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What mod should go first?


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#21 the bigg

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    2083 is a prime number.

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Posted 06 February 2005 - 10:30 AM

I use metaproducts download express http://www.metaprodu...etail.asp?id=18. It's free, unless you want the advanced features, but even in that case you can emulate them with a little of patience ;)
If you use it on Black Wyrm, be sure to open the settings and pump the thread number to 100 or some similarly incredible number, to get as much high a speed as you can ;)

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
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#22 Offkorn

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Posted 06 February 2005 - 12:02 PM

Quick Question the bigg:

In your quote you have "- ab = - b^2"

Wouldn't it be: - ab = b^2

#23 the bigg

the bigg

    2083 is a prime number.

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Posted 06 February 2005 - 12:07 PM

Quick Question the bigg:

In your quote you have "- ab = - b^2"

Wouldn't it be: - ab = b^2

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No, since I start from ab = b^2, then I multiply both sides of the equation by -1.
The trick isn't there :whistling:

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#24 Offkorn

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Posted 06 February 2005 - 03:08 PM

Quick Question the bigg:

In your quote you have "- ab = - b^2"

Wouldn't it be: - ab = b^2

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No, since I start from ab = b^2, then I multiply both sides of the equation by -1.
The trick isn't there :whistling:

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Um...but it says "each number is equal to its double".

That would imply that double -ab would equal -b^2.

Which makes no sense since if you double a negative number you get a positive, not another negative.

Which is why I said it should be -ab = b^2.

Unless of course this formula uses some completely different system that I'm just not seeing right now.

Edited by Offkorn, 06 February 2005 - 03:10 PM.


#25 the bigg

the bigg

    2083 is a prime number.

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Posted 06 February 2005 - 03:20 PM

Um...but it says "each number is equal to its double".

That would imply that double -ab would equal -b^2.

Which makes no sense since if you double a negative number you get a positive, not another negative.

Which is why I said it should be -ab = b^2.

Unless of course this formula uses some completely different system that I'm just not seeing right now.

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Err... ab = a * b, a^2 = a * a and b^2 = b * b, where * is multiplication. And doubling a negative number leaves it negative. BTW, -b^2 = - ( b * b ), not ( - b ) * ( - b ).

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#26 Offkorn

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Posted 06 February 2005 - 04:33 PM

Um...but it says "each number is equal to its double".

That would imply that double -ab would equal -b^2.

Which makes no sense since if you double a negative number you get a positive, not another negative.

Which is why I said it should be -ab = b^2.

Unless of course this formula uses some completely different system that I'm just not seeing right now.

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Err... ab = a * b, a^2 = a * a and b^2 = b * b, where * is multiplication. And doubling a negative number leaves it negative. BTW, -b^2 = - ( b * b ), not ( - b ) * ( - b ).

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Hmm...It seems I was getting all confused. Ah well, makes sense now.

#27 PolarBear

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Posted 06 February 2005 - 05:27 PM

a = a + b
a = 2a
QED


a=a+b //-a
0=b

since a = b --> a=0 aswell.
0=2*0 thats right, but otherwise it is screwed for good :), and you can't divide with (a-b ) (5th line) because it is also 0.

If I was there, what happened when you installed that linux while drunk? Sounds like a much more ineteresting story :)

Edited by PolarBear, 06 February 2005 - 05:28 PM.


#28 the bigg

the bigg

    2083 is a prime number.

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Posted 07 February 2005 - 02:21 AM

you can't divide with (a-b ) (5th line) because it is also 0.

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Eheh. That's the trick.

If I was there, what happened when you installed that linux while drunk? Sounds like a much more ineteresting story :)

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I formatted the PC without backing it up, losing over 10 gigs of (self-producted, so legal) mp3's, not to talk about all the work I have been doing for both The Bigg Pack and Refinements; also, I screwed up the monitor configuration, so it had been flashing & stuff until my 345th format + complete reinstall, when everything was finally working :) (And the main reason why it was working is that I re-installed Windows, instead of trying to install Linux)

Edited by the bigg, 07 February 2005 - 02:24 AM.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#29 PolarBear

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Posted 07 February 2005 - 06:34 AM

I've heard many times (from multiple ppl) that you can have problems while trying to get X11 to work with your vga/display, but it worked fine for me every time. Maybe I'm just lucky :). BTW have you tried installing them both? I mean windows and linux. It is not that hard, or at least it works fine for me :).

#30 King Diamond

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Posted 08 February 2005 - 06:20 AM

:P


Btw, how about Ascension.... Is it still EVERYWHERE or just goes as an optional install?  ;)

Oh yes, and Baldurdash...?

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Included--Ascension weidu is Not compatible with BP--the maker of weidu didn't use his own tool properly. :whistling:

I installed the baldurdash fixes into tdd and sos before weidu-ing them.


After quick browsing through both mods' packages I've found very little from Ascension and Baldurdash. BD is only included in TDD, but Ascension is almost absent at all....

Plz excuse my ignorance, but can you write down few words about what's so wrong with original Ascension-WeiDU? May be it would be much easier just to fix it to work properly instead of trying to include it into each newly made mod (as far as BGT is in line)....

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#31 horred the plague

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Posted 08 February 2005 - 07:08 AM

Plz excuse my ignorance, but can you write down few words about what's so wrong with original Ascension-WeiDU? May be it would be much easier just to fix it to work properly instead of trying to include it into each newly made mod (as far as BGT is in line)....

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A couple I can remember, off the top of my head:

Ascension-Weidu overwrites many scripts, instead of appending. One that comes to mind is AR4000.BCS.

It also depends on a different Spells.IDS--the same one that Kelsey uses. I started converting these scripts to BP's back in BPv160, and will finish this process up for BPv170.

And, coincidentally: Ascension-Weidu also overwrites said IDS file, rendering BP's system useless.