Friendly Arm Inn Remake
#21
Posted 29 September 2008 - 03:45 AM
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#24
Posted 30 September 2008 - 07:04 AM

#25
Posted 30 September 2008 - 08:24 AM

#26
Posted 30 September 2008 - 04:41 PM

It's looking great--can't wait to see the architecture myself, either! If you have a moment it'd be awesome to see some wireframes of any buildings you make... I know, I'm a pain


- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#28
Posted 01 October 2008 - 01:08 AM
#30
Posted 01 October 2008 - 02:15 PM
I live very much in the land of the castles (although here they are better referred to as tower houses); the nearest one is at the top of the hill about 400m away and within fifteen miles there are at least ten others. With the exception of Dundrum which had trees deliberately planted within the grounds around 150 years ago, all of these castles still have a wide swath of cleared ground around them. Obviously, most of these castles fell out of use around two hundred years ago (some four-five hundred years ago), but the clearances around them have remained as they have been continously grazed by sheep or cattle.
</nitpick>
-Y-
Edited by Yovaneth, 01 October 2008 - 02:15 PM.
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#31
Posted 01 October 2008 - 02:49 PM

#32
Posted 01 October 2008 - 05:45 PM
Temple of wisdom.

It also goes to show how you get better with practice. My first area, the candlekeep map was a little too bright and I screwed around too much at the very end. The last 2 looked much nicer and softer with the darker tone. All very useable however.

Edited by Big Poppa, 01 October 2008 - 05:55 PM.
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#33
Posted 02 October 2008 - 02:04 AM
Are they going on the outside, or will their characters and attendant quests be moved to the new areas inside the FI itself?
#34
Posted 02 October 2008 - 03:06 AM

Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#36
Posted 02 October 2008 - 05:52 AM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#37
Posted 02 October 2008 - 06:41 AM
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#38
Posted 02 October 2008 - 07:26 AM

#39
Posted 02 October 2008 - 10:57 AM
PS. fixed. Was too dark.

Edited by Big Poppa, 02 October 2008 - 12:15 PM.
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#40
Posted 02 October 2008 - 12:33 PM
I sit worth using a specific night version of this area? It aint something I will do often as it's too much time and effort, but I think it could be good for this area.
PS. fixed. Was too dark.![]()
No offense, but...it looks like a carnival.
I think there's too many lights, some of them without having a source accounted for. Where does the light in the middle of the courtyard come from, for example?
-







Edited by Jazhara7, 02 October 2008 - 12:34 PM.
I Hate Elminster!
(proud member of the We Hate Elminster club)