
Game crash, help!
#1
-houster-
Posted 05 December 2007 - 08:21 AM
A few weeks earlier(real time) I tried entering Arlax the same way. It went fine. The only diffrence I can think of is that I payed the 20,000 to Gaelen, but didn't go to the shadow master yet. Should it have any effect?
Also, I have the "Northen forest" on my map. Can't enter there too. I dont remember anyone giving me that loaction.
Also, I have Drizzt and Wulfgar, and there's no conversations with them... Should it be that way? or is it because I didn't go to any new locations that RoT gives?
#2
Posted 06 December 2007 - 07:35 PM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#3
-houster-
Posted 08 December 2007 - 01:21 AM
Any simple way to learn how to deal with those stuff? Because I have other problems too, and I can probably solve them with all those script methods.
#4
-Houster-
Posted 08 December 2007 - 01:28 AM
Could this be my WeiDU log?
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.1
~SETUP-ROT.TP2~ #0 #1 // Region Of Terror Kit Pack
~SETUP-GUI.TP2~ #0 #1 // Game Graphical User Interface (GUI) -> "Region Of Terror"
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate v6.6.1 - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Travel Times and Area Visibility -> Original Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #4 // Worldmap size: Choose the size of the worldmap -> Large Worldmap 4900x3500
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #6 // Worldmap for Throne of Bhall -> Use new worldmap for Throne of Bhaal as well
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4
#5
Posted 08 December 2007 - 09:37 PM
Yes. That's your WeiDU log. If that is all you have, you need to install the BG2 Fixpack at the very least. Try looking through this thread for a lot if installation help: http://www.shsforums...showtopic=22224I have other problems now. I can enter Arlax, but I cant visit Cromnwell.
Could this be my WeiDU log?
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.1
~SETUP-ROT.TP2~ #0 #1 // Region Of Terror Kit Pack
~SETUP-GUI.TP2~ #0 #1 // Game Graphical User Interface (GUI) -> "Region Of Terror"
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate v6.6.1 - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Travel Times and Area Visibility -> Original Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #4 // Worldmap size: Choose the size of the worldmap -> Large Worldmap 4900x3500
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #6 // Worldmap for Throne of Bhall -> Use new worldmap for Throne of Bhaal as well
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4
It takes a village...
#6
-Night Lynx-
Posted 06 January 2008 - 12:08 PM
#7
Posted 07 January 2008 - 04:23 AM
http://www.shsforums...showtopic=22032