of edwin's dialog settings. Does he still have a BG1 voice set too? Just a guess...

#9 Milandir

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Posted 01 February 2005 - 11:27 AM

Checked his stats in NI, he is still a she. Consequential, his sounds are all deleted. Will changing sex do to fix his entire soundpack?

View Post


What other mods besides BP-BGT do you have installed? I checked the EDWIN.bcs from my mega-install; some mod overwrote the script (I'm guessing, one of SirBillyBob's, as I have it in a .bif--these were the only mods I biffed up in these particular bif's). The file contains 0 for strref's in all of edwin's dialog settings. Does he still have a BG1 voice set too? Just a guess...

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BP-BGT-NeJ + EoU&Item Upgrade (latest versions), s_&_h_v5, sword angel custom kit.

Fail to see a problem there...

#10 horred the plague

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Posted 01 February 2005 - 01:38 PM

BP-BGT-NeJ + EoU&Item Upgrade (latest versions), s_&_h_v5, sword angel custom kit.

Fail to see a problem there...

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Me neither, I am clueless then. I only know that I have to fix my own current script, for the reasons stated above.

#11 Ascension64

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Posted 01 February 2005 - 04:34 PM

Checked his stats in NI, he is still a she. Consequential, his sounds are all deleted. Will changing sex do to fix his entire soundpack?

View Post


What other mods besides BP-BGT do you have installed? I checked the EDWIN.bcs from my mega-install; some mod overwrote the script (I'm guessing, one of SirBillyBob's, as I have it in a .bif--these were the only mods I biffed up in these particular bif's). The file contains 0 for strref's in all of edwin's dialog settings. Does he still have a BG1 voice set too? Just a guess...

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Do the original string references exist, Horred? With your mega-install, the string references containing the sounds of Edwin might have changed. So, since the StrRefs aren't found, they get reverted to 0?

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#12 horred the plague

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Posted 01 February 2005 - 09:10 PM

Do the original string references exist, Horred?  With your mega-install, the string references containing the sounds of Edwin might have changed.  So, since the StrRefs aren't found, they get reverted to 0?

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Yes, they exist in my mega install. So do the WAV's from the sound resources section. So, something changed them somehow--unsure what yet, but everything in this set of bif's is from dcotsc and sobh. That, and tis files from ctb.

#13 Ascension64

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Posted 01 February 2005 - 09:39 PM

Do the original string references exist, Horred?  With your mega-install, the string references containing the sounds of Edwin might have changed.  So, since the StrRefs aren't found, they get reverted to 0?

View Post


Yes, they exist in my mega install. So do the WAV's from the sound resources section. So, something changed them somehow--unsure what yet, but everything in this set of bif's is from dcotsc and sobh. That, and tis files from ctb.

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Needs fixing, then. EDWIN.BAF in the BP-BGT-NeJ_PATCH313 package has the 0 in the strrefs that you were talking about. This is the BG2 classic version:

