Worldmap v6.3 version
#1
Posted 01 January 2007 - 09:08 AM
I am working up a refresh of DS and NT right now. These will be versions 1.90 and 1.50. These will be full installs and they support Weidu 1.97. Language support will include English, German, Polish, and Russian. What I need to know is:
Does Worldmap 6.3 fix the posted link problems or do I need to include something in DS and NT? If so what?
What other issues still need to be fixed? I have posted some notes on topics others have mentioned, so don't list them here. I am not doing balancing, overpowering type of fixes so don't bother listing them. That should go in a tweak mod. But if there are any other repeating bugs, post them here so I can see about adding them into each mod.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#2
Posted 01 January 2007 - 01:04 PM
#3
Posted 02 January 2007 - 01:31 AM
Folks,
I am working up a refresh of DS and NT right now. These will be versions 1.90 and 1.50. These will be full installs and they support Weidu 1.97. Language support will include English, German, Polish, and Russian. What I need to know is:
Does Worldmap 6.3 fix the posted link problems or do I need to include something in DS and NT? If so what?
What other issues still need to be fixed? I have posted some notes on topics others have mentioned, so don't list them here. I am not doing balancing, overpowering type of fixes so don't bother listing them. That should go in a tweak mod. But if there are any other repeating bugs, post them here so I can see about adding them into each mod.
SBB, Worldmap v6.4 installs the existing areas and links in the mods the way they currently are, and then has a second component with revised travel times and links that I've been working on for my install at home. This repairs the bad link issues we've experienced in the past. There are also some location changes, and un-named areas named as well. There will also be links installed which are not used currently but will be available if DS & NTotSC are made to be compatible with Tutu in the future. The second component also updates Bonehill areas and links too. I can send you the info if you wish.
It takes a village...
#4
Posted 06 January 2007 - 01:18 PM
I have made King Diamond's recommend table changes. So at this point, I will assume that those fixes with the 6.3 map should take care of the DS/NT map problems. Now to fix any other issues besides BoneHill...
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#5
Posted 06 January 2007 - 01:42 PM
#6
Posted 06 January 2007 - 03:14 PM
I have absolutely zero interest in Tutu.
I have made King Diamond's recommend table changes. So at this point, I will assume that those fixes with the 6.3 map should take care of the DS/NT map problems. Now to fix any other issues besides BoneHill...
SBB, any chance of getting Elka and Natalka moved to spawn with the main Amazon Assassin party if SCSBGT is installed?
It takes a village...
#7
Posted 07 January 2007 - 05:50 AM
Edit: Er, it looks like SCS is a Tutu only mod. Am I missing something here?
Edited by Sir BillyBob, 07 January 2007 - 05:57 AM.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#8
Posted 07 January 2007 - 05:59 AM
begin @70
its too much code to post so just download SCSBGT from the thread and look to see what you need.
http://www.shsforums...p?showforum=313
ronin
#9
Posted 07 January 2007 - 08:50 AM
Easy enough if I new the code block to check for. Since I have never played SCSBGT (I don't play BGT anymore - I have my own project), I will see about downloading it.
Edit: Er, it looks like SCS is a Tutu only mod. Am I missing something here?
It's listed under kh_mods at IEGMC America. Also, That one component is one that did not create an installation marker, so I had to copy the code from previously in the tp2 and create an installation marker for that SCSBGT component. I just chose the next marker name on the list which would be DW#48.xxx to use as an IF_EXISTS_IN_GAME check, but that will still take a little bit of co-ordination with ronin69 to get that marker put into his tp2.
It takes a village...
#10
Posted 07 January 2007 - 09:44 AM
ronin
#11
Posted 07 January 2007 - 12:16 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#12
Posted 07 January 2007 - 12:19 PM
(I don't play BGT anymore - I have my own project)
can i ask what project is it?
#13
Posted 07 January 2007 - 12:21 PM
(I don't play BGT anymore - I have my own project)
can i ask what project is it?
Classic Adventures
#14
Posted 28 January 2007 - 07:35 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website






