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How IDS things work?


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#21 King Diamond

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Posted 03 March 2005 - 08:00 AM

2Horred
Can I ask you to post a set of most crucial (or just the whole bunch) of corrected IDS's here to use them as a base for a future development? Or does BPv161 have everything? (so it could be taken from there then)

I think it'll suit for every mod around - compile all scripts after correct IDS installation - making everything compatible once and for all.... It's just necessary to put few lines to the top of .tp2 to copy 'good' IDSs before any script/dialog alteration and WeiDU will (???) use the new version of them. On the other thought: will WeiDU really accept such substitution on-fly or does it use the ones being loaded on startup? :huh:

Edited by King Diamond, 03 March 2005 - 08:02 AM.

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#22 CamDawg

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Posted 03 March 2005 - 09:14 AM

Yeah, you've got it correct--any COMPILE command will prompt WeiDU to load the current IDS files at that moment, so you'll be fine provided you alter IDS files first in the tp2 and then your COMPILEs. :)

You could also force update all scripts to use your new IDS files by using:

COPY_EXISTING_REGEXP GLOB ~.+\.bcs$~ ~override~
  DECOMPILE_BCS_TO_BAF
  COMPILE_BAF_TO_BCS
  BUT_ONLY_IF_IT_CHANGES

I think you could also cover the player AI scripts (.bs) files by using ~.+\.bc?s$~ instead of ~.+\.bcs$~ but I'm not 100% sure.

edit: added the C_E_R bits

Edited by CamDawg, 03 March 2005 - 09:18 AM.

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#23 King Diamond

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Posted 03 March 2005 - 09:35 AM

COPY_EXISTING_REGEXP GLOB ~.+\.bcs$~ ~override~
  DECOMPILE_BCS_TO_BAF
  COMPILE_BAF_TO_BCS
  BUT_ONLY_IF_IT_CHANGES


Ok, but it's necessary to DECOMPILE_BCS_TO_BAF with older IDS's and COMPILE_BAF_TO_BCS with new ones.... ;)

Edited by King Diamond, 03 March 2005 - 09:35 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#24 CamDawg

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Posted 03 March 2005 - 11:17 AM

Oh, right, duh. Let me try this again. :)

COPY_EXISTING_REGEXP GLOB ~.+\.bc?s$~ ~override~
  DECOMPILE_BCS_TO_BAF
    INNER_ACTION BEGIN
      // ids copies, appends, and whatnot
    END
  COMPILE_BAF_TO_BCS
  BUT_ONLY_IF_IT_CHANGES

  // COMPILEs for new scripts

I'm not sure if WeiDU would reload the IDS files to reflect changes for an INNER_ACTION change, though.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
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The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.


#25 SimDing0

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Posted 05 March 2005 - 04:48 AM

Would somebody be able to post up the BP stats.ids for me to take a look at? I don't have a copy handy. Thanks!
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#26 the bigg

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Posted 05 March 2005 - 09:05 AM

Would somebody be able to post up the BP stats.ids for me to take a look at? I don't have a copy handy. Thanks!

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http://games.groups..../BigPictureMod/
They are available at BP group at Yahoo.

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#27 SimDing0

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Posted 05 March 2005 - 09:11 AM

Yahoo.
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