IF
	Gender(Myself,FEMALE)
	Global("TurnedFemale","LOCALS",0)
THEN
	RESPONSE #100
  SetPlayerSound(Myself,61302,MORALE) //   I'll not die like this!  Not like this!
  SetPlayerSound(Myself,61303,HAPPY) //   This is all well and good but could we get back to fixing my little problem now?
  SetPlayerSound(Myself,61304,UNHAPPY_ANNOYED) //   You are doing nothing for my morale, you know.  Wasteful behavior and leaving me like this.
  SetPlayerSound(Myself,61305,UNHAPPY_SERIOUS) //   Yes, yes, you are all a bunch of goodie two-shoes, and yet I am left like this!
  SetPlayerSound(Myself,61306,UNHAPPY_BREAKING_POINT) //   I can see I am going to get no help from the likes of you.  I shall find my own *cure*.
  SetPlayerSound(Myself,61307,LEADER) //   Do not patronize me, I am in no shape to lead.
  SetPlayerSound(Myself,61308,TIRED) //   I tire of walking, I tire of talking, and I tire of the laughable body.  I wish to rest now.
  SetPlayerSound(Myself,61309,BORED) //   Every moment idle is another moment I brood in this dispicable form.  Let's get moving!
  SetPlayerSound(Myself,61310,BATTLE_CRY1) //   Your worthless lives end here!
  SetPlayerSound(Myself,61311,BATTLE_CRY2) //   A death for every second I am in this form!
  SetPlayerSound(Myself,61312,BATTLE_CRY3) //   I feel your stares!  Die!  Die!!
  SetPlayerSound(Myself,61313,DAMAGE) // 
  SetPlayerSound(Myself,61314,DYING) // 
  SetPlayerSound(Myself,61315,HURT) //   If I must wear this form the least you could do is keep it in good health!
  SetPlayerSound(Myself,61316,AREA_FOREST) //   This place is less constricting than the city, though I no more wish the company of nature than people.
  SetPlayerSound(Myself,61317,AREA_CITY) //   I feel the stares of each and every person here.  They mock me with their eyes.
  SetPlayerSound(Myself,61318,AREA_DUNGEON) //   Another dank hole with which to improve my mood.  Joy.
  SetPlayerSound(Myself,61319,AREA_DAY) //   I would see as few days in this form as possible.
  SetPlayerSound(Myself,61321,AREA_NIGHT) //   I would rather spend my nights dreaming of being normal again.
  SetPlayerSound(Myself,61322,SELECT_COMMON1) //   Leave me be.
  SetPlayerSound(Myself,61323,SELECT_COMMON2) //   What is it now?!
  SetPlayerSound(Myself,61324,SELECT_COMMON3) //   I will tolerate only so much.
  SetPlayerSound(Myself,-1,SELECT_COMMON4) // No such index
  SetPlayerSound(Myself,-1,SELECT_COMMON5) // No such index
  SetPlayerSound(Myself,-1,SELECT_COMMON6) // No such index
  SetPlayerSound(Myself,61325,SELECT_ACTION1) //   If I must.
  SetPlayerSound(Myself,61326,SELECT_ACTION2) //   Oh, labor will help.
  SetPlayerSound(Myself,61327,SELECT_ACTION3) //   A waste of my talents.
  SetPlayerSound(Myself,61328,SELECT_ACTION4) //   Stop looking at me.
  SetPlayerSound(Myself,61329,SELECT_ACTION5) //   Very well.
  SetPlayerSound(Myself,61330,SELECT_ACTION6) //   If I must live like this your life shall be as much a hell as mine.
  SetPlayerSound(Myself,-1,SELECT_ACTION7) // No such index
  SetPlayerSound(Myself,-1,SELECT_RARE1) // No such index
  SetPlayerSound(Myself,-1,SELECT_RARE2) // No such index
  SetPlayerSound(Myself,61331,CRITICAL_HIT) //   Even hand to hand I am dangerous.
  SetPlayerSound(Myself,61332,CRITICAL_MISS) //   My talents are wasted on physical blows!
  SetPlayerSound(Myself,61333,TARGET_IMMUNE) //   My spells would serve better, this weapon is useless.
  SetPlayerSound(Myself,61334,INVENTORY_FULL) //   I'll be no packhorse!  Pick up your garbage where I dropped it!
  SetPlayerSound(Myself,61335,PICKED_POCKET) //   I have succeeded, but I despise being reduced to this.
  SetPlayerSound(Myself,61336,EXISTANCE1) //   I am hidden, though I still see this ridiculous form myself.
  SetPlayerSound(Myself,61337,EXISTANCE2) //   Do the outrages never end?  My spell has failed!
  SetPlayerSound(Myself,61338,EXISTANCE3) //   I have set your trap, but my wrath prefers direct combat.
  SetGlobal("TurnedFemale","LOCALS",1)
END

