 
	
Yikari Not Appearing
		 Started by ridcully, Apr 22 2007 03:29 PM
	
	
	
	
		21 replies to this topic
	
		
			
				
					
						
					
					#21
					 
					
				
				
				
					
				
			
				
			
			
			Posted 18 November 2009 - 09:21 PM
					There are a lot of blocks and the top ones have nice continue()'s but in my game I put a Continue() after the blocks for Auren's banter and the Fade trigger respective to those mods and one after Cyrando's spawn.  I edited John's BCS and added Shed's Yikari trigger (not present in logs since those are backups I believe).
@John
You can try this one and just download and put into override. Make a backup of your original AR0900.BCS currently in override just in case.
[attachment=18380:AR0900.BCS]
					
				
				
				
				
				
								
				
					@John
You can try this one and just download and put into override. Make a backup of your original AR0900.BCS currently in override just in case.
[attachment=18380:AR0900.BCS]
	
	?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
 The Definitive  Guide to Trolls
 The Definitive  Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
				
				
				
			
				"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
 The Definitive  Guide to Trolls
 The Definitive  Guide to Trolls"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
			
				
					
						
					
					#22
					 
					
				
				
				
					
				
			
				
			
			
			Posted 19 November 2009 - 01:57 AM
					Thanks, John and the_bigg.
The other mods which modified AR0900.bcs are:
I'll look into what they each do to the script later .
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					The other mods which modified AR0900.bcs are:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: ~XAN/SETUP-XAN.TP2~ 0 0 // Xan NPC MOD for Baldur's Gate II, v9
00002: ~ANGELO/SETUP-ANGELO.TP2~ 0 0 // Angelo NPC MOD for Baldur's Gate II, v3
00003: ~AURENASEPH/SETUP-AURENASEPH.TP2~ 0 0 // Auren Aseph V6.2 for BG2:ToB
00004: ~SETUP-FADE.TP2~ 0 0 // Fade: An NPC for Baldur's Gate II
00005: ~YIKARI/YIKARI.TP2~ 0 0 // Yikari, a monk NPC
I'll look into what they each do to the script later
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					Yikari, monk NPC
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