More animation slots?  I saw these listed in another post over at BA, According to the post they work.  They are not currently listed in my animate.ids
0xe040 IC_HISTACHII (MHIS)
0xe0c0 IC_TROLL_SNOW (MTSN)
0x0d0 IC_UMBERHULK (MUMB)
On the topic of animation slots does ANISND.ids serve any purpose?  I noticed that many   animations have no listing in it and yet still work fine in the game.
Thank you Kwait... will take a look.  I may be what I have already tried then.
Chronis:   Yes,  ANISND.ids does serve a purpose.  It lists the 2da entries for all the animation slots sound files.  If you want the animation slot to have a soundset... then you create a 2da for it; 
ie: MWAV.2da would allow you to assign a soundset to the Wailing Virgin animation.  Alot of the animations already have a soundset assigned, but you can create and use your own.    The file is also a handy dandy little reference guide to the animation prefix of each slot.
I have a complete Animate.ids and will gum up the whole thread by posting the common missing segments in it rather than just uploading it so you can see what else you might be missing. 
0x1200 DRAGON_RED 
0x1201 DRAGON_BLACK 
0x1202 DRAGON_SILVER 
0x1203 DRAGON_GREEN                  
0x1204 DRAGON_AQUA                   
0x1205 DRAGON_BLUE                   
0x1206 DRAGON_BROWN                  
0x1207 DRAGON_MULTICOLOR             
0x1208 DRAGON_PURPLE     
0x1300 DEMIGORGON             
0x7100 BASILISK 
0x7101 BASILISK_GREATER 
0x7310 ELEMENTAL_FIRE 
0x7311 ELEMENTAL_FIRE_SMALL 
0x7312 ELEMENTAL_FIRE_PURPLE 
0x7313 ELEMENTAL_FIRE_SMALL_PURPLE 
0x7314 BURNING_MAN 
0x7320 ELEMENTAL_AIR 
0x7321 ELEMENTAL_AIR_SMALL 
0x7F2B MDK2_MAX 
0x7F33 MDK2_KURT 
0x7F34 MDK2_DOCTOR 
0x7F35 MIST_CREATURE 
0x7F38 WIZARD_EYE 
0x7F39 BLOB_MIST_CREATURE 
0x7F3A HULA_WIZARD 
0x7F3B SOLAR 
0x7F3C ANTISOLAR 
0x7F3D MELISSAN 
0x7F3E FIRE_GIANT 
0xE000 IC_CYCLOP 
0xE010 IC_ETTIN                         
0xE020 DONOT_USE 
0xE040 IC_HISTACHII
0xE050 IC_LICHBLACK
0xE060 IC_LICH                        
0xE070 IC_MINOTAUR                      
0xE080 IC_MUMMY                         
0xE090 IC_MERILITH
0xE0A0 IC_ICE_TROLL 
0xE0B0 IC_TROLL1
0XE0C0 IC_SNOW_TROLL
0xE0D0 IC_UMBERHULK      
0xE0E0 IC_CORNUGONSKI                        
0xE0F0 IC_ICE_GOLEM 
0xE0F1 IC_GLAB 
0xE0F2 IC_WAILING_VIRGIN
0xE200 IC_BEETLE_COPPER
0xE210 IC_BEETLE_FIRE
0xE220 IC_BEETLE_BLACK
0xE230 IC_BEETLE_RHINOCEROS
0xE300 IC_GHOST
0xE310 IC_GHOUL
0xE320 IC_GHAST
0xE400 IC_GOBLIN_AXE                    
0xE410 IC_GOBLIN_BOW                    
0xE420 IC_GOBLINELITE_AXE               
0xE430 IC_GOBLINELITE_BOW               
0xE500 IC_LIZARDCASTER1
0xE510 IC_LIZARDMAN2
0xE520 IC_LIZARDCASTER3                 
0xE600 IC_MYCONID 
0xE610 IC_MYCONID2                           
0xE700 IC_OROG1                           
0xE710 IC_OROG2                           
0xE720 IC_OROG3                           
0xE800 IC_ORC_MELEE1                   
0xE810 IC_ORC_RANGE2                    
0xE820 IC_ORC_MELEE3                    
0xE830 IC_ORC_RANGE4                    
0xE840 IC_ORC_SHAMAN                    
0xE900 IC_SALAMANDER                    
0xE910 IC_SALAMANDER2                   
0xEA00 IC_SHROOM
0xEA10 IC_SHADE
0xEA20 IC_SHADE2
0xEB00 IC_SKELETON0                     
0xEB10 IC_SKELETONA                     
0xEB20 IC_SKELETONB
0xEC00 IC_WIGHT
0xEC10 IC_WIGHT2
0xEC20 IC_WIGHT3                     
0xED00 IC_YUANTI                           
0xED10 IC_YUANTI2                           
0xED20 IC_YUANTI3
0xEE00 IC_ZOMBIE
0xEE10 IC_ZOMBIE2
0xEF10 IC_WATER_WIERD
BGT also contains a second slot for the Fire Giant specifically for Yaga Shura.  The slot works, but is coded to use the BGII fire giant animation... so I am not sure it is necessary to list.
The MDK slots should be listed in your ids, but left them here to point them out.  They are fully functional slots.  I use MDK2_MAX for the better Death Tyrant animation.  Also kept in here all the dragon slots for reference.
This also shows all of the 
IWD animations slots that are coded in BGII.
					
					
					
							Edited by Cuv, 09 November 2007 - 09:16 PM.