IF
	Gender(Myself,MALE)
	Global("TurnedFemale","LOCALS",1)
THEN
	RESPONSE #100
  SetPlayerSound(Myself,3966,MORALE) //  I'll not die to incompetence!
  SetPlayerSound(Myself,3968,HAPPY) //  I had not thought this group capable of pleasing me, but I am impressed.
  SetPlayerSound(Myself,3969,UNHAPPY_ANNOYED) //  Could my opinion of this group drop ANY lower? Evidently so.
  SetPlayerSound(Myself,3970,UNHAPPY_SERIOUS) //   I warn you, I cannot abide this charity. It is not to my tastes at all.
  SetPlayerSound(Myself,3971,UNHAPPY_BREAKING_POINT) //  No, I do not feel this is working out.You waste opportunity after opportunity. I will stand no more.
  SetPlayerSound(Myself,3972,LEADER) //  It is about time you monkeys realized who should be leader.
  SetPlayerSound(Myself,3973,TIRED) //  I require rest. I demand we stop.
  SetPlayerSound(Myself,3974,BORED) //  Inactive outward, inactive inward. Why do I suffer these fools?
  SetPlayerSound(Myself,3967,BATTLE_CRY1) //  Your worthless lives end here!
  SetPlayerSound(Myself,30694,BATTLE_CRY2) //  Cry for your lives, they are over!
  SetPlayerSound(Myself,30706,BATTLE_CRY3) //  You can do nothing but die!
  SetPlayerSound(Myself,5350,DAMAGE) //  
  SetPlayerSound(Myself,5351,DYING) //  
  SetPlayerSound(Myself,3975,HURT) //  I could use some help here, fools.
  SetPlayerSound(Myself,5345,AREA_FOREST) //  I find the 'great outdoors' chaotic and dirty It needs a shaping will to slap the beasts into proper order. 
  SetPlayerSound(Myself,5346,AREA_CITY) //  The city changes, but the fools within are always the same. 
  SetPlayerSound(Myself,5347,AREA_DUNGEON) //  Could we not have hired some poor fools to do this for us? This is no place for a man of my stature.
  SetPlayerSound(Myself,5348,AREA_DAY) //  Another day and more aimless stumbling about. 
  SetPlayerSound(Myself,5349,AREA_NIGHT) //  Intelligent peoples do not wander about looking for trouble in the evening hours. 
  SetPlayerSound(Myself,3976,SELECT_COMMON1) //  Yes?
  SetPlayerSound(Myself,3977,SELECT_COMMON2) //  What is it now!
  SetPlayerSound(Myself,3978,SELECT_COMMON3) //  Go bother someone else.
  SetPlayerSound(Myself,30709,SELECT_COMMON4) //  I'm busy.
  SetPlayerSound(Myself,30710,SELECT_COMMON5) //  Have you nothing else to do but bother me?
  SetPlayerSound(Myself,30711,SELECT_COMMON6) //  Yes master, what should I fetch now?
  SetPlayerSound(Myself,30712,SELECT_ACTION1) //  Oh all right!
  SetPlayerSound(Myself,30713,SELECT_ACTION2) //  Yes, yes, I see.
  SetPlayerSound(Myself,30714,SELECT_ACTION3) //  One day...one day...
  SetPlayerSound(Myself,30716,SELECT_ACTION4) //  Very well.
  SetPlayerSound(Myself,30717,SELECT_ACTION5) //  Edwin do this, Edwin do that. Somebody get this jerk a banana.
  SetPlayerSound(Myself,30718,SELECT_ACTION6) //  Fear me!
  SetPlayerSound(Myself,30719,SELECT_ACTION7) //  Bah, useless weapon!
  SetPlayerSound(Myself,30716,SELECT_RARE1) //  Very well.
  SetPlayerSound(Myself,30717,SELECT_RARE2) //  Edwin do this, Edwin do that. Somebody get this jerk a banana.
  SetPlayerSound(Myself,30718,CRITICAL_HIT) //  Fear me!
  SetPlayerSound(Myself,30719,CRITICAL_MISS) //  Bah, useless weapon!
  SetPlayerSound(Myself,30720,TARGET_IMMUNE) //  This weapon is worthless.
  SetPlayerSound(Myself,30721,INVENTORY_FULL) //  I will carry no more. Find your trinket upon the ground.
  SetPlayerSound(Myself,30722,PICKED_POCKET) //  The fool saw nothing. Such simple larceny.
  SetPlayerSound(Myself,30723,EXISTANCE1) //  I am concealed, though I see no need.
  SetPlayerSound(Myself,30724,EXISTANCE2) //  My spell disrupted? Argh!!
  SetPlayerSound(Myself,30725,EXISTANCE3) //  I prefer to attack more directly, but a trap will do for now.
  SetGlobal("TurnedFemale","LOCALS",0)
END

Edited by Ascension64, 01 February 2005 - 09:44 PM.

