
If you use it on Black Wyrm, be sure to open the settings and pump the thread number to 100 or some similarly incredible number, to get as much high a speed as you can

Posted 06 February 2005 - 10:30 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 06 February 2005 - 12:02 PM
Posted 06 February 2005 - 12:07 PM
No, since I start from ab = b^2, then I multiply both sides of the equation by -1.Quick Question the bigg:
In your quote you have "- ab = - b^2"
Wouldn't it be: - ab = b^2
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 06 February 2005 - 03:08 PM
No, since I start from ab = b^2, then I multiply both sides of the equation by -1.Quick Question the bigg:
In your quote you have "- ab = - b^2"
Wouldn't it be: - ab = b^2
The trick isn't there
Edited by Offkorn, 06 February 2005 - 03:10 PM.
Posted 06 February 2005 - 03:20 PM
Err... ab = a * b, a^2 = a * a and b^2 = b * b, where * is multiplication. And doubling a negative number leaves it negative. BTW, -b^2 = - ( b * b ), not ( - b ) * ( - b ).Um...but it says "each number is equal to its double".
That would imply that double -ab would equal -b^2.
Which makes no sense since if you double a negative number you get a positive, not another negative.
Which is why I said it should be -ab = b^2.
Unless of course this formula uses some completely different system that I'm just not seeing right now.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 06 February 2005 - 04:33 PM
Err... ab = a * b, a^2 = a * a and b^2 = b * b, where * is multiplication. And doubling a negative number leaves it negative. BTW, -b^2 = - ( b * b ), not ( - b ) * ( - b ).Um...but it says "each number is equal to its double".
That would imply that double -ab would equal -b^2.
Which makes no sense since if you double a negative number you get a positive, not another negative.
Which is why I said it should be -ab = b^2.
Unless of course this formula uses some completely different system that I'm just not seeing right now.
Posted 06 February 2005 - 05:27 PM
a = a + b
a = 2a
QED
Edited by PolarBear, 06 February 2005 - 05:28 PM.
Posted 07 February 2005 - 02:21 AM
Eheh. That's the trick.you can't divide with (a-b ) (5th line) because it is also 0.
I formatted the PC without backing it up, losing over 10 gigs of (self-producted, so legal) mp3's, not to talk about all the work I have been doing for both The Bigg Pack and Refinements; also, I screwed up the monitor configuration, so it had been flashing & stuff until my 345th format + complete reinstall, when everything was finally workingIf I was there, what happened when you installed that linux while drunk? Sounds like a much more ineteresting story
Edited by the bigg, 07 February 2005 - 02:24 AM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 07 February 2005 - 06:34 AM
Posted 08 February 2005 - 06:20 AM
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Btw, how about Ascension.... Is it still EVERYWHERE or just goes as an optional install?
Oh yes, and Baldurdash...?
Included--Ascension weidu is Not compatible with BP--the maker of weidu didn't use his own tool properly.![]()
I installed the baldurdash fixes into tdd and sos before weidu-ing them.
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
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BP Animations Scheme
Posted 08 February 2005 - 07:08 AM
Plz excuse my ignorance, but can you write down few words about what's so wrong with original Ascension-WeiDU? May be it would be much easier just to fix it to work properly instead of trying to include it into each newly made mod (as far as BGT is in line)....