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Slurm in my areas


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#21 Avenger_teambg

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Posted 06 September 2006 - 10:26 PM

You have to move the overlay tilesets too.
And if you despise dltcep don't use it.
Though, you should rather learn modding :)
Avenger

#22 Sticz

Sticz

    Monkey - In the time of Chimpanzees

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Posted 21 September 2006 - 09:34 AM

In trying to use the Area ARD000 from BGT I cannot get it to load up. It doesn't crash, it just starts the loading screen and never progresses. I have no trouble with any of the other areas, just the ones that have had the water removed.

I have tried editing the area with DLTCEP and NI, neither one of them seem to have any inconsistencies. Has anyone had any issues with this? I am importing all the tilesets, mos, WED files, etc. I have had no luck.

Any further suggestions?


Sticz
"For a crazy person, you don't drool much." Complement from Dilbert's Wally.

#23 Sticz

Sticz

    Monkey - In the time of Chimpanzees

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Posted 05 October 2006 - 12:19 PM

My appologies to Avenger. :Bow:
I had been using DLTCEP after exporting the TIS files with NI and that was the issue I was having. I have been able to successfully export AR0500 from BG1 and it works great, all the green is out of the water, so Surms McKenzie has vacated the premises! Thanks for everyone's imput!

Sticz :devil:
"For a crazy person, you don't drool much." Complement from Dilbert's Wally.

#24 Avenger_teambg

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Posted 08 October 2006 - 09:20 AM

Heh, that's good news :)
Avenger