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#14 Milandir

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  • 74 posts

Posted 01 February 2005 - 11:54 PM

IF
Gender(Myself,MALE)
Global("TurnedFemale","LOCALS",1)
THEN
RESPONSE #100
 SetPlayerSound(Myself,3966,MORALE) //  I'll not die to incompetence!
 SetPlayerSound(Myself,3968,HAPPY) //  I had not thought this group capable of pleasing me, but I am impressed.
 SetPlayerSound(Myself,3969,UNHAPPY_ANNOYED) //  Could my opinion of this group drop ANY lower? Evidently so.
 SetPlayerSound(Myself,3970,UNHAPPY_SERIOUS) //   I warn you, I cannot abide this charity. It is not to my tastes at all.
 SetPlayerSound(Myself,3971,UNHAPPY_BREAKING_POINT) //  No, I do not feel this is working out.You waste opportunity after opportunity. I will stand no more.
 SetPlayerSound(Myself,3972,LEADER) //  It is about time you monkeys realized who should be leader.
 SetPlayerSound(Myself,3973,TIRED) //  I require rest. I demand we stop.
 SetPlayerSound(Myself,3974,BORED) //  Inactive outward, inactive inward. Why do I suffer these fools?
 SetPlayerSound(Myself,3967,BATTLE_CRY1) //  Your worthless lives end here!
 SetPlayerSound(Myself,30694,BATTLE_CRY2) //  Cry for your lives, they are over!
 SetPlayerSound(Myself,30706,BATTLE_CRY3) //  You can do nothing but die!
 SetPlayerSound(Myself,5350,DAMAGE) //  
 SetPlayerSound(Myself,5351,DYING) //  
 SetPlayerSound(Myself,3975,HURT) //  I could use some help here, fools.
 SetPlayerSound(Myself,5345,AREA_FOREST) //  I find the 'great outdoors' chaotic and dirty It needs a shaping will to slap the beasts into proper order.
 SetPlayerSound(Myself,5346,AREA_CITY) //  The city changes, but the fools within are always the same.
 SetPlayerSound(Myself,5347,AREA_DUNGEON) //  Could we not have hired some poor fools to do this for us? This is no place for a man of my stature.
 SetPlayerSound(Myself,5348,AREA_DAY) //  Another day and more aimless stumbling about.
 SetPlayerSound(Myself,5349,AREA_NIGHT) //  Intelligent peoples do not wander about looking for trouble in the evening hours.
 SetPlayerSound(Myself,3976,SELECT_COMMON1) //  Yes?
 SetPlayerSound(Myself,3977,SELECT_COMMON2) //  What is it now!
 SetPlayerSound(Myself,3978,SELECT_COMMON3) //  Go bother someone else.
 SetPlayerSound(Myself,30709,SELECT_COMMON4) //  I'm busy.
 SetPlayerSound(Myself,30710,SELECT_COMMON5) //  Have you nothing else to do but bother me?
 SetPlayerSound(Myself,30711,SELECT_COMMON6) //  Yes master, what should I fetch now?
 SetPlayerSound(Myself,30712,SELECT_ACTION1) //  Oh all right!
 SetPlayerSound(Myself,30713,SELECT_ACTION2) //  Yes, yes, I see.
 SetPlayerSound(Myself,30714,SELECT_ACTION3) //  One day...one day...
 SetPlayerSound(Myself,30716,SELECT_ACTION4) //  Very well.
 SetPlayerSound(Myself,30717,SELECT_ACTION5) //  Edwin do this, Edwin do that. Somebody get this jerk a banana.
 SetPlayerSound(Myself,30718,SELECT_ACTION6) //  Fear me!
 SetPlayerSound(Myself,30719,SELECT_ACTION7) //  Bah, useless weapon!
 SetPlayerSound(Myself,30716,SELECT_RARE1) //  Very well.
 SetPlayerSound(Myself,30717,SELECT_RARE2) //  Edwin do this, Edwin do that. Somebody get this jerk a banana.
 SetPlayerSound(Myself,30718,CRITICAL_HIT) //  Fear me!
 SetPlayerSound(Myself,30719,CRITICAL_MISS) //  Bah, useless weapon!
 SetPlayerSound(Myself,30720,TARGET_IMMUNE) //  This weapon is worthless.
 SetPlayerSound(Myself,30721,INVENTORY_FULL) //  I will carry no more. Find your trinket upon the ground.
 SetPlayerSound(Myself,30722,PICKED_POCKET) //  The fool saw nothing. Such simple larceny.
 SetPlayerSound(Myself,30723,EXISTANCE1) //  I am concealed, though I see no need.
 SetPlayerSound(Myself,30724,EXISTANCE2) //  My spell disrupted? Argh!!
 SetPlayerSound(Myself,30725,EXISTANCE3) //  I prefer to attack more directly, but a trap will do for now.
 SetGlobal("TurnedFemale","LOCALS",0)
END[/code]

