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CTD when trying to leave the Werewolf Island


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#1 -Terrodar-

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Posted 11 August 2006 - 05:11 PM

Well, the title tells almost everything there is. After finishing the isle and klicking on the ship to leave, I get the cutscene for about half a second and then, even before the text starts to appear, the game crashes to desktop with an error message. When klicking "Additional Information" I got this:

AppName: bgmain.exe AppVer: 2.5.0.2 ModName: bgmain.exe
ModVer: 2.5.0.2 Offset: 00588a31

Dunno if that actually helps, but better post it.

I'm using BGT version 1.01 with the Tweakpack v4 with a fully patched BG1+TotSC+BG2+ToB, German version of the game. Had no problems with the mod so far, and yes, I got a savegame before heading off to kill a bunch of howling monsters, but this is kinda annoying, I'd really like to be able to play this part.

#2 pro5

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Posted 12 August 2006 - 02:22 AM

Can you add this line to your BALDUR.INI under [Program options] group:

Logging On=1

and then after crashing post the contents of BALDUR.ERR file here.

#3 -Guest-

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Posted 12 August 2006 - 08:19 AM

Strangely, there are no contents of the Baldur.err file.

I added the line to the Baldur.ini and crashed the games 4 times but all there was in the .err file is this:

---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------


By the way, I'm not the only person experiencing this bug, in a German BG forum I found a person having the exact same problem, without finding a solution for it.

#4 pro5

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Posted 12 August 2006 - 10:57 AM

Looks like it's something specific to German version, can't be much help there.

This is the script block which is triggering the text screen upon your arrival back to Ulgoth's Beard:
IF
OnCreation()
Global("IslandTravel","GLOBAL",1)
THEN
RESPONSE #100
SetInterrupt(FALSE)
TextScreen("ISLOFF")
Wait(2)
MultiPlayerSync()
SetGlobal("IslandTravel","GLOBAL",2)
SetInterrupt(TRUE)
END


As a workaround, you can CLUA yourself there from the island (area code ARU000), then pause the game and set global value manually.
CLUAConsole:MoveToArea("ARU000")
CLUAConsole:SetGlobal("IslandTravel","GLOBAL",2)


#5 -Terrodar-

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Posted 12 August 2006 - 11:27 AM

It worked, many thanks. :)

#6 Ascension64

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Posted 14 August 2006 - 12:14 AM

It seems likely that ISLOFF.MVE is missing or corrupt, which might suggest that a full install of BG1:TotSC was not completed?

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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#7 pro5

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Posted 14 August 2006 - 02:09 AM

It seems likely that ISLOFF.MVE is missing or corrupt, which might suggest that a full install of BG1:TotSC was not completed?


ISLOFF is not a movie, it's a text screen (like those with dreams you get in each chapter).

So the corruption is either in ISLOFF.2DA, or in the MOS file it refers. Also maybe the strref in 2DA is corrupt/incorrect, but I'm not sure it would cause a crash?

#8 Ascension64

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Posted 16 August 2006 - 02:41 AM

ISLOFF is indeed a text screen, sorry for my oversight. A bad StrRef wouldn't normally cause a crash, but a corrupted MOS or 2DA definitely will.

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#9 -Fleur du mal-

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Posted 08 September 2006 - 04:54 PM

I think i found the problem. The file "TSCNA02.wav" (BGT\languages\german") which comes with BGT seems to be corrupt (It even freezes NE when i play it there). Deleting it from the Override-folder (or replacing it with the original file from the BG1-Install) solves the CTD for me.

#10 Ascension64

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Posted 14 September 2006 - 04:56 AM

I think i found the problem. The file "TSCNA02.wav" (BGT\languages\german") which comes with BGT seems to be corrupt (It even freezes NE when i play it there). Deleting it from the Override-folder (or replacing it with the original file from the BG1-Install) solves the CTD for me.

Interesting you say that. TSCNA02.WAV is in WAVC format, and decompiles to WAV, and even plays correctly in NearInfinity for me. Is anyone else experiencing the same problem? Could it even be that the German BG2 doesn't support WAVC?

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)