View Post


If I get this right: I am to fill in the above stringref using NI? Will a simple edit of my save game do?

Thanks in advance!!!

Edit: On a side note: Whatever happened to the TDD part of the game where you get endowed with a curse? You know, with that town that looks suspiciously a lot like Beregost? I'm in chapter 4 now, and I've heard nothing of it in the previous chapters...

Edited by Milandir, 02 February 2005 - 12:12 AM.


#15 Ascension64

Ascension64
  • Modder
  • 5983 posts

Posted 02 February 2005 - 02:43 AM

If I get this right: I am to fill in the above stringref using NI? Will a simple edit of my save game do?

Yup. Go to *DWIN in your BALDUR.GAM (or SAV, I can't remember which one it is - not the compressed one) and edit all your sounds to the corresponding one.

You might also want to open up EDWIN.BCS and replace the appropriate blocks, just in case he/she decides to change sex again.

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#16 Milandir

Milandir
  • Member
  • 74 posts

Posted 02 February 2005 - 03:28 PM

Is it normal that I'm nearly at Chapter 7 and still haven't been granted access to Riatavin (no map-marking)? I've read that the latest v6 fix does something concerning Riatavin, but then again, that version won't install... :s
Debug sent to seanas.

Oh, and during the first confrontation with Joneleth, at which I am to understand you are to fight Yoshimo and take his geas'ed heart, there's no Yoshimo to kill... Kinda blows the whole point of having him in my party for so long right back in my face :)

Edit: when reading through the fora, trying to find a solution why Forp doesn't show up, I summoned him, and he added Riatavin to my map.
However... When I restarted my game (which I hadn't done since the failed install of v6), my save game has gone corrupt... Several NI-edits I made have been negated, a LOT of items are gone (celestial fury +5 for example), and such and such... Any thoughts?

Ignore the previous edit, I suppose :)

Edit 2: Just woke up, tried to give the patch another go. Everything back in order as it was, only my custum kit from Refinements (Sword Angel, my main Char) has been replaced with the less-than-exhilarating Pit Fighter, changed it back to SWANG... However (:D)... Every time I start the game, and rest, I lose my kit because of the taint that my soul is bearing (or somthing alike), and get turned Kensai, even though I'm still the neutral-goody-two-shoes I ever was... Any suggestions? (feel free to make notice when these pericles of mine start to become too tiresome to ponder over ;))

Edit 3: Miraculously fixed the problem by reloading from an earlier auto-save instead of a quicksave :rolleyes:

Latest problem: The death of Rolf Sureblade doesn't trigger any cutscene, leaving me in mod-limbo :glare: Posted over at the Soubar-forum as well...

Edited by Milandir, 05 February 2005 - 01:43